In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field. The various right- and left-hand rules arise from the fact the three axes of three-dimensional space have two possible orientations. This can be seen by holding your hands together with palms up and fingers curled. If the curl of the fingers represents a movement from the first or x-axis to the second or y-axis, then the third or z-axis can point along either right thumb or left thumb.
The right-hand rule dates back to the 19th century when it was implemented as a way for identifying the positive direction of coordinate axes in three dimensions. William Rowan Hamilton, recognized for his development of quaternions, a mathematical system for representing three-dimensional rotations, is often attributed with the introduction of this convention. In the context of quaternions, the Hamiltonian product of two vector quaternions yields a quaternion comprising both scalar and vector components.[1] Josiah Willard Gibbs recognized that treating these components separately, as dot and cross product, simplifies vector formalism. Following a substantial debate,[2] the mainstream shifted from Hamilton's quaternionic system to Gibbs' three-vectors system. This transition led to the prevalent adoption of the right-hand rule in the contemporary contexts.The cross product of vectors
\vec{a}
\vec{b}
\vec{a}
\vec{b}
\vec{a}
\vec{b}
\vec{a} x \vec{b}
- | Axis/vector | Two fingers and thumb | Curled fingers |
---|---|---|---|
x (or first vector) | First or index | Fingers extended | |
y (or second vector) | Second finger or palm | Fingers curled 90° | |
z (or third vector) | Thumb | Thumb |
For left-handed coordinates, the above description of the axes is the same, except using the left hand; and the ¼ turn is clockwise.
Interchanging the labels of any two axes reverses the handedness. Reversing the direction of one axis (or three axes) also reverses the handedness. Reversing two axes amounts to a 180° rotation around the remaining axis, also preserving the handedness. These operations can be composed to give repeated changes of handedness.[5] (If the axes do not have a positive or negative direction, then handedness has no meaning.)
In mathematics, a rotating body is commonly represented by a pseudovector along the axis of rotation. The length of the vector gives the speed of rotation and the direction of the axis gives the direction of rotation according to the right-hand rule: right fingers curled in the direction of rotation and the right thumb pointing in the positive direction of the axis. This allows some simple calculations using the vector cross-product. No part of the body is moving in the direction of the axis arrow. If the thumb is pointing north, Earth rotates according to the right-hand rule (prograde motion). This causes the Sun, Moon, and stars to appear to revolve westward according to the left-hand rule.
A helix is a curved line formed by a point rotating around a center while the center moves up or down the z-axis. Helices are either right or left handed with curled fingers giving the direction of rotation and thumb giving the direction of advance along the z-axis.
The threads of a screw are helical and therefore screws can be right- or left-handed. To properly fasten or unfasten a screw, one applies the above rules: if a screw is right-handed, pointing one's right thumb in the direction of the hole and turning in the direction of the right hand's curled fingers (i.e. clockwise) will fasten the screw, while pointing away from the hole and turning in the new direction (i.e. counterclockwise) will unfasten the screw.
In vector calculus, it is necessary to relate a normal vector of a surface to the boundary curve of the surface. Given a surface with a specified normal direction (a choice of "upward direction" with respect to), the boundary curve around is defined to be positively oriented provided that the right thumb points in the direction of and the fingers curl along the orientation of the bounding curve .
The magnetic field around a wire is relatively weak. If the wire is coiled into a helix, all the field lines inside the helix point in the same direction and each successive coil reinforces the others. The advance of the helix, the non-circular part of the current, and the field lines all point in the positive z direction. Since there is no magnetic monopole, the field lines exit the +z end, loop around outside the helix, and re-enter at the −z end. The +z end where the lines exit is defined as the north pole. If the fingers of the right hand are curled in the direction of the circular component of the current, the right thumb points to the north pole.
If an electric charge moves across a magnetic field, it experiences a force according to the Lorentz force, with the direction given by the right-hand rule. If the index finger represents the direction of flow of charge (i.e. the current) and the middle finger represents the direction of the magnetic field in space, the direction of the force on the charge is represented by the thumb. Because the charge is moving, the force causes the particle path to bend. The bending force is computed by the vector cross-product. This means that the bending force increases with the velocity of the particle and the strength of the magnetic field. The force is maximum when the particle direction and magnetic fields are perpendicular, is less at any other angle, and is zero when the particle moves parallel to the field.
Ampère's right-hand grip rule,[6] also called the right-hand screw rule, coffee-mug rule or the corkscrew-rule; is used either when a vector (such as the Euler vector) must be defined to represent the rotation of a body, a magnetic field, or a fluid, or vice versa, when it is necessary to define a rotation vector to understand how rotation occurs. It reveals a connection between the current and the magnetic field lines in the magnetic field that the current created. Ampère was inspired by fellow physicist Hans Christian Ørsted, who observed that needles swirled when in the proximity of an electric current-carrying wire and concluded that electricity could create magnetic fields.
This rule is used in two different applications of Ampère's circuital law:
The cross product of two vectors is often taken in physics and engineering. For example, as discussed above, the force exerted on a moving charged particle when moving in a magnetic field B is given by the magnetic term of Lorentz force:
F=qv x B
The direction of the cross product may be found by application of the right-hand rule as follows:
For example, for a positively charged particle moving to the north, in a region where the magnetic field points west, the resultant force points up.[5]
The right-hand rule has widespread use in physics. A list of physical quantities whose directions are related by the right-hand rule is given below. (Some of these are related only indirectly to cross products, and use the second form.)
Unlike most mathematical concepts, the meaning of a right-handed coordinate system cannot be expressed in terms of any mathematical axioms. Rather, the definition depends on chiral phenomena in the physical world, for example the culturally transmitted meaning of right and left hands, a majority human population with dominant right hand, or certain phenomena involving the weak force.