Time loop explained

The time loop or temporal loop is a plot device in fiction whereby characters re-experience a span of time which is repeated, sometimes more than once, with some hope of breaking out of the cycle of repetition.[1] Time loops are constantly resetting; when a certain condition is met, such as a death of a character or a certain point in time, the loop starts again, possibly with one or more characters retaining the memories from the previous loop.[2]

The term "time loop" is also sometimes used to refer to a sequence of events involving travel back in time, in which the chain of causality is circular.

History

An early example of a time loop is the 1915 Russian novel Strange Life of Ivan Osokin, where the main character gets to live his life over again but struggles to change it the second time around.[3] The episode "The Man Who Murdered Time" in the radio drama The Shadow was broadcast on 1 January 1939, about a dying scientist who invents a time machine stuck on 31 December.[4] [5] The short story "Doubled and Redoubled" by Malcolm Jameson that appeared in the February 1941 Unknown tells of a person accidentally cursed to repeat a "perfect" day, including a lucky bet, a promotion, a heroically foiled bank robbery, and a successful wedding proposal.[6] More recent examples include the 1973 short story "" and its 1990 and 1993 film adaptations, the Soviet film Mirror for a Hero (1988),[7] the episode "Cause And Effect" (1992),[8] the American films Groundhog Day (1993), Naked (2017), Happy Death Day (2017), Happy Death Day 2U (2019), and Palm Springs (2020),[9] the British, found footage, psychological, analog horror web series No Through Road (2009–2012),[10] [11] and the Indian, Tamil-language, science fiction, political action thriller film Maanaadu.[12] [13] Time loops have been used as a recurring theme in Doctor Who, with the episode "Heaven Sent" being described as "Doctor Who's definitive loop-based story".[14]

Japanese popular culture

The time loop is a popular trope in Japanese pop culture media, especially anime.[15] Its use in Japanese fiction dates back to Yasutaka Tsutsui's science fiction novel, The Girl Who Leapt Through Time (1965), one of the earliest works to feature a time loop, about a high school girl who repeatedly relives the same day. It was later adapted into a 1972 live-action Japanese television series, a hit 1983 live-action film, a 2006 anime film, and a 2010 live-action film.[16] [17] [18] The 1983 live-action film adaptation of The Girl Who Leapt Through Time was a major box office success in Japan,[18] where it was the second highest-grossing Japanese film of 1983.[19] Its success was soon followed by numerous anime and manga using the time loop concept, starting with Mamoru Oshii's anime film (1984), and then the manga and anime series Kimagure Orange Road (1984–1988).[20]

The time loop has since become a familiar anime trope.[15] Other popular Japanese works that use the time loop concept include Hiroyuki Kanno's science fiction visual novel (1996),[21] the visual novel and anime franchise Higurashi When They Cry (2002), the light novel and anime franchise Haruhi Suzumiya (2003), Mamoru Oshii's Japanese cyberpunk anime film (2004), Hiroshi Sakurazaka's sci-fi light novel All You Need is Kill (2004) which was adapted into the Tom Cruise starring Hollywood film Edge of Tomorrow (2014),[20] and the sci-fi visual novel and anime franchise Steins;Gate (2009).[22]

As a puzzle

Stories with time loops commonly center on the character learning from each successive loop through time. Jeremy Douglass, Janet Murray, Noah Falstein and others compare time loops with video games and other interactive media, where a character in a loop learns about their environment more and more with each passing loop, and the loop ends with complete mastery of the character's environment.[23] Shaila Garcia-Catalán et al. provide a similar analysis, saying that the usual way for the protagonist out of a time loop is acquiring knowledge, using retained memories to progress and eventually exit the loop. The time loop is then a problem-solving process, and the narrative becomes akin to an interactive puzzle.[24]

The presentation of a time loop as a puzzle has subsequently led to video games that are centered on the time loop mechanic, giving the player the ability to learn and figure out the rules themselves. Games like , Minit, The Sexy Brutale, Outer Wilds, 12 Minutes, Returnal and Deathloop were all designed to allow the player to figure out the loop's sequences of events and then navigate their character through a loop a final time to successfully complete the game. According to Raul Rubio, the CEO of Tequila Works that created The Sexy Brutale, "Time loops allow players to train to get better at the game, faster, smarter, by experimenting from a fixed starting situation, and seeing what it works to move 'forward' within the loop and adding something else to that structure to build a solid process."[25]

