Velocity is a metric for work done, which is often used in agile software development. Measuring velocity is sometimes called velocity tracking. The velocity metric is used for planning sprints and measuring team performance.
The main idea behind velocity is to help teams estimate how much work they can complete in a given time period based on how quickly similar work was previously completed. Velocity is relative measure. In other words, the raw numbers mean little; it is the trend that matters.
The following terminology is used in velocity tracking.
One problem with velocity is that it conflates work done with planning accuracy. In other words, a team can inflate velocity by estimating tasks more conservatively. If a team says that a task will take four hours or is worth 4 points instead of taking two hours or being worth two points, their velocity will look better (sometimes called point inflation).[1]
A second problem with velocity is that it does not take quality, alignment with user goals or priority into account. Velocity can be increased by neglecting good design, refactoring, coding standards and technical debt. Simply completing features as quickly as possible increases velocity regardless of quality. Similarly, velocity includes work done regardless of the benefits of that work. For example, building a feature no one wants or needs still counts as "work done” and completing a work unit which moves away from a user goal such as ease of use is movement in the opposite of the direction desired.
A third problem with velocity is that it is often misused as a measure of efficiency or team performance. Velocity is a metric of work done, not efficiency. Velocity can be increased by working overtime or adding team members, neither of which necessarily increase efficiency or performance.