In a distributed computing environment, distributed object communication realizes communication between distributed objects. The main role is to allow objects to access data and invoke methods on remote objects (objects residing in non-local memory space). Invoking a method on a remote object is known as remote method invocation (RMI) or remote invocation, and is the object-oriented programming analog of a remote procedure call (RPC).
The widely used approach on how to implement the communication channel is realized by using stubs and skeletons. They are generated objects whose structure and behavior depends on chosen communication protocol, but in general provide additional functionality that ensures reliable communication over the network.
In RMI, a stub (which is the bit on the client) is defined by the programmer as an interface. The rmic (rmi compiler) uses this to create the class stub. The stub performs type checking. The skeleton is defined in a class which implements the interface stub.[1]
When a caller wants to perform remote call on the called object, it delegates requests to its stub which initiates communication with the remote skeleton. Consequently, the stub passes caller arguments over the network to the server skeleton. The skeleton then passes received data to the called object, waits for a response and returns the result to the client stub. Note that there is no direct communication between the caller and the called object.
In more details, the communication consists of several steps:
The advantage of this architecture is that neither the caller nor the called object has to implement network related logic. This functionality, that ensures reliable communication channel over the network, has been moved to the stub and the skeleton layer.
The client side object participating in distributed object communication is known as a stub or proxy, and is an example of a proxy object.
The stub acts as a gateway for client side objects and all outgoing requests to server side objects that are routed through it. The stub wraps client object functionality and by adding the network logic ensures the reliable communication channel between client and server. The stub can be written up manually or generated automatically depending on chosen communication protocol.
The stub is responsible for:
The server side object participating in distributed object communication is known as a skeleton (or stub; term avoided here).
A skeleton acts as gateway for server side objects and all incoming clients requests are routed through it. The skeletonwraps server object functionality and exposes it to the clients, moreover by adding the network logic ensures the reliable communication channel between clients and server. Skeletons can be written up manually or generated automatically depending on chosen communication protocol.
The skeleton is responsible for:
(note that the stub is called "proxy" and the skeleton is called "stub"[2])