In physics, a rigid body, also known as a rigid object,[1] is a solid body in which deformation is zero or negligible. The distance between any two given points on a rigid body remains constant in time regardless of external forces or moments exerted on it. A rigid body is usually considered as a continuous distribution of mass.
In the study of special relativity, a perfectly rigid body does not exist; and objects can only be assumed to be rigid if they are not moving near the speed of light. In quantum mechanics, a rigid body is usually thought of as a collection of point masses. For instance, molecules (consisting of the point masses: electrons and nuclei) are often seen as rigid bodies (see classification of molecules as rigid rotors).
The position of a rigid body is the position of all the particles of which it is composed. To simplify the description of this position, we exploit the property that the body is rigid, namely that all its particles maintain the same distance relative to each other. If the body is rigid, it is sufficient to describe the position of at least three non-collinear particles. This makes it possible to reconstruct the position of all the other particles, provided that their time-invariant position relative to the three selected particles is known. However, typically a different, mathematically more convenient, but equivalent approach is used. The position of the whole body is represented by:
Thus, the position of a rigid body has two components: linear and angular, respectively.[2] The same is true for other kinematic and kinetic quantities describing the motion of a rigid body, such as linear and angular velocity, acceleration, momentum, impulse, and kinetic energy.[3]
The linear position can be represented by a vector with its tail at an arbitrary reference point in space (the origin of a chosen coordinate system) and its tip at an arbitrary point of interest on the rigid body, typically coinciding with its center of mass or centroid. This reference point may define the origin of a coordinate system fixed to the body.
There are several ways to numerically describe the orientation of a rigid body, including a set of three Euler angles, a quaternion, or a direction cosine matrix (also referred to as a rotation matrix). All these methods actually define the orientation of a basis set (or coordinate system) which has a fixed orientation relative to the body (i.e. rotates together with the body), relative to another basis set (or coordinate system), from which the motion of the rigid body is observed. For instance, a basis set with fixed orientation relative to an airplane can be defined as a set of three orthogonal unit vectors b1, b2, b3, such that b1 is parallel to the chord line of the wing and directed forward, b2 is normal to the plane of symmetry and directed rightward, and b3 is given by the cross product
b3=b1 x b2
In general, when a rigid body moves, both its position and orientation vary with time. In the kinematic sense, these changes are referred to as translation and rotation, respectively. Indeed, the position of a rigid body can be viewed as a hypothetic translation and rotation (roto-translation) of the body starting from a hypothetic reference position (not necessarily coinciding with a position actually taken by the body during its motion).
Velocity (also called linear velocity) and angular velocity are measured with respect to a frame of reference.
The linear velocity of a rigid body is a vector quantity, equal to the time rate of change of its linear position. Thus, it is the velocity of a reference point fixed to the body. During purely translational motion (motion with no rotation), all points on a rigid body move with the same velocity. However, when motion involves rotation, the instantaneous velocity of any two points on the body will generally not be the same. Two points of a rotating body will have the same instantaneous velocity only if they happen to lie on an axis parallel to the instantaneous axis of rotation.
Angular velocity is a vector quantity that describes the angular speed at which the orientation of the rigid body is changing and the instantaneous axis about which it is rotating (the existence of this instantaneous axis is guaranteed by the Euler's rotation theorem). All points on a rigid body experience the same angular velocity at all times. During purely rotational motion, all points on the body change position except for those lying on the instantaneous axis of rotation. The relationship between orientation and angular velocity is not directly analogous to the relationship between position and velocity. Angular velocity is not the time rate of change of orientation, because there is no such concept as an orientation vector that can be differentiated to obtain the angular velocity.
The angular velocity of a rigid body B in a reference frame N is equal to the sum of the angular velocity of a rigid body D in N and the angular velocity of B with respect to D:[4]
{}N\boldsymbol{\omega}B={}N\boldsymbol{\omega}D+{}D\boldsymbol{\omega}B.
In this case, rigid bodies and reference frames are indistinguishable and completely interchangeable.
For any set of three points P, Q, and R, the position vector from P to R is the sum of the position vector from P to Q and the position vector from Q to R:
rPR=rPQ+rQR.
The norm of a position vector is the spatial distance.Here the coordinates of all three vectors must be expressed in coordinate frames with the same orientation.