Notes and References

  1. Encyclopedia: Langford . David . Clute . John . David . Langford . Nicholls . Peter . Sleight . Graham . Themes: Time Loop . . London . Gollancz . 13 June 2017 . 18 July 2019.
  2. Book: García-Catalán . Shaila . Navarro-Remesal . Victor . 2015 . Try Again: The Time Loop as a Problem-Solving Process in Save the Date and Source Code . https://books.google.com/books?id=kc57BwAAQBAJ&pg=PA206 . Matthew Jones . Joan Ormrod . Time Travel in Popular Media: Essays on Film, Television, Literature and Video Games . McFarland & Company, Inc., Publishers . 207 . 9781476620084 . 908600039.
  3. News: . Books: Life as a Trap . Time Magazine . 17 November 1947 . https://web.archive.org/web/20110203115610/http://www.time.com/time/magazine/article/0,9171,887728,00.html . 3 February 2011.
  4. Book: Smith, Ronald L.. Horror Stars on Radio: The Broadcast Histories of 29 Chilling Hollywood Voices. 8 March 2010. McFarland. 978-0-7864-5729-8 . Google Books.
  5. Web site: The Old Time Radio Club - The Illustrated Press (page 11).
  6. Web site: Unknown v04n05 (1941 02) p.87. Internet Archive . February 1941 . 16 December 2023.
  7. Web site: Keller. Bill. A Movie Tribute for Stalin Generation. The New York Times. 1 May 2015. 23 April 1988.
  8. Paula M. Block, Terry J. Erdmann, Star Trek: The Next Generation 365 (2012), §248.
  9. Book: Stockwell . Peter . 2000 . The Poetics of Science Fiction . Longman . Harlow, England . 1st . 9780582369931 . 131–133.
  10. Web site: Peters. Lucia. The Weird Part Of YouTube: The Making Of "No Through Road" And The Power Of Unanswered Questions. The Ghost in My Machine. 16 November 2020. 16 November 2020. https://web.archive.org/web/20201116175053/https://theghostinmymachine.com/2020/11/16/the-weird-part-of-youtube-the-making-of-no-through-road-and-the-power-of-unanswered-questions-found-footage-stevenage-broomhill-farm-time-loop/. 16 November 2020. dead.
  11. Web site: Kok. Nestor. Ghosts in the Machine: Trick-Editing, Time Loops, and Terror in "No Through Road". F Newsmagazine. 18 March 2022. 18 March 2022.
  12. News: S . Srivatsan . 25 November 2021 . 'Maanaadu' movie review: Simbu and SJ Suryah have a go at each other in this smartly-written film . 5 June 2024 . The Hindu . en-IN . 0971-751X.
  13. Web site: Suryawanshi . Sudhir . 27 November 2021 . Maanaadu movie review: Riveting take on time loop underlined by clever writing . 5 June 2024 . The New Indian Express . en.
  14. Web site: 10 Craziest Doctor Who Time Loops. Danny. Meegan. 21 January 2022. WhatCulture.com.
  15. News: Steve . Jones . 26 August 2018 . Revue Starlight ‒ Episode 7 . . 29 May 2019.
  16. Web site: THE GIRL WHO LEAPT THROUGH TIME (2006) . . 9 August 2017 . 27 January 2020.
  17. Web site: THE GIRL WHO LEAPT THROUGH TIME (2006) at Deptford Cinema . . 27 January 2020 . 9 August 2017.
  18. Web site: Walkov . Marc . The Girl Who Leapt through Time . . 30 April 2020 . 2016.
  19. Web site: 過去興行収入上位作品 一般社団法人日本映画製作者連盟 . Eiren . Motion Picture Producers Association of Japan . 1983 . 30 April 2020.
  20. News: Osmond . Andrew . 29 November 2017 . 30 September 2012 . Edge of Tomorrow, and Kill Is All You Need . . 18 September 2019 . 1 October 2018 . https://web.archive.org/web/20181001025922/http://www.mangauk.com/kill-is-all-you-need/ . dead .
  21. Book: Kalata . Kurt . 1996 YU-NO: Kono Yo no Hate de Koi o Utau Shōjo . Hardcore Gaming 101 Presents: Japanese Video Game Obscurities . 2019 . . 978-1-78352-765-6 . 108–109 (108) . https://books.google.com/books?id=si6bDwAAQBAJ&pg=PA108.
  22. Web site: Steins;Gate Might Be the Best Anime I Have Ever Seen . Eisenbeis, Richard . 19 April 2013 . . . 31 August 2016 . https://web.archive.org/web/20160824093740/http://kotaku.com/steins-gate-might-be-the-best-anime-i-have-ever-seen-476397964 . 24 August 2016 . live.
  23. Book: Douglass . Jeremy . Command Lines: Aesthetics and Technique in Interactive Fiction and New Media . 2007 . University of California, Santa Barbara . Santa Barbara, Cal. . 978-0549363354 . 333–335, 358 . 29 November 2015 .
  24. Book: García-Catalán . Shaila . Navarro-Remesal . Victor . 2015 . Try Again: The Time Loop as a Problem-Solving Process in Save the Date and Source Code . https://books.google.com/books?id=kc57BwAAQBAJ&pg=PA206 . Matthew Jones . Joan Ormrod . Time Travel in Popular Media: Essays on Film, Television, Literature and Video Games . McFarland & Company, Inc., Publishers . 206–209 . 9781476620084 . 908600039.
  25. Web site: Learn, reset, repeat: The intricacy of time loop games . James . Batchelor . 31 July 2019 . 31 July 2019 . .