Chess tournament explained

A chess tournament is a series of chess games played competitively to determine a winning individual or team. Since the first international chess tournament in London, 1851, chess tournaments have become the standard form of chess competition among serious players.

Today, the most recognized chess tournaments for individual competition include the Candidates Tournament and the Tata Steel Chess Tournament. The largest team chess tournament is the Chess Olympiad, in which players compete for their country's team in the same fashion as the Olympic Games. Since the 1960s, chess computers have occasionally entered human tournaments, but this is no longer common.

Most chess tournaments are organized and directed according to the World Chess Federation (FIDE) handbook, which offers guidelines and regulations for conducting tournaments. Chess tournaments are mainly held in either round-robin style, Swiss-system style or elimination style to determine a winning party.

History

Although modern chess had been established since around 1475, the first tournament (in the sense of structured competitions) was in Leeds in 1841.[1] There was a knockout tournament in London in 1849 and a tournament in Amsterdam in 1851.[2] [3] The first international chess tournament was held in London in 1851.[1] [4] The London 1851 tournament took place during the Great Exhibition, and would serve as a guide for future international chess tournaments that would follow it. The tournament not only showed the need for time controls but it also clearly demonstrated the drawbacks to the knockout elimination tournament format.[5] It was won by Adolf Anderssen of Germany, who became regarded as the world's best chess player as a result.[6] [7]

The number of international chess tournaments increased rapidly afterwards. By the end of the 1850s, chess tournaments had been held in Berlin, Paris, Manchester, New York City, San Francisco, Birmingham, and Vienna.[8] [9] [10] By the end of World War II there were 24 international chess tournaments per year, and by 1990 there were well over a thousand.

Chess Olympiads

See main article: Chess Olympiad. An attempt was made in 1924 to include chess in the Olympic Games. However, because it was very difficult to distinguish between amateur and professional chess players, the event was called off.[11] While the 1924 Summer Olympics was taking place in Paris, the 1st unofficial Chess Olympiad took place separately from the Olympics, but also in Paris. The Fédération Internationale des Échecs (FIDE) was formed on the closing day of the first unofficial Chess Olympiad.[12] FIDE organized the first official Chess Olympiad in 1927 in which there were 16 participating countries. By the 29th Chess Olympiad in 1990, there were 127 member countries.[13] The Chess Olympiads were held at irregular intervals by FIDE until 1950; since then, they have been held regularly every two years.[11]

Computers in chess tournaments

See main article: Computer chess. The first chess engine (a chess playing computer program) to beat a person in tournament play was the Mac Hack Six, in 1967.[14] Soon after, tournaments were created just for chess computers. In 1970, the first North American Computer Chess Championship (NACCC) was held in New York City, and in 1974, the first World Computer Chess Championship (WCCC) was held in Stockholm. Kaissa, a chess program of the Soviet Union was named the world's first computer chess champion.[15] [16] In 1995, the first World Computer Speed Chess Championship was held in Paderborn, Germany for blitz chess. For a time, computers competed in human tournaments as well,[17] but computers have become so strong that humans are no longer able to compete with them; players now tend to treat them as analysis tools rather than as opponents.[18] Interest remains in computer chess tournaments, especially the World Computer Chess Championship and Top Chess Engine Championship.

Rules

See main article: Rules of chess. FIDE publishes a handbook giving rules for chess tournaments.[19] This includes sections giving the rules of the game, but there are also sections specifying how tournaments are organized and regulated.

The chess clock

A chess clock is a clock with two separate time displays of which only one display can be running at a time. The player with the black pieces will initiate their opponent's timer at the start of the game. Thus the player with the white pieces will have their timer running first, and will make the first move. The player or the arbiter may end the game at any time after the player's opponent has overstepped their time limit. If a timed-out clock remains unnoticed, the game will continue as normal. If the game needs to be interrupted, the arbiter shall stop the clock.

Due to most tournaments having increment or delay as well as digital clocks being more precise, digital chess clocks are the preferred choice of equipment in tournaments.

Irregularities

If it is found that the starting position of the pieces was incorrect, the game must be cancelled and restarted. If it is found that an illegal move has been made, the game must return to the position directly before the irregularity. For the first illegal move by a player, the arbiter shall give two minutes extra time to his opponent. If a player makes a second illegal move in the same game, the arbiter shall declare the game lost by the offending player. If a game begins with the piece colors reversed, the game should be stopped and restarted unless an arbiter rules otherwise. If a player displaces any pieces, they should place them in the correct locations on their own time.

