Reinforcement Explained

In behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular antecedent stimulus.[1] For example, a rat can be trained to push a lever to receive food whenever a light is turned on. In this example, the light is the antecedent stimulus, the lever pushing is the operant behavior, and the food is the reinforcer. Likewise, a student that receives attention and praise when answering a teacher's question will be more likely to answer future questions in class. The teacher's question is the antecedent, the student's response is the behavior, and the praise and attention are the reinforcements.

Consequences that lead to appetitive behavior such as subjective "wanting" and "liking" (desire and pleasure) function as rewards or positive reinforcement.[2] There is also negative reinforcement, which involves taking away an undesirable stimulus. An example of negative reinforcement would be taking an aspirin to relieve a headache.

Reinforcement is an important component of operant conditioning and behavior modification. The concept has been applied in a variety of practical areas, including parenting, coaching, therapy, self-help, education, and management.

Terminology

In the behavioral sciences, the terms "positive" and "negative" refer when used in their strict technical sense to the nature of the action performed by the conditioner rather than to the responding operant's evaluation of that action and its consequence(s). "Positive" actions are those that add a factor, be it pleasant or unpleasant, to the environment, whereas "negative" actions are those that remove or withhold from the environment a factor of either type. In turn, the strict sense of "reinforcement" refers only to reward-based conditioning; the introduction of unpleasant factors and the removal or withholding of pleasant factors are instead referred to as "punishment", which when used in its strict sense thus stands in contradistinction to "reinforcement". Thus, "positive reinforcement" refers to the addition of a pleasant factor, "positive punishment" refers to the addition of an unpleasant factor, "negative reinforcement" refers to the removal or withholding of an unpleasant factor, and "negative punishment" refers to the removal or withholding of a pleasant factor.

This usage is at odds with some non-technical usages of the four term combinations, especially in the case of the term "negative reinforcement", which is often used to denote what technical parlance would describe as "positive punishment" in that the non-technical usage interprets "reinforcement" as subsuming both reward and punishment and "negative" as referring to the responding operant's evaluation of the factor being introduced. By contrast, technical parlance would use the term "negative reinforcement" to describe encouragement of a given behavior by creating a scenario in which an unpleasant factor is or will be present but engaging in the behavior results in either escaping from that factor or preventing its occurrence, as in Martin Seligman’s experimente involving dogs learning to avoid electric shocks.

Introduction

B.F. Skinner was a well-known and influential researcher who articulated many of the theoretical constructs of reinforcement and behaviorism. Skinner defined reinforcers according to the change in response strength (response rate) rather than to more subjective criteria, such as what is pleasurable or valuable to someone. Accordingly, activities, foods or items considered pleasant or enjoyable may not necessarily be reinforcing (because they produce no increase in the response preceding them). Stimuli, settings, and activities only fit the definition of reinforcers if the behavior that immediately precedes the potential reinforcer increases in similar situations in the future; for example, a child who receives a cookie when he or she asks for one. If the frequency of "cookie-requesting behavior" increases, the cookie can be seen as reinforcing "cookie-requesting behavior". If however, "cookie-requesting behavior" does not increase the cookie cannot be considered reinforcing.

The sole criterion that determines if a stimulus is reinforcing is the change in probability of a behavior after administration of that potential reinforcer. Other theories may focus on additional factors such as whether the person expected a behavior to produce a given outcome, but in the behavioral theory, reinforcement is defined by an increased probability of a response.

The study of reinforcement has produced an enormous body of reproducible experimental results. Reinforcement is the central concept and procedure in special education, applied behavior analysis, and the experimental analysis of behavior and is a core concept in some medical and psychopharmacology models, particularly addiction, dependence, and compulsion.

History

Laboratory research on reinforcement is usually dated from the work of Edward Thorndike, known for his experiments with cats escaping from puzzle boxes.[3] A number of others continued this research, notably B.F. Skinner, who published his seminal work on the topic in The Behavior of Organisms, in 1938, and elaborated this research in many subsequent publications.[4] Notably Skinner argued that positive reinforcement is superior to punishment in shaping behavior.[5] Though punishment may seem just the opposite of reinforcement, Skinner claimed that they differ immensely, saying that positive reinforcement results in lasting behavioral modification (long-term) whereas punishment changes behavior only temporarily (short-term) and has many detrimental side-effects.

