The 3DO Company explained

The 3DO Company
Type:Public
Traded As:NASDAQ:
Fate:Chapter 11 bankruptcy
Foundation:[1]
Location:Redwood City, California, U.S.
Industry:Video games
Key People:Trip Hawkins, RJ Mical, Dave Needle
Subsid:New World Computing

The 3DO Company, also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagship video game console, the 3DO Interactive Multiplayer, failed in the marketplace, the company exited the hardware business and became a third-party video game developer and published well-known games series like Army Men, Battletanx, High Heat Major League Baseball and Might and Magic but It went bankrupt in 2003 due to poor sales of its games. Its headquarters were in Redwood City, California, in the San Francisco Bay Area.[2]

History

Console developer

Trip Hawkins wanted to get into the hardware market after the software market exploded with interest thanks to his involvement at Electronic Arts. When the company was first founded, its original objective was to create a next-generation CD-based video game system called the 3DO Interactive Multiplayer, which would be manufactured by various partners and licensees; 3DO would collect a royalty on each console sold and on each game manufactured. For game publishers, 3DO's $3 royalty per sold game was very low compared to the royalties Nintendo and Sega collected from game sales on their consoles. The launch of the console in October 1993 was well-promoted, with a great deal of attention in the mass media as part of the "multimedia wave" in the computer world.

The 3DO console launched in October 1993 at the price of US$699 .[3] Poor console and game sales trumped the enticingly low royalty rate and proved a fatal flaw. While 3DO's business model attracted game publishers with its low royalty rates, it resulted in the console selling for a price higher than the SNES and Sega Genesis combined, hampering sales. While companies that manufactured and sold their own consoles could sell them, at a loss, for a competitive price, making up for lost profit through royalties collected from game publishers, the 3DO's manufacturers, not collecting any money from game publishers, and owing royalties to the 3DO Company, had to sell the console for a profit, resulting in high prices.[4] As the console failed to compete with its cheaper competitors, game developers and publishers, while initially attracted by low royalties, dropped support for the console as its games failed to sell. Stock in the 3DO Company dropped from over $37 per share in November 1993 to $23 per share in late December.[5] Though the company's financial figures dramatically improved in the fiscal year ending March 1995, with revenues nearly triple that of the previous fiscal year, they were still operating at a loss.[6] The console's prospects continued to improve through the first half of 1995 with a number of critical success, including winning the 1995 European Computer Trade Show award for best hardware.[7]

In January 1996, The 3DO Company sold exclusive rights to its next generation console, M2, to Matsushita for $100 million.[8] Thanks in part to revenues from the sale of M2 technology to Matsushita and other licensees, in the first quarter of 1996 the 3DO Company turned a profit for the first time since it was founded, with a net income of $1.2 million.[9] Over the second half of 1996, the company restructured to focus on software development and online gaming, in the process cutting its staff from 450 to 300 employees.[10] President Hugh Martin was given full operating control, while Hawkins remained with the company as chairman, CEO, and creative director.[11]

Third-party developer

After selling the M2 technology to Matsushita, the company acquired Cyclone Studios,[12] New World Computing,[13] and Archetype Interactive. 3DO established a new office in Redmond, Washington devoted to PC games development, with Tony Garcia as its head.[14] In mid-1997 it sold off its hardware business to Samsung for $20 million, making a final break from its origins as a console developer.[15]

The company's biggest hit was its series of Army Men games, featuring generic green plastic soldier toys. Its Might and Magic and especially Heroes of Might and Magic series from subsidiary New World Computing were perhaps the most popular among their games at the time of release. During the late 1990s, the company published one of the first 3D MMORPGs: Meridian 59, which survives to this day in the hands of some of the game's original developers.

After struggling for several years, the company filed for Chapter 11 bankruptcy in May 2003.[16] Employees were laid off without pay.

The company's game brands and other intellectual properties were sold to rivals like Microsoft (High Heat Baseball), Namco (Street Racing Syndicate), Take-Two Interactive (Army Men) and Ubisoft (Might and Magic, Heroes of Might and Magic).[17] Founder Trip Hawkins paid $405,000 for rights to some old brands and the company's "Internet patent portfolio".