The recording of moves

In games with long time controls, each player is required to record all moves of the game in algebraic chess notation. If, however, a player reaches less than five minutes on their clock, and does not have an increment of thirty seconds or more, they are excused from recording the remaining game moves until the game has been completed. At the conclusion of the game, both players must sign each other's score sheets and turn them to the event organizer if instructed to do so. In fast chess games, players are not required to record moves, as it would take away from important thinking time. The score sheets must be visible to the arbiter at all times.

The drawn game

See also: Draw (chess). A player must make their own move before offering a draw, and must not stop their own clock and start their opponent's clock before they have made the offer. If a player does not make a move before offering a draw, the opponent can request a move before considering the draw offer (which cannot be retracted). No conditions may be attached to a draw offer. If a player claims a draw according to the rules of chess, the player is allowed to stop both clocks and record the draw claim as long as their opponent agrees to the claim.[20] If the opponent disputes the draw claim, the director may be called to come to a conclusion. If the claim is found to be correct, the game is drawn. Once a player has made a move from a position eligible for a draw, they lose their rights to claim a draw in that position.[21] [22]

Quickplay finish

The quickplay finish is the phase of the game when all remaining moves must be made in a limited time. If a player has two minutes or less left on their clock, they may ask the arbiter to adjudicate a draw. The arbiter must decide if the player's opponent is making any attempt to win the game by normal means, or if the position can be won in any way. If the arbiter decides against a draw, the player's opponent will be awarded two extra minutes of time. Otherwise, the game is drawn, and the decision of the arbiter is final.

Scoring

SymbolScore
White wins
Black wins
drawn game
Players are granted one point (1) for a win, a half point (½) for a draw, and no points (0) for a loss toward their tournament score. A minority of tournaments use alternative scoring systems such as "football scoring" (3 points for a win, 1 point for a draw), but they are treated the same as regular scoring for the purposes of Elo rating. Full-point byes are received when a player is excluded from a round because of an extra player. Thus, in tournaments with an odd number of players, a different player will receive a full-point each round. A full-point bye is equal in points to a normal win. Half-point byes can be requested by a player who will be unavailable for a round. If accepted, the player will receive a half-point, as if they had drawn the game.[23] A player who wins by forfeit or default will also be granted one point.

Player conduct

Players are not allowed to take any action that will bring the game into disrepute. For example, deliberate attempts at cheating by sneaking a captured piece back on to the board can be punished by this rule, rather than the rules dealing with illegal moves.[24]

Players can not make any use of any outside information. This includes advice, notes, and analysis of another chess board. During play, a player is forbidden to have a mobile phone or any other electronic means of communication in the playing venue; failure to comply with this may result in a forfeit. Chess may be used for recording matters relevant to the game. Players should not distract or annoy their competitor in any way. Once a player has finished their game, they are considered a spectator. Refusal of a player to comply with the rules may result in penalty, up to and including forfeiture of the game or even disqualification of the player. If two opponents both refuse to obey the rules, the game may be considered lost by both players. In 1976, smoking was banned in a major tournament for the first time (the National Open, Las Vegas).[25]

The role of the arbiter

The arbiter must see that the Laws of Chess are observed and make decisions in the best interest of the competition, but must not interfere with the game otherwise. If a rule is broken, the arbiter may choose from a number of penalties including the following:

The arbiter may also expel offending spectators from the venue. Spectators are also forbidden to use mobile phones at any time in the playing area, and may be expelled for it. Member federations are allowed to ask FIDE authorities to give an official decision about problems relating to the Laws of Chess.

Formats

Most chess tournaments are held in either round-robin style, Swiss-system style or single-elimination style.

Round-robin

In round-robin tournaments, each participant plays every other participant an equal number of times.[26] Round-robin tournaments involving four participants are known as "quads" or "foursome". Round-robin tournaments are often used for small groups because the element of luck is reduced when every player plays everyone else.[27] Rating categories are sometimes used to separate players of different levels into different round-robin groups. The World Chess Federation, the Australian Chess Federation and the United States Chess Federation all use different categorization scales to distinguish player ability.[28]

Most round robin tournaments use the traditional 1-½-0 scoring system. In recent years, however, a few tournaments, such as Bilbao and London, have experimented with the football 3-1-0 scoring system to encourage players to go for wins.