A great many researchers subsequently expanded our understanding of reinforcement and challenged some of Skinner's conclusions. For example, Azrin and Holz defined punishment as a “consequence of behavior that reduces the future probability of that behavior,”[6] and some studies have shown that positive reinforcement and punishment are equally effective in modifying behavior. Research on the effects of positive reinforcement, negative reinforcement and punishment continue today as those concepts are fundamental to learning theory and apply to many practical applications of that theory.

Operant conditioning

See main article: Operant conditioning. The term operant conditioning was introduced by Skinner to indicate that in his experimental paradigm, the organism is free to operate on the environment. In this paradigm, the experimenter cannot trigger the desirable response; the experimenter waits for the response to occur (to be emitted by the organism) and then a potential reinforcer is delivered. In the classical conditioning paradigm, the experimenter triggers (elicits) the desirable response by presenting a reflex eliciting stimulus, the unconditional stimulus (UCS), which they pair (precede) with a neutral stimulus, the conditional stimulus (CS).

Reinforcement is a basic term in operant conditioning. For the punishment aspect of operant conditioning, see punishment (psychology).

Positive reinforcement

Positive reinforcement occurs when a desirable event or stimulus is presented as a consequence of a behavior and the chance that this behavior will manifest in similar environments increases.[7]

The high probability instruction (HPI) treatment is a behaviorist treatment based on the idea of positive reinforcement.

Negative reinforcement

Negative reinforcement increases the rate of a behavior to avoid or escape an aversive situation or stimulus.[7] Doing something unpleasant to people to prevent or remove a behavior from happening again is punishment, not negative reinforcement. The difference is that reinforcement always increases the likelihood of a behavior whereas punishment always decreases it.

Extinction

Extinction occurs when a given behavior is ignored (i.e. followed up with no consequence), where it will disappear over time if the behavior continuously receives no reinforcement. Behavior after extinction spikes first and then declines over time. Extinction does not have to be deliberate in order to have an effect on a subject's behavior.

Reinforcement versus punishment

Reinforcers serve to increase behaviors whereas punishers serve to decrease behaviors; thus, positive reinforcers are stimuli that the subject will work to attain, and negative reinforcers are stimuli that the subject will work to be rid of or to end.[8] The table below illustrates the adding and subtracting of stimuli (pleasant or aversive) in relation to reinforcement vs. punishment.

Rewarding (pleasant) stimulusAversive (unpleasant) stimulus
Adding/presentingPositive reinforcementPositive punishment
Removing/taking awayNegative punishmentNegative reinforcement

Further ideas and concepts

Primary and secondary reinforcers

A primary reinforcer, sometimes called an unconditioned reinforcer, is a stimulus that does not require pairing with a different stimulus in order to function as a reinforcer and most likely has obtained this function through the evolution and its role in species' survival.[10] Examples of primary reinforcers include food, water, and sex. Some primary reinforcers, such as certain drugs, may mimic the effects of other primary reinforcers. While these primary reinforcers are fairly stable through life and across individuals, the reinforcing value of different primary reinforcers varies due to multiple factors (e.g., genetics, experience). Thus, one person may prefer one type of food while another avoids it. Or one person may eat much food while another eats very little. So even though food is a primary reinforcer for both individuals, the value of food as a reinforcer differs between them.

A secondary reinforcer, sometimes called a conditioned reinforcer, is a stimulus or situation that has acquired its function as a reinforcer after pairing with a stimulus that functions as a reinforcer. This stimulus may be a primary reinforcer or another conditioned reinforcer (such as money).

When trying to distinguish primary and secondary reinforcers in human examples, use the "caveman test." If the stimulus is something that a caveman would naturally find desirable (e.g. candy) then it is a primary reinforcer. If, on the other hand, the caveman would not react to it (e.g. a dollar bill), it is a secondary reinforcer. As with primary reinforcers, an organism can experience satisfaction and deprivation with secondary reinforcers.

Other reinforcement terms

Natural and artificial reinforcement

In his 1967 paper, Arbitrary and Natural Reinforcement, Charles Ferster proposed classifying reinforcement into events that increase the frequency of an operant behavior as a natural consequence of the behavior itself, and events that affect frequency by their requirement of human mediation, such as in a token economy where subjects are rewarded for certain behavior by the therapist.

