Video game publisher explained

A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer.

They often finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of developers called a studio.[1] The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses that are used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels).

Large publishers also attempt to boost efficiency across all internal and external development teams by providing services such as sound design and code packages for commonly needed functionality. Because the publisher often finances development, they usually try to manage development risk along with a staff of producers or project managers to monitor the developer's progress, critique ongoing development, and assist as necessary. Most video games created by an external video game developer are paid for with periodic advances on royalties. These advances are paid when the developer reaches certain stages of development, called milestones.

Business risks

Video game publishing is associated with high risk:

Types of game publishers

AAA game publishers produce and create games that are high budget and groundbreaking. They are advanced in technology and forward the boundaries of technology and creativity in the video game world. AAA game publishers often produce popular and blockbuster games. These publishers have the financial resource and means to fund large game development projects. These publishers implement and fund marketing and distribution to guarantee reach and exposure for their games.[12] With their funds to market they are able to advertise and reach a wider consumer pool and have access to distribute to a big network. Although they have creative constraints within game development and marketing, they often focus and follow market trends. They have a higher demand to attain commercial success. Examples of AAA video game publishers are Electronic Arts, Ubisoft, and Activision.[13]

Indie game publishers are companies that work with independent developers. Their focus is on developing games that promotes creativity and originality. Developers have creative control over their games. These publishers implement intimate collaborations between the publishers and the developers. Often stand out in the video game market due to the more unique genres.[14] Indie game publishers have restrict marketing budgets and have small audience reach and visibility.[15] Examples of Indie video game publishers are Devolver Digital, Annapurna Interactive and Raw Fury.

Mobile game publishers produce and specialize in video games on smartphones and tablet devices. They take advantage of the widespread appeal and rise of mobile gaming. These publishers enhance games for touch based interfaces and devices.[16] They are proficient in designing monetization tactics for mobile platforms. Mobile game publishers have a comprehensive understanding of the mobile gaming market. They have proficiency in strategies for engagement and user acquisition for mobile sites. For mobile gaming there is access through app stores for distribution channels. There are obstacles with monetization due to lack of in-app purchase and free-to-play(F2P) models. Examples of Mobile game publishers are Supercell, King, and Zynga.[17]

Investor interest

Numerous video game publishers are traded publicly on stock markets. As a group, they have had mixed performance. At present, Electronic Arts is the only third-party publisher present in the S&P 500 diversified list of large U.S. corporations; in April 2010, it entered the Fortune 500 for the first time.[18]

Hype over video game publisher stocks has been breathless at two points:

Publishers

List of largest video game companies by revenue

See main article: List of largest video game companies by revenue.

List of video game publishers

See main article: List of video game publishers.

List of largest video game employers

See main article: List of largest video game employers.

Notes and References

  1. Web site: An Overview of Video Game Publishing for Developers . 2023-02-22 . Aspect Law Group A media and entertainment law firm. . October 10, 2021 . en-US.
  2. Web site: Rachel Weber . 2020-08-27 . Why is November still such a big month for games? . 2023-02-22 . gamesradar . en.
  3. Web site: Andrew. Yoon. Months late, Spider-Man 3 goes to PSP with new content. Engadget. September 10, 2007. July 3, 2019.
  4. Web site: Has video game retail become an entirely 'hits driven' industry? . April 19, 2012 . Matt . Matthews . August 12, 2013 . Game Developer .
  5. Web site: 'White space' helps us understand the strategic direction of gaming mergers and acquisitions . August 12, 2013 . August 12, 2013 . VentureBeat . Nate . Hennings.
  6. Web site: Color Zen throws spotlight on city's games scene . Judith . Messina . July 31, 2013 . August 12, 2013 . Crain's New York Business .
  7. Web site: Activision Reduces Prototype Devs To "Support" Role, Significantly Reduces Staff Levels . TheSixthAxis . June 28, 2012 . August 17, 2012 . nofi .
  8. Web site: Activision cuts staff at 'Prototype' video game studio . USA Today . June 28, 2012 . August 17, 2012 . Mike . Snider .
  9. Web site: Brendan. Sinclair. Activision exec prices PS3 games. GameSpot. CBS Interactive. September 14, 2006. May 18, 2017.
  10. Web site: PlayStation Official Site – PlayStation Console, Games, Accessories. Playstation. September 17, 2017. November 17, 2014. https://web.archive.org/web/20141117120352/http://ru.playstation.com/ps3/. dead.
  11. Web site: Why Xbox 360 . December 20, 2013 . dead . https://web.archive.org/web/20131221025605/http://www.xbox.com/ru-RU/xbox-360/why-xbox-360 . December 21, 2013 .
  12. Nieborg, David B. (2021). "9. How to Study Game Publishers: Activision Blizzard's Corporate History". Game Production Studies. pp. 179–196.
  13. Tran, Binh (2023-07-17). "Types of Game Publishers: The Major Players in Game Publishing?". Gamespublisher.com. Retrieved 2023-11-07.
  14. Heineman, David S. (2015). Thinking about Video Games: Interviews with the Experts. Indiana University Press. ISBN 978-0-253-01715-4.
  15. Johnson, Lindy L.; DeBoeser, Elizabeth (2017). "Review of Inside, Playdead". Journal of Adolescent & Adult Literacy. 61 (3): 340–341. ISSN 1081-3004.
  16. Steirer, G., & Barnes, J. (2019). Angry Birds: Mobile Gaming. In M. T. Payne & N. B. Huntemann (Eds.), How to Play Video Games (Vol. 1, pp. 216–223). NYU Press. http://www.jstor.org/stable/j.ctv12fw8tn.30
  17. Tran, Binh (2023-07-17). "Types of Game Publishers: The Major Players in Game Publishing?". Gamespublisher.com. Retrieved 2023-11-07
  18. http://www.gamasutra.com/view/news/28250/Electronic_Arts_Breaks_Into_Fortune_500.php "Electronic Arts Breaks Into Fortune 500"
  19. Web site: Clark . Willie . 2016-08-18 . Disney's many, many attempts at figuring out the game industry . 2023-02-22 . Polygon . en-US.