Swiss system

A tournament that has too many participants for a round-robin format is commonly conducted as a Swiss-system tournament.[29] This is the most common format for amateur events, and is also common at professional level. In the Swiss style, players are paired as far as possible with opponents having same or similar scores.[30] Pairing players for Swiss-system tournaments is often quite complicated due to some nontrivial constraints:

Swiss tournament pairings were traditionally done by hand using cards. Today, tournament organizers usually use software.

Due to the high percentage of draws and the small granularity of the scoring system which is entirely based on final results, it is common for players to have the same score as the tournament finishes. Although it is often not an issue, as the tied players often split prizes equally, in case of necessity (for trophies, qualifications to other tournaments, etc.), there are a few ways to achieve tiebreak. In no particular order:

Tournament organizers specify the tie-breaking rules (if any) on the entry form.

Elimination

Single-elimination style or knock-out style are also sometimes used for chess tournaments. In fact, the first international chess tournament was held in single-elimination style.[31] In single-elimination tournaments, the loser of a game is immediately eliminated from winning the first prize.[32] [33] In most single-elimination chess tournaments there is a chance for players to compete for positions other than first. Players are normally given seeds based on their rating in order to prevent the highest ranked players from facing each other early in the competition. Double-elimination tournaments work in the same way as single-elimination tournaments except that a player loses eligibility to take first prize after two losses.[34]

Since chess is believed to have a first move advantage for white, to ensure fairness, the players have to face each other in an equal number of white and black games. For example, in the Chess World Cup, players face off each other in two games, except the final with four games. Resolving ties is absolutely crucial in this format, with the modern rule generally following:

1. The players play a number of rapid games (2 or 4) until ties are broken.

2. If the players are tied, they keep playing pairs of blitz games until ties are broken, or until a set number of pairs are played (usually 1 or 2 pairs, although it can be up to 5 pairs).

3. If the players are still tied, a single deciding game (Armageddon) will be used, with Black receiving draw odds (draw count as a win) in exchange for White having time advantage (typically 5 vs 4 minutes).

Scheveningen system

See main article: Scheveningen system. The Scheveningen system, first used in Scheveningen, Netherlands in 1923, involves two teams, each member of one team playing against each member of the other team. Typically each team has between 6 and 12 players, and both individual and team prizes may be awarded.[21] [35]

Reporting results

Results are reported using a . A crosstable is an arrangement of the results of every game in a tournament in the form of a table. The result of each individual game is recorded in the appropriate cell.

Round-robin tournaments

Rows contain the player's name and a number indicating their finishing position; individual games can be looked up using these numbers as co-ordinates. Wins are indicated by 1, draws by ½ and losses by 0. For example, the following cross table shows the result of the Hastings 1895 chess tournament:

Hastings 1895!# !!Player !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!Total
1 X00111110½½111111½111116½
2 1X11001111½0111½½11½1116
3 10X011011011½111½11½1115½
4 001X11½0½11101½1110½1114
5 0100X11½½1101½10110½1113
6 01000X½½0111½½110½1½1112
7 001½0½X½½00½111½½1110111½
8 0001½½½X½00½1101½1½11111½
9 100½½1½½X½½011½½½½½½1011
10 ½0100011½X01010½10101110½
11 ½½000011½1X0½0½½0½½11110
12 010010½½101X½00½01½101
13 00½10½0001½½X101½01101
14 0000½½0000110X0½111111
15 000½0001½1½111X01½01009
16 0½0010½0½½½½0½1X1½0½½19
17 0½½001½½½011½000X0011½
18 ½0000½00½1½010½½1X110½
19 0001100½½0½½001110X0018
20 0½½½½½00½100000½001X11
21 000000100001101½0110X1
22 0000000010000010½½000X3

From this table, it can be seen that tournament winner Pillsbury lost to Chigorin, Lasker and Schlechter; drew with Blackburne, Walbrodt and Marco; and won his remaining 15 games.

Swiss-system tournaments

In Swiss-system tournaments, results are usually displayed on a round by round basis. There are variants to the way Swiss tournaments are displayed, such as listing wins by the letter "W", losses by the letter "L" and draws by the letter "D". Additional symbols may also be used, such as indicating wins by forfeit with "X", losses by forfeit with "F", half point byes (i.e. byes requested by the player) with "H", full point byes (unpaired due to odd number of players) with "B" etc.[36] The following table shows the result of the 1991 Women's Interzonal Tournament in Subotica, Serbia, a qualifying event for the 1993 Women's World Championship.