In 1970, Baer and Wolf developed the concept of "behavioral traps."[14] A behavioral trap requires only a simple response to enter the trap, yet once entered, the trap cannot be resisted in creating general behavior change. It is the use of a behavioral trap that increases a person's repertoire, by exposing them to the naturally occurring reinforcement of that behavior. Behavioral traps have four characteristics:

Thus, artificial reinforcement can be used to build or develop generalizable skills, eventually transitioning to naturally occurring reinforcement to maintain or increase the behavior. Another example is a social situation that will generally result from a specific behavior once it has met a certain criterion.

Intermittent reinforcement schedules

Behavior is not always reinforced every time it is emitted, and the pattern of reinforcement strongly affects how fast an operant response is learned, what its rate is at any given time, and how long it continues when reinforcement ceases. The simplest rules controlling reinforcement are continuous reinforcement, where every response is reinforced, and extinction, where no response is reinforced. Between these extremes, more complex schedules of reinforcement specify the rules that determine how and when a response will be followed by a reinforcer.

Specific schedules of reinforcement reliably induce specific patterns of response, and these rules apply across many different species. The varying consistency and predictability of reinforcement is an important influence on how the different schedules operate. Many simple and complex schedules were investigated at great length by B.F. Skinner using pigeons.

Simple schedules

Simple schedules have a single rule to determine when a single type of reinforcer is delivered for a specific response.

Simple schedules are utilized in many differential reinforcement[16] procedures:

Effects of different types of simple schedules

Compound schedules

Compound schedules combine two or more different simple schedules in some way using the same reinforcer for the same behavior. There are many possibilities; among those most often used are:

Superimposed schedules

The psychology term superimposed schedules of reinforcement refers to a structure of rewards where two or more simple schedules of reinforcement operate simultaneously. Reinforcers can be positive, negative, or both. An example is a person who comes home after a long day at work. The behavior of opening the front door is rewarded by a big kiss on the lips by the person's spouse and a rip in the pants from the family dog jumping enthusiastically. Another example of superimposed schedules of reinforcement is a pigeon in an experimental cage pecking at a button. The pecks deliver a hopper of grain every 20th peck, and access to water after every 200 pecks.

Superimposed schedules of reinforcement are a type of compound schedule that evolved from the initial work on simple schedules of reinforcement by B.F. Skinner and his colleagues (Skinner and Ferster, 1957). They demonstrated that reinforcers could be delivered on schedules, and further that organisms behaved differently under different schedules. Rather than a reinforcer, such as food or water, being delivered every time as a consequence of some behavior, a reinforcer could be delivered after more than one instance of the behavior. For example, a pigeon may be required to peck a button switch ten times before food appears. This is a "ratio schedule". Also, a reinforcer could be delivered after an interval of time passed following a target behavior. An example is a rat that is given a food pellet immediately following the first response that occurs after two minutes has elapsed since the last lever press. This is called an "interval schedule".

In addition, ratio schedules can deliver reinforcement following fixed or variable number of behaviors by the individual organism. Likewise, interval schedules can deliver reinforcement following fixed or variable intervals of time following a single response by the organism. Individual behaviors tend to generate response rates that differ based upon how the reinforcement schedule is created. Much subsequent research in many labs examined the effects on behaviors of scheduling reinforcers.

If an organism is offered the opportunity to choose between or among two or more simple schedules of reinforcement at the same time, the reinforcement structure is called a "concurrent schedule of reinforcement". Brechner (1974, 1977) introduced the concept of superimposed schedules of reinforcement in an attempt to create a laboratory analogy of social traps, such as when humans overharvest their fisheries or tear down their rainforests. Brechner created a situation where simple reinforcement schedules were superimposed upon each other. In other words, a single response or group of responses by an organism led to multiple consequences. Concurrent schedules of reinforcement can be thought of as "or" schedules, and superimposed schedules of reinforcement can be thought of as "and" schedules. Brechner and Linder (1981) and Brechner (1987) expanded the concept to describe how superimposed schedules and the social trap analogy could be used to analyze the way energy flows through systems.

Superimposed schedules of reinforcement have many real-world applications in addition to generating social traps. Many different human individual and social situations can be created by superimposing simple reinforcement schedules. For example, a human being could have simultaneous tobacco and alcohol addictions. Even more complex situations can be created or simulated by superimposing two or more concurrent schedules. For example, a high school senior could have a choice between going to Stanford University or UCLA, and at the same time have the choice of going into the Army or the Air Force, and simultaneously the choice of taking a job with an internet company or a job with a software company. That is a reinforcement structure of three superimposed concurrent schedules of reinforcement.