In April 2020, over 30 of the company's titles were purchased from Prism Entertainment by Ziggurat Interactive.[18]

List of games

Developed

TitleAlternative titleNotes
3DO Games: Decathlon
Army MenPC version.
PC, Nintendo 64, and PlayStation version.
Army Men: Air Attack - Blade's Revenge
Army Men: Omega Soldier
Nintendo 64, PlayStation, and PlayStation 2 version.
Army Men in Space
Army Men: Lock 'n' Load
Army Men 3D
Army Men IIPC version.
BattleTanxNintendo 64 version.
Blade Force
Captain Quazar
Crusaders of Might and Magic
Dragon Rage
Escape from Monster Manor
Family Game Pack RoyaleFamily Game Pack
Game Guru (3DO)
Godai Elemental Force
Groovy Bunch of Games
High Heat Major League Baseball 2002PC, PlayStation, and PlayStation 2 version.
High Heat Major League Baseball 2003PC and PlayStation 2 version.
High Heat Major League Baseball 2004
Jonny Moseley Mad TrixPlayStation 2 version.
Jurassic Park Interactive
Killing Time3DO version by Studio3DO; Win95 and Mac port completed by Logicware, Inc.
Meridian 59: Vale of Sorrow
Portal RunnerPlayStation 2 version.
Sammy Sosa High Heat Baseball 2001
Sammy Sosa Softball Slam
Shifters
Tozasarata Tachi
Vegas Games 2000Midnight in Vegas PlayStation version.
Warriors of Might and MagicPC, PlayStation, and PlayStation 2 version.
WarJetz
PlayStation and PlayStation 2 version.

Published

TitleDeveloper(s)NAEUNotes
3DO BuffetInterplay
Action Man: Destruction XBlitz GamesLicensed from Hasbro Interactive.
Alex Ferguson's Player Manager 2001ANCO
Army Men Digital Eclipse"align="center" rowspan="2"Game Boy Color version.
Fluid Studios
Pocket Studios
PandemicThe GameCube version was co-produced with Coyote Developments Ltd.
GameBrains/3d6 GamesGame Boy Color version.
Army Men: Turf WarsMöbius Entertainment
Army Men 2Digital EclipseGame Boy Color version.
Army Men AdvanceDC Studios
Aqua AquaZed Two
Arcomage New World Computing
BattleSportCyclone StudiosOther releases than the 3DO published by Acclaim
BattleTanxLucky Chicken GamesGame Boy Color version.
Chaos OverlordsStick Man Games
Cubix: Robots for Everyone - Clash 'n BashHuman Soft
"align="center" rowspan="2"Blitz Games
Cubix: Robots for Everyone - Showdown
Gobs of Games2n ProductionsAlso known as Games Frenzy in Europe.
GriddersTetragon
Heroes Chronicles seriesNew World Computing
Heroes of Might and Magic (Game Boy Color)KnowWonder Digital
Mediaworks
Heroes of Might and Magic: Quest for the Dragon
Bone Staff
"align="center" rowspan="2"New World Computing
Cyberlore Studios
Heroes of Might and Magic III"align="center" rowspan="6"New World ComputingAlso known as .
Heroes of Might and Magic IV
Heroes of Might and Magic IV: The Gathering Storm
Heroes of Might and Magic IV: Winds of War
High Heat Baseball 1999"align="center" rowspan="2"Team .366
High Heat Baseball 2000
High Heat Major League Baseball 2002 "align="center" rowspan="2"Möbius Entertainment"align="center" rowspan="2"Game Boy Advance version.
High Heat Major League Baseball 2003
The Horde (video game)Crystal Dynamics"align="center" rowspan="1"
Jonny Moseley Mad TrixGFX Construction/RTG
Studios
"align="center" rowspan="1"Game Boy Advance version.
NetDevil
"align="center" rowspan="2"Killing TimeStudio3DO3DO version - 1995
LogicwarePC & Mac ported version for Mac & PC/Win95; small print release on Mac and an even smaller print-run on PC/Win95
Legends of Might and MagicNew World Computing
MathemagicsL3 Interactive
Meridian 59Archetype InteractiveFirst edition of the game (1996).
"align="center" rowspan="4"New World Computing
Might and Magic IX
Player Manager 2000ANCO
Phoenix 3Gray Matter Studios
Portal RunnerHandheld GamesGame Boy Color version.
Cyclone Studios
Snow JobIx Entertainment
Soccer KidTeam173DO version only - 1994. Original game made by Krisalis.
Spaceward Ho! IVGhostNose Software
Star FighterKrisalis3DO version only developed by Tim Parry and Andrew Hutchings, and original game developed by Fednet Software. Ports developed and published by Acclaim Entertainment and in Europe by Telstar. Also known as Star Fighter 3000.
Sven-Göran Eriksson's World Cup Challenge"align="center" rowspan="2"ANCO"align="center" rowspan="2"PlayStation and PlayStation 2 version.
Sven-Göran Eriksson's World Cup Manager
The Need for Speed"align="center" rowspan="1"Electronic Arts
TOCA Championship RacingCodemasters
"align="center" rowspan="3"Cyclone Studios
Uprising X
Vegas GamesDigital EclipseGame Boy Color version.
Vegas Games 2000New World ComputingPC version. Also known as Vegas Games: Midnight Madness.
Warriors of Might and MagicClimax"align="center" rowspan="2"Game Boy Color version.
Sunset Entertainment