1991 Women's Interzonal Tournament
Player 1 2 3 4 5 6 7 8 9 10 11 12 13 Points Tie break
1 +14 =28 +2 +17 +21 -9 =3 =5 =7 +12 =4 +6 =10 9 67.75
2 =26 +33 -1 +20 +27 =5 =16 +9 +3 =4 =6 +7 =12 9 63.75
3 +27 =17 +9 =5 =6 +21 =1 =7 -2 =8 +24 +11 =4 61.25
4 -25 =24 -33 +34 +15 +10 =6 +14 +16 =2 =1 +9 =3 59.25
5 =32 +12 +7 =3 =16 =2 +9 =1 +8 =18 =11 -10 =13 8 60.00
6 +13 =11 +32 =26 =3 -8 =4 +21 =17 +16 =2 -1 +9 8 55.50
7 =18 =20 -5 +33 +32 +17 +8 =3 =1 -9 +14 -2 +19 8 52.75
8 =28 =14 +15 =9 +10 +6 -7 =16 -5 =3 =12 =18 +29 53.25
9 +29 +16 -3 =8 +26 +1 -5 -2 +21 +7 +18 -4 -6 52.25
10 =31 =26 +18 =16 -8 -4 -15 +33 +20 +25 =13 +5 =1 49.00
11 +22 =6 -21 =32 +25 -16 =27 +20 =15 +17 =5 -3 +18 48.50
12 =20 -5 -26 -29 +35 +34 +31 +27 +24 -1 =8 +14 =2 42.00
13 -6 +29 =20 -21 +23 =25 -14 -22 +30 +28 =10 +25 =5 7 44.00
14 -1 =8 =29 =19 +31 =18 +13 -4 +32 +15 -7 -12 +22 7 43.75
15 -16 +22 -8 +35 -4 =20 +10 +32 =11 -14 +33 -19 +26 7 39.00
16 +15 -9 +25 =10 =5 +11 =2 =8 -4 -6 =22 =29 =24 45.50
17 +30 =3 +23 -1 =18 -7 =25 =19 =6 -11 =27 +33 =20 41.00
18 =7 +34 -10 +28 =17 =14 =21 =24 +25 =5 -9 =8 -11 40.25
19 =34 -23 =31 =14 =28 +33 =32 =17 =22 -24 +26 +15 -7 37.75
20 =12 =7 =13 -2 =24 =15 +30 -11 -10 bye =23 +28 =17 36.00
21 +24 =25 +11 +13 -1 -3 =18 -6 -9 -26 +34 =23 bye 33.25
22 -11 -15 +30 =31 =29 -32 +28 +13 =19 =23 =16 =27 -14 6 37.25
23 =33 +19 -17 -27 -13 =28 +29 =31 =26 =22 =20 =21 =30 6 36.25
24 -21 =4 +34 -25 =20 +29 +26 =18 -12 +19 -3 -13 =16 6 36.00
25 +4 =21 -16 +24 -11 =13 =17 +26 -18 -10 -28 +35 =27 6 36.00
26 =2 =10 +12 =6 -9 +27 -24 -25 =23 +21 -19 bye -15 6 35.25
27 -3 +30 =28 +23 -2 -26 =11 -12 =31 +34 =17 =22 =25 6 34.25
28 =8 =1 =27 -18 =19 =23 -22 =35 bye -13 +25 -20 +33 6 29.75
29 -9 -13 =14 +12 =22 -24 -23 bye =34 +35 +30 =16 -8 6 27.50
30 -17 -27 -22 bye =33 +35 -20 +34 -13 +32 -29 +31 =23 6 22.00
31 =10 -32 =19 =22 -14 bye -12 =23 =27 -33 +35 -30 +34
32 =5 +31 -6 =11 -7 +22 =19 -15 -14 -30 bye =35 -34 5 24.25
33 [37] =23 -2 +4 -7 =30 -19 bye -10 +35 +31 -15 -17 -28 5 22.50
34 =19 -18 -24 -4 bye -12 +35 -30 =29 -27 -21 =32 -31
35 FF* FF* bye -15 -12 -30 -34 =28 -33 -29 -31 -25 +32

Sylvia Chidi of Nigeria didn't enter the tournament until after the first two rounds were played, so her first two games are listed as forfeited.