Superimposed schedules of reinforcement can create the three classic conflict situations (approach–approach conflict, approach–avoidance conflict, and avoidance–avoidance conflict) described by Kurt Lewin (1935) and can operationalize other Lewinian situations analyzed by his force field analysis. Other examples of the use of superimposed schedules of reinforcement as an analytical tool are its application to the contingencies of rent control (Brechner, 2003) and problem of toxic waste dumping in the Los Angeles County storm drain system (Brechner, 2010).

Concurrent schedules

In operant conditioning, concurrent schedules of reinforcement are schedules of reinforcement that are simultaneously available to an animal subject or human participant, so that the subject or participant can respond on either schedule. For example, in a two-alternative forced choice task, a pigeon in a Skinner box is faced with two pecking keys; pecking responses can be made on either, and food reinforcement might follow a peck on either. The schedules of reinforcement arranged for pecks on the two keys can be different. They may be independent, or they may be linked so that behavior on one key affects the likelihood of reinforcement on the other.

It is not necessary for responses on the two schedules to be physically distinct. In an alternate way of arranging concurrent schedules, introduced by Findley in 1958, both schedules are arranged on a single key or other response device, and the subject can respond on a second key to change between the schedules. In such a "Findley concurrent" procedure, a stimulus (e.g., the color of the main key) signals which schedule is in effect.

Concurrent schedules often induce rapid alternation between the keys. To prevent this, a "changeover delay" is commonly introduced: each schedule is inactivated for a brief period after the subject switches to it.

When both the concurrent schedules are variable intervals, a quantitative relationship known as the matching law is found between relative response rates in the two schedules and the relative reinforcement rates they deliver; this was first observed by R.J. Herrnstein in 1961. Matching law is a rule for instrumental behavior which states that the relative rate of responding on a particular response alternative equals the relative rate of reinforcement for that response (rate of behavior = rate of reinforcement). Animals and humans have a tendency to prefer choice in schedules.[20]

Shaping

See main article: Shaping (psychology). Shaping is the reinforcement of successive approximations to a desired instrumental response. In training a rat to press a lever, for example, simply turning toward the lever is reinforced at first. Then, only turning and stepping toward it is reinforced. Eventually the rat will be reinforced for pressing the lever. The successful attainment of one behavior starts the shaping process for the next. As training progresses, the response becomes progressively more like the desired behavior, with each subsequent behavior becoming a closer approximation of the final behavior.[21]

The intervention of shaping is used in many training situations, and also for individuals with autism as well as other developmental disabilities. When shaping is combined with other evidence-based practices such as Functional Communication Training (FCT),[22] it can yield positive outcomes for human behavior. Shaping typically uses continuous reinforcement, but the response can later be shifted to an intermittent reinforcement schedule.

Shaping is also used for food refusal.[23] Food refusal is when an individual has a partial or total aversion to food items. This can be as minimal as being a picky eater to so severe that it can affect an individual's health. Shaping has been used to have a high success rate for food acceptance.[24]

Chaining

See main article: Chaining. Chaining involves linking discrete behaviors together in a series, such that the consequence of each behavior is both the reinforcement for the previous behavior, and the antecedent stimulus for the next behavior. There are many ways to teach chaining, such as forward chaining (starting from the first behavior in the chain), backwards chaining (starting from the last behavior) and total task chaining (teaching each behavior in the chain simultaneously). People's morning routines are a typical chain, with a series of behaviors (e.g. showering, drying off, getting dressed) occurring in sequence as a well learned habit.

Challenging behaviors seen in individuals with autism and other related disabilities have successfully managed and maintained in studies using a scheduled of chained reinforcements.[25] Functional communication training is an intervention that often uses chained schedules of reinforcement to effectively promote the appropriate and desired functional communication response.[26]

Mathematical models

There has been research on building a mathematical model of reinforcement. This model is known as MPR, which is short for mathematical principles of reinforcement. Peter Killeen has made key discoveries in the field with his research on pigeons.[27]

Applications

Reinforcement and punishment are ubiquitous in human social interactions, and a great many applications of operant principles have been suggested and implemented. Following are a few examples.

