Relative neighborhood graph explained

In computational geometry, the relative neighborhood graph (RNG) is an undirected graph defined on a set of points in the Euclidean plane by connecting two points

p

and

q

by an edge whenever there does not exist a third point

r

that is closer to both

p

and

q

than they are to each other. This graph was proposed by Godfried Toussaint in 1980 as a way of defining a structure from a set of points that would match human perceptions of the shape of the set.[1] [2]

Algorithms

showed how to construct the relative neighborhood graph of

n

points in the plane efficiently in

O(nlogn)

time.[3] It can be computed in

O(n)

expected time, for random set of points distributed uniformly in the unit square.[4] The relative neighborhood graph can be computed in linear time from the Delaunay triangulation of the point set.[5] [6]

Generalizations

Because it is defined only in terms of the distances between points, the relative neighborhood graph can be defined for point sets in any and for non-Euclidean metrics.[1] [5] [7] [8] Computing the relative neighborhood graph, for higher-dimensional point sets, can be done in time

O(n2)

.

Related graphs

The relative neighborhood graph is an example of a lens-based beta skeleton. It is a subgraph of the Delaunay triangulation. In turn, the Euclidean minimum spanning tree is a subgraph of it, from which it follows that it is a connected graph.

The Urquhart graph, the graph formed by removing the longest edge from every triangle in the Delaunay triangulation, was originally proposed as a fast method to compute the relative neighborhood graph.[9] Although the Urquhart graph sometimes differs from the relative neighborhood graph[10] it can be used as an approximation to the relative neighborhood graph.[11]

Notes and References

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  10. . Reply by Urquhart, pp. 860–861.
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