Relaying moves and broadcasting

Relaying moves formerly required another person to copy the moves of the players on a large demonstration board behind the players, and then transmit them via radio or telegram. Advancements in camera technology allowed zooming clearly at the players' board, although relaying moves was still done manually. In the early 2000s, autosensory boards were introduced, allowing moves to be relayed instantaneously, but are not commonly used due to their cost.

In elite tournaments, besides cameras on the players' boards, there are also chess commentators – strong chess players who comment on the game and explain the thought processes and plans of the game. Advances in chess engines also allow for casual viewers to evaluate the position in real time; for this reason tournament broadcasts commonly include a 30-minute delay.

Disabled players

FIDE has rules for disabled players, with the aim of facilitating competition on an equal footing with able-bodied players.[38]

Although the Blind Chess Olympiad is the most significant chess event for the blind and visually impaired, players in either group can participate at most standard tournaments including international ones.[39] [40] In some cases, specially designed chessboards with raised squares and pegs are used to aid the visually handicapped, while a tournament assistant can be used to help players with other physical handicaps.[41]

Tournament categories

FIDE uses tournament results to determine whether a player has qualified for a title, such as Grandmaster. For a number of years, starting in 1970, FIDE classified tournaments in categories according to the average Elo rating of the participants, as part of the calculation of whether a particular tournament result could count towards a particular title. The starting category for master-level tournaments was category I, which applied to a tournament whose participants had an average rating from 2251 to 2275. From 2276 to 2300 it was a category II tournament, and so on with a further category every 25 points. Categories are no longer used in these calculations, but informally, strong tournaments are sometimes described by category.Through 2005, the strongest tournaments had been classified category XXI.[42] [43] The Zurich Chess Challenge 2014, held from 29 January to 4 February 2014, was the first ever category XXIII tournament, with an average Elo rating of 2801. The 2014 Sinquefield Cup, held from 27 August to 7 September, was the second category XXIII tournament, with an average Elo rating of 2802.

Cat.Elo range
I2251–2275
II2276–2300
III2301–2325
IV2326–2350
V2351–2375
VI2376–2400
VII2401–2425
 VIII 2426–2450
Cat.Elo range
IX2451–2475
X2476–2500
XI2501–2525
XII2526–2550
 XIII 2551–2575
XIV2576–2600
XV2601–2625
XVI2626–2650
Cat.Elo range
XVII2651–2675
 XVIII 2676–2700
XIX2701–2725
XX2726–2750
XXI2751–2775
XXII2776–2800
XXIII2801–2825

Tournament classes

To gauge tournaments held before 1970, Jeff Sonas devised an unofficial class system, intended to roughly correspond to categories. This is simply based on the presence or absence of the world's ten highest-ranked players at the time, and does not involve rating numbers.[44]

According to this system, the Vienna 1882 chess tournament would compare in strength to Linares 1993.[44]

Time controls

See also: Time control. A time control is a mechanism in tournament play that allows each round of the match to finish in a timely fashion so that the tournament can proceed. The three main types of time controls used in chess tournaments are blitz, standard, and compensation.

Blitz

In blitz chess (also known as sudden death chess) each player starts with a fixed amount of time for all their moves of the game.[45] The

FIDE Handbook designates the following common blitz time controls:[46]

a single game guaranteed to produce a decisive result, because Black has draw odds (that is, for Black, a draw is equivalent to a victory). To compensate, White has more time on the clock.Blitz time controls increase the odds that a player would "lose on time", meaning forfeiture of the game due to expiration of their clock time. Blitz tournaments are often documented with the notation "G/5" or "G/15", meaning "game in 5" and "game in 15", respectively.[45]

Standard

In standard time controls (STCs) a player has a set amount of time to complete a specified number of moves. If the specified number of moves is met, the player's time will rejuvenate. The first standard time controls, introduced in 1861, were 24 moves in two hours, with the average game lasting five hours.[47] In the mid-1980s, a new format, 40 moves in two hours, proved popular because few games lasted over 60 moves.[47]

Compensation

There are two main forms that provide compensation for both the time lost in physically making a move and ensuring that a player can avoid having an ever-decreasing amount of time remaining.