Addiction and dependence

Positive and negative reinforcement play central roles in the development and maintenance of addiction and drug dependence. An addictive drug is intrinsically rewarding; that is, it functions as a primary positive reinforcer of drug use. The brain's reward system assigns it incentive salience (i.e., it is "wanted" or "desired"),[28] [29] [30] so as an addiction develops, deprivation of the drug leads to craving. In addition, stimuli associated with drug use – e.g., the sight of a syringe, and the location of use – become associated with the intense reinforcement induced by the drug. These previously neutral stimuli acquire several properties: their appearance can induce craving, and they can become conditioned positive reinforcers of continued use. Thus, if an addicted individual encounters one of these drug cues, a craving for the associated drug may reappear. For example, anti-drug agencies previously used posters with images of drug paraphernalia as an attempt to show the dangers of drug use. However, such posters are no longer used because of the effects of incentive salience in causing relapse upon sight of the stimuli illustrated in the posters.

In drug dependent individuals, negative reinforcement occurs when a drug is self-administered in order to alleviate or "escape" the symptoms of physical dependence (e.g., tremors and sweating) and/or psychological dependence (e.g., anhedonia, restlessness, irritability, and anxiety) that arise during the state of drug withdrawal.

Animal training

See main article: Animal training. Animal trainers and pet owners were applying the principles and practices of operant conditioning long before these ideas were named and studied, and animal training still provides one of the clearest and most convincing examples of operant control. Of the concepts and procedures described in this article, a few of the most salient are: availability of immediate reinforcement (e.g. the ever-present bag of dog yummies); contingency, assuring that reinforcement follows the desired behavior and not something else; the use of secondary reinforcement, as in sounding a clicker immediately after a desired response; shaping, as in gradually getting a dog to jump higher and higher; intermittent reinforcement, reducing the frequency of those yummies to induce persistent behavior without satiation; chaining, where a complex behavior is gradually put together.[31]

Child behavior – parent management training

See main article: Parent management training. Providing positive reinforcement for appropriate child behaviors is a major focus of parent management training. Typically, parents learn to reward appropriate behavior through social rewards (such as praise, smiles, and hugs) as well as concrete rewards (such as stickers or points towards a larger reward as part of an incentive system created collaboratively with the child).[32] In addition, parents learn to select simple behaviors as an initial focus and reward each of the small steps that their child achieves towards reaching a larger goal (this concept is called "successive approximations").[32] [33] They may also use indirect rewards such through progress charts. Providing positive reinforcement in the classroom can be beneficial to student success. When applying positive reinforcement to students, it's crucial to make it individualized to that student's needs. This way, the student understands why they are receiving the praise, they can accept it, and eventually learn to continue the action that was earned by positive reinforcement. For example, using rewards or extra recess time might apply to some students more, whereas others might accept the enforcement by receiving stickers or check marks indicating praise.

Economics

See main article: Behavioral economics. Both psychologists and economists have become interested in applying operant concepts and findings to the behavior of humans in the marketplace. An exampleis the analysis of consumer demand, as indexed by the amount of a commodity that is purchased. In economics, the degree to which price influences consumption is called "the price elasticity of demand." Certain commodities are more elastic than others; for example, a change in price of certain foods may have a large effect on the amount bought, while gasoline and other essentials may be less affected by price changes. In terms of operant analysis, such effects may be interpreted in terms of motivations of consumers and the relative value of the commodities as reinforcers.[34]

Gambling – variable ratio scheduling

See main article: Gambling. As stated earlier in this article, a variable ratio schedule yields reinforcement after the emission of an unpredictable number of responses. This schedule typically generates rapid, persistent responding. Slot machines pay off on a variable ratio schedule, and they produce just this sort of persistent lever-pulling behavior in gamblers. Because the machines are programmed to pay out less money than they take in, the persistent slot-machine user invariably loses in the long run. Slots machines, and thus variable ratio reinforcement, have often been blamed as a factor underlying gambling addiction.[35]

Praise

See main article: Praise. The concept of praise as a means of behavioral reinforcement in humans is rooted in B.F. Skinner's model of operant conditioning. Through this lens, praise has been viewed as a means of positive reinforcement, wherein an observed behavior is made more likely to occur by contingently praising said behavior.[36] Hundreds of studies have demonstrated the effectiveness of praise in promoting positive behaviors, notably in the study of teacher and parent use of praise on child in promoting improved behavior and academic performance,[37] but also in the study of work performance.[38] Praise has also been demonstrated to reinforce positive behaviors in non-praised adjacent individuals (such as a classmate of the praise recipient) through vicarious reinforcement.[39] Praise may be more or less effective in changing behavior depending on its form, content and delivery. In order for praise to effect positive behavior change, it must be contingent on the positive behavior (i.e., only administered after the targeted behavior is enacted), must specify the particulars of the behavior that is to be reinforced, and must be delivered sincerely and credibly.[40]