Canceled

Distributed (U.S. only)

3DO Rating System

The 3DO Rating System was a rating system created by The 3DO Company and used on games released for the 3DO Interactive Multiplayer. The rating system, which went into use in March 1994, uses the following four categories:[19]

These ratings would appear on the lower front and back of the packaging, while the back of the packaging also specified what content was present in the game. In late 1994, the majority of 3DO's competitors signed on with a new rating system from the Entertainment Software Rating Board; despite this, the 3DO Company opted to continue providing their own rating system, leaving publishers of 3DO games to decide whether to use the 3DO Rating System or the new ESRB ratings.[20] The 3DO rating for each game was designated voluntarily by the game's publisher,[19] in contrast to the ESRB ratings, which were determined independently by the ESRB.

External links

Notes and References

  1. Web site: Business Search - Business Entities - Business Programs | California Secretary of State. businesssearch.sos.ca.gov. February 9, 2017. May 17, 2018. https://web.archive.org/web/20180517152836/https://businesssearch.sos.ca.gov/CBS/SearchResults?SearchType=CORP&SearchCriteria=3DO&SearchSubType=Keyword. dead.
  2. "Legal notices." 3DO Company. March 31, 2001. Retrieved on November 3, 2012. "The 3DO Company, 100 Cardinal Way, Redwood City, CA 94063."
  3. Ramsay, M. (2012). Trip Hawkins. Gamers at Work: Stories Behind the Games People Play (pp. 1-15). New York: Apress.
  4. Matthews. Will. December 2013. Ahead of its Time: A 3DO Retrospective. Retro Gamer. 122. 18–29. Imagine Publishing.
  5. 3DO Sales Slow, Stock Suffers. GamePro. 66. IDG. March 1994. 186.
  6. Tough Year for 3DO. GamePro. 84. IDG. September 1995. 138–140.
  7. PlayStation Dominates European Show . Next Generation. 6. Imagine Media. June 1995. 14.
  8. Deal Propels M2 into System Wars . . 89 . IDG. February 1996. 16–17.
  9. Tidbits . . 84. . July 1996 . 15.
  10. Tidbits. Electronic Gaming Monthly. 88 . . November 1996. 21.
  11. 3DO Company Restructures to Focus on Internet Games. GamePro. 99. . December 1996. 32.
  12. Sherman . Christopher . Movers & Shakers. . 14. . February 1996. 25. It wasn't by mistake that 3DO's first acquisition since its sale of its M2 technology to Matsushita is designed to pump up Studio 3DO, the company's software arm. The move continues the diversification of The 3DO Company, the once-only licensor of gaming technology, into a software development house..
  13. The World According to Trip . Next Generation. 22 . . October 1996. 159.
  14. Svenson. Christian . 3DO Renaissance Continues . . 22. . October 1996. 26.
  15. News Bits. GamePro. 108. IDG. September 1997. 22.
  16. Web site: Becker. David. 3DO files for bankruptcy. https://ghostarchive.org/archive/20211001/http://news.cnet.com/3DO-files-for-bankruptcy/2100-1047_3-1011266.html. 2021-10-01. CNET. December 22, 2011. May 29, 2003.
  17. Web site: Namco, Ubisoft and MS carve up 3DO assets. August 18, 2003 .
  18. Web site: Taylor . Haydn . Ziggurat Interactive acquires 3DO Game Company portfolio . https://ghostarchive.org/archive/20211001/https://www.gamesindustry.biz/articles/2020-04-27-ziggurat-interactive-acquires-3do-game-company-portfolio. 2021-10-01 . GamesIndustry.biz . April 27, 2020 . December 18, 2020.
  19. Rated E. GamePro. 67. IDG. April 1994. 174.
  20. Hey, How Do You Rate?. GamePro. 78 . IDG. March 1995. 10.