The velocity of point P in reference frame N is defined as the time derivative in N of the position vector from O to P:[5]
{}NvP=
{ | |
Nd |
where O is any arbitrary point fixed in reference frame N, and the N to the left of the d/dt operator indicates that the derivative is taken in reference frame N. The result is independent of the selection of O so long as O is fixed in N.
The acceleration of point P in reference frame N is defined as the time derivative in N of its velocity:[5]
{}NaP=
Nd | |
dt |
({}NvP).
For two points P and Q that are fixed on a rigid body B, where B has an angular velocity
\scriptstyle{N\boldsymbol{\omega}B
{}NvQ={}NvP+{}N\boldsymbol{\omega}B x rPQ.
where
rPQ
By differentiating the equation for the Velocity of two points fixed on a rigid body in N with respect to time, the acceleration in reference frame N of a point Q fixed on a rigid body B can be expressed as
{}NaQ={}NaP+{}N\boldsymbol{\omega}B x \left({}N\boldsymbol{\omega}B x rPQ\right)+{}N\boldsymbol{\alpha}B x rPQ
where
\scriptstyle{{}N\boldsymbol{\alpha}B
As mentioned above, all points on a rigid body B have the same angular velocity
{}N\boldsymbol{\omega}B
{}N\boldsymbol{\alpha}B.
If the point R is moving in the rigid body B while B moves in reference frame N, then the velocity of R in N is
{}NvR={}NvQ+{}BvR
where Q is the point fixed in B that is instantaneously coincident with R at the instant of interest.[7] This relation is often combined with the relation for the Velocity of two points fixed on a rigid body.
The acceleration in reference frame N of the point R moving in body B while B is moving in frame N is given by
{}NaR={}NaQ+{}BaR+2{}N\boldsymbol{\omega}B x {}BvR
where Q is the point fixed in B that instantaneously coincident with R at the instant of interest.[7] This equation is often combined with Acceleration of two points fixed on a rigid body.
If C is the origin of a local coordinate system L, attached to the body,the spatial or twist acceleration of a rigid body is defined as the spatial acceleration of C (as opposed to material acceleration above): where
r0
A(t)
\boldsymbol\omega(t)
v(t,r0)
a(t,r0)
\boldsymbol\alpha(t)
\boldsymbol\psi(t,r0)
\boldsymbol\psic(t)
In 2D, the angular velocity is a scalar, and matrix A(t) simply represents a rotation in the xy-plane by an angle which is the integral of the angular velocity over time.
Vehicles, walking people, etc., usually rotate according to changes in the direction of the velocity: they move forward with respect to their own orientation. Then, if the body follows a closed orbit in a plane, the angular velocity integrated over a time interval in which the orbit is completed once, is an integer times 360°. This integer is the winding number with respect to the origin of the velocity. Compare the amount of rotation associated with the vertices of a polygon.
See main article: Rigid body dynamics.
Any point that is rigidly connected to the body can be used as reference point (origin of coordinate system L) to describe the linear motion of the body (the linear position, velocity and acceleration vectors depend on the choice).
However, depending on the application, a convenient choice may be:
When the center of mass is used as reference point:
Two rigid bodies are said to be different (not copies) if there is no proper rotation from one to the other. A rigid body is called chiral if its mirror image is different in that sense, i.e., if it has either no symmetry or its symmetry group contains only proper rotations. In the opposite case an object is called achiral: the mirror image is a copy, not a different object. Such an object may have a symmetry plane, but not necessarily: there may also be a plane of reflection with respect to which the image of the object is a rotated version. The latter applies for S2n, of which the case n = 1 is inversion symmetry.
For a (rigid) rectangular transparent sheet, inversion symmetry corresponds to having on one side an image without rotational symmetry and on the other side an image such that what shines through is the image at the top side, upside down. We can distinguish two cases:
A sheet with a through and through image is achiral. We can distinguish again two cases:
The configuration space of a rigid body with one point fixed (i.e., a body with zero translational motion) is given by the underlying manifold of the rotation group SO(3). The configuration space of a nonfixed (with non-zero translational motion) rigid body is E+(3), the subgroup of direct isometries of the Euclidean group in three dimensions (combinations of translations and rotations).
In topology and meteorology, the term "line" has the same meaning; namely, a contour line is a curve.