Acknowledging the effect of praise as a positive reinforcement strategy, numerous behavioral and cognitive behavioral interventions have incorporated the use of praise in their protocols.[41] [42] The strategic use of praise is recognized as an evidence-based practice in both classroom management and parenting training interventions,[43] though praise is often subsumed in intervention research into a larger category of positive reinforcement, which includes strategies such as strategic attention and behavioral rewards.

Traumatic bonding

See main article: Traumatic bonding. Traumatic bonding occurs as the result of ongoing cycles of abuse in which the intermittent reinforcement of reward and punishment creates powerful emotional bonds that are resistant to change.[44] [45]

The other source indicated that [46] 'The necessary conditions for traumatic bonding are that one person must dominate the other and that the level of abuse chronically spikes and then subsides. The relationship is characterized by periods of permissive, compassionate, and even affectionate behavior from the dominant person, punctuated by intermittent episodes of intense abuse. To maintain the upper hand, the victimizer manipulates the behavior of the victim and limits the victim's options so as to perpetuate the power imbalance. Any threat to the balance of dominance and submission may be met with an escalating cycle of punishment ranging from seething intimidation to intensely violent outbursts. The victimizer also isolates the victim from other sources of support, which reduces the likelihood of detection and intervention, impairs the victim's ability to receive countervailing self-referent feedback, and strengthens the sense of unilateral dependency ... The traumatic effects of these abusive relationships may include the impairment of the victim's capacity for accurate self-appraisal, leading to a sense of personal inadequacy and a subordinate sense of dependence upon the dominating person. Victims also may encounter a variety of unpleasant social and legal consequences of their emotional and behavioral affiliation with someone who perpetrated aggressive acts, even if they themselves were the recipients of the aggression.

Video games

See main article: Compulsion loop. Most video games are designed around some type of compulsion loop, adding a type of positive reinforcement through a variable rate schedule to keep the player playing the game, though this can also lead to video game addiction.[47]

See main article: Loot box. As part of a trend in the monetization of video games in the 2010s, some games offered "loot boxes" as rewards or purchasable by real-world funds that offered a random selection of in-game items, distributed by rarity. The practice has been tied to the same methods that slot machines and other gambling devices dole out rewards, as it follows a variable rate schedule. While the general perception that loot boxes are a form of gambling, the practice is only classified as such in a few countries as gambling and otherwise legal. However, methods to use those items as virtual currency for online gambling or trading for real-world money has created a skin gambling market that is under legal evaluation.[48]

Criticisms

The standard definition of behavioral reinforcement has been criticized as circular, since it appears to argue that response strength is increased by reinforcement, and defines reinforcement as something that increases response strength (i.e., response strength is increased by things that increase response strength). However, the correct usage[49] of reinforcement is that something is a reinforcer because of its effect on behavior, and not the other way around. It becomes circular if one says that a particular stimulus strengthens behavior because it is a reinforcer, and does not explain why a stimulus is producing that effect on the behavior. Other definitions have been proposed, such as F.D. Sheffield's "consummatory behavior contingent on a response", but these are not broadly used in psychology.[50]

Increasingly, understanding of the role reinforcers play is moving away from a "strengthening" effect to a "signalling" effect.[51] That is, the view that reinforcers increase responding because they signal the behaviors that are likely to result in reinforcement. While in most practical applications, the effect of any given reinforcer will be the same regardless of whether the reinforcer is signalling or strengthening, this approach helps to explain a number of behavioral phenomena including patterns of responding on intermittent reinforcement schedules (fixed interval scallops) and the differential outcomes effect.[52]

References

[53]