Prizes

The winners of chess tournaments are often rewarded with monetary prizes. Often, the chess tournament draws its prizes from a prize fund, dispensing rewards for all the winners in each section. For example, the 2008 World Open chess tournament had a prize fund of $400,000. The winner of the open section was rewarded $30,000, while the winners of lesser sections were rewarded subsequently smaller amounts.[48] Other chess tournaments, such as the World Chess Championship, also reward the winners with a title, such as "World Chess Champion".[49] Lesser tournaments sometimes replace monetary rewards with book prizes or trophies.[50]

See also

External links

Notes and References

  1. Book: Hooper. David. David Vincent Hooper. Whyld. Kenneth. Ken Whyld. The Oxford Companion to Chess. The Oxford Companion to Chess. 1992. second. Oxford University Press. 426. 0-19-866164-9.
  2. http://www.chesshistory.com/winter/winter52.html#5865 note 5869
  3. http://www.chesshistory.com/winter/#5870 note 5874
  4. Byrne, Robert. "Chess", The New York Times, January 14, 1997. Accessed July 21, 2008. "Indeed, it was not until the International Tournament of 1851, held at the Crystal Palace of the London Exhibition, that tournament play entered the chess scene."
  5. Book: Eales, Richard. 1985. 2002. Chess, The History of a Game. Harding Simpole. 0-9513757-3-3.
  6. Book: Hooper. David. David Vincent Hooper. Whyld. Kenneth. Ken Whyld. The Oxford Companion to Chess. The Oxford Companion to Chess. 1992. second. Oxford University Press. 15. 0-19-866164-9.
  7. Book: Fine, Reuben. Reuben Fine. The World's Great Chess Games . 1983 . second . Dover Publications. 14–15 . 0-486-24512-8.
  8. Book: Sunnucks, Anne . Anne Sunnucks . The Encyclopaedia of Chess . Hale . 1970 . 0-7091-1030-8.
  9. Book: Kenneth Whyld . Ken Whyld . Guinness Chess, The Records . Guinness Publishing Ltd . 1986 . 0-85112-455-0.
  10. Book: Litmanowicz, Władysław . Giżycki, Jerzy. Szachy od A do Z . Wydawnictwo Sport i Turystyka Warszawa . 1986 . 83-217-2481-7.
  11. Book: Brace, Edward R.. 1977. An Illustrated Dictionary of Chess. Hamlyn Publishing Group. 1-55521-394-4. 64.
  12. https://web.archive.org/web/20041121043246/http://www.geocities.com/SiliconValley/Lab/7378/fide.htm FIDE History
  13. Web site: A History of chess. chess-poster.com. 2008-08-31. https://web.archive.org/web/20080915060032/http://www.chess-poster.com/english/chesmayne/history_of_chess.htm. 2008-09-15.
  14. Greenblatt, Richard D. . Eastlake, Donald E. III . Crocker, Stephen D. . The Greenblatt Chess Program . Artificial Intelligence Memo . 174 . April 1969 . 1721.1/6176 . free.
  15. http://www.grappa.univ-lille3.fr/icga/game.php?id=1 Results of the WMCCC and WCCC from the ICGA
  16. Book: Е.Я. Гик. Шахматы и математика. Наука, Москва. 1983. https://web.archive.org/web/20110722025232/http://ilib.mirror1.mccme.ru/djvu/bib-kvant/chess.htm. 2011-07-22. ru.
  17. See Human–computer chess matches for examples.
  18. Web site: World chess champion Magnus Carlsen: 'The computer never has been an opponent'. Deutsche Welle. 16 April 2016. 26 August 2016.
  19. Web site: FIDE Laws of Chess taking effect from 1 January 2023 . 2023 . 2024-02-07 . FIDE . FIDE . FIDE .
  20. A player is not at any time required to stop the chess clocks when claiming a draw.
  21. Book: Just. Tim. Burg. Daniel B.. 2003. U.S. Chess Federation's Official Rules of Chess. fifth. McKay. 0-8129-3559-4.
    • Book: Schiller, Eric. Eric Schiller. 2003. Official Rules of Chess. registration. second. Cardoza. 978-1-58042-092-1.
  22. http://www.chessctr.org/primer.php#byes Chess tournament bye types
  23. Web site: An Arbiter's Notebook: Unusual Events or Are There Still Normal Games?. Gijssen. Geurt. 2003-01-13. The Chess Cafe. 2009-11-04.
  24. https://web.archive.org/web/20090729181944/http://geocities.com/siliconvalley/lab/7378/firsts.htm Firsts in Chess by Bill Wall
  25. Book: Hooper. David. David Vincent Hooper. Whyld. Kenneth. Ken Whyld. The Oxford Companion to Chess. The Oxford Companion to Chess. 1992. second. Oxford University Press. 345. 0-19-866164-9.
  26. Book: Hooper. David. David Vincent Hooper. Whyld. Kenneth. Ken Whyld. The Oxford Companion to Chess. The Oxford Companion to Chess. 1992. second. Oxford University Press. 12–13. 0-19-866164-9.
  27. See details in: Chess rating system.
  28. Book: Hooper. David. David Vincent Hooper. Whyld. Kenneth. Ken Whyld. The Oxford Companion to Chess. The Oxford Companion to Chess. 1992. second. Oxford University Press. 404. 0-19-866164-9.
  29. Book: Just, Tim. U.S. Chess Federation's Official Rules of Chess. Burg, Daniel. 2003. 130–31. McKay. 0-8129-3559-4.
  30. Book: The Chess Tournament . Howard Staunton . April 2003 . Hardinge Simpole . 1-84382-089-7. This can be viewed online at or downloaded as PDF from Book: Google books: The Chess Tournament, by Howard Staunton . 2008-11-02 . Staunton, Howard . 1852 .
  31. http://www.thefreedictionary.com/elimination+tournament Elimination tournament at thefreedictionary.com
  32. http://onlinedictionary.datasegment.com/word/elimination+tournament Definition of elimination tournament from onlinedictionary.com
  33. https://www.britannica.com/EBchecked/topic/545931/single-elimination-tournament Single and double elimination tournaments from britannica.com
  34. Book: Hooper. David. David Vincent Hooper. Whyld. Kenneth. Ken Whyld. The Oxford Companion to Chess. The Oxford Companion to Chess. 1992. second. Oxford University Press. 356. 0-19-866164-9.
  35. Web site: Crosstables of Continental Chess tournaments . Continental Chess Association . "X= win by forfeit (opponent failed to appear).".
  36. http://www.suomenshakki.fi/arkisto/pdf/Suomen%20Shakki%204-1992%20%200001odt.pdf Suomen Shakki 4/1992
  37. https://handbook.fide.com/chapter/D0412 Guidelines on Treatment of Disabled Chess Players
  38. http://www.fide.com/component/content/article/4-tournaments/3404-xiii-olympiad-for-blind-or-visually-impaired-players XIII Olympiad for Blind or Visually Impaired Players
  39. http://www.eyeway.org/newsonly/ne.2009-02-26.4968390585 Blind chess player to compete at the World Individual Championships
  40. http://www.fide.com/fide/handbook?id=33&view=category FIDE Handbook: E.II. Handicapped Players
  41. Web site: Linares R7: Kasparov leads at half-time. 2005-02-03. ChessBase. 2009-10-29.
  42. Web site: Chess records: Tournament records. Chessdom. 2009-10-29. 2011-07-08. https://web.archive.org/web/20110708142429/http://fun.chessdom.com/chess-records.
  43. Web site: What was the strongest tournament of all time?. 7 December 2009.
  44. http://www.jaderiver.com/chess/controls.html Duif's Guide to Time Controls
  45. Web site: FIDE Handbook E. Miscellaneous / 01. Laws of Chess / FIDE Laws of Chess taking effect from 1 January 2018. 12 July 2020. . A.1 A 'Rapid chess' game is one where either all the moves must be completed in a fixed time of more than 10 minutes but less than 60 minutes for each player; or the time allotted plus 60 times any increment is of more than 10 minutes but less than 60 minutes for each player. [...] B.1 A 'blitz' game is one where all the moves must be completed in a fixed time of 10 minutes or less for each player; or the allotted time plus 60 times any increment is 10 minutes or less..
  46. https://www.britannica.com/EBchecked/topic/109655/chess/80446/Standard-controls Chess Standard Time Controls at Britannica.com
  47. http://monroi.com/2008-world-open-chess-tournament-prizes.html 2008 World Open chess tournament prizes
  48. http://www.chessgames.com/wcc.html History of the World Chess Championship
  49. http://www.newzealandchess.co.nz/queenstownchess/junior.html 2009 Queenstown Chess Classic tournament overview