Further reading

External links

Notes and References

  1. https://dictionary.apa.org/reinforcement Definition of reinforcement from the American Psychological Association
  2. Schultz W . Neuronal Reward and Decision Signals: From Theories to Data . Physiological Reviews . 95 . 3 . 853–951 . July 2015 . 26109341 . 4491543 . 10.1152/physrev.00023.2014 . Rewards in operant conditioning are positive reinforcers. ... Operant behavior gives a good definition for rewards. Anything that makes an individual come back for more is a positive reinforcer and therefore a reward. Although it provides a good definition, positive reinforcement is only one of several reward functions. ... Rewards are attractive. They are motivating and make us exert an effort. ... Rewards induce approach behavior, also called appetitive or preparatory behavior, and consummatory behavior. ... Thus any stimulus, object, event, activity, or situation that has the potential to make us approach and consume it is by definition a reward. ... Intrinsic rewards are activities that are pleasurable on their own and are undertaken for their own sake, without being the means for getting extrinsic rewards. ... Intrinsic rewards are genuine rewards in their own right, as they induce learning, approach, and pleasure, like perfectioning, playing, and enjoying the piano. Although they can serve to condition higher order rewards, they are not conditioned, higher order rewards, as attaining their reward properties does not require pairing with an unconditioned reward. .
  3. Thorndike E . Some Experiments on Animal Intelligence . Science . 7 . 181 . 818–24 . June 1898 . 17769765 . 10.1126/science.7.181.818 . 1898Sci.....7..818T .
  4. Skinner, B. F. "The Behavior of Organisms: An Experimental Analysis", 1938 New York: Appleton-Century-Crofts
  5. Book: Skinner BF . Walden Two. registration . 1948. The Macmillan Company. Toronto.
  6. Book: Honig, Werner . vanc . Operant Behavior: Areas of Research and Application. 1966. Meredith Publishing Company. New York. 381.
  7. Book: Flora, Stephen . vanc . The Power of Reinforcement. 2004. State University of New York Press. Albany.
  8. Book: D'Amato MR . Learning Processes: Instrumental Conditioning. 1969. The Macmillan Company. Toronto. Marx MH .
  9. Book: Harter JK . Well-Being in the Workplace and its Relationship to Business Outcomes: A Review of the Gallup Studies. 2002. American Psychological Association. Washington D.C.. Keyes CL .
  10. Skinner, B.F. (1974). About Behaviorism
  11. Miltenberger, R. G. "Behavioral Modification: Principles and Procedures". Thomson/Wadsworth, 2008.
  12. Tucker M, Sigafoos J, Bushell H . Use of noncontingent reinforcement in the treatment of challenging behavior. A review and clinical guide . Behavior Modification . 22 . 4 . 529–47 . October 1998 . 9755650 . 10.1177/01454455980224005 . 21542125 .
  13. Book: Droleskey RE, Andrews K, Chiarantini L, DeLoach JR . Use of fluorescent probes for describing the process of encapsulation by hypotonic dialysis . Advances in Experimental Medicine and Biology. 326 . 73–80 . 10.1007/978-1-4615-3030-5_9. 1284187 . The Use of Resealed Erythrocytes as Carriers and Bioreactors . 1992 . 978-1-4613-6321-7 .
  14. Book: Donald M. . Baer . Montrose M. . Wolf . The entry into natural communities of reinforcement . Ulrich R, Stachnik T, Mabry J . Control of human behavior . 2 . 319–24 . Glenview, IL . Scott Foresman .
  15. Kohler FW, Greenwood CR . Toward a technology of generalization: The identification of natural contingencies of reinforcement . The Behavior Analyst . 9 . 1 . 19–26 . 1986 . 22478644 . 2741872 . 10.1007/bf03391926.
  16. Vollmer TR, Iwata BA . Differential reinforcement as treatment for behavior disorders: procedural and functional variations . Research in Developmental Disabilities . 13 . 4 . 393–417 . 1992 . 1509180 . 10.1016/0891-4222(92)90013-v.
  17. Derenne A, Flannery KA . 2007 . Within Session FR Pausing. . The Behavior Analyst Today . 8 . 2 . 175–86 . 10.1037/h0100611.
  18. McSweeney . Frances K. . Murphy . Eric S. . Kowal . Benjamin P. . vanc . Dynamic changes in reinforcer value: Some misconceptions and why you should care. . The Behavior Analyst Today . 2001 . 2 . 4 . 341–349 . 10.1037/h0099952.
  19. Book: Iversen IH, Lattal KA . Experimental Analysis of Behavior . 1991 . Elsevier . Amsterdam . 9781483291260.
  20. Martin TL, Yu CT, Martin GL, Fazzio D . 2006 . On Choice, Preference, and Preference For Choice. . The Behavior Analyst Today . 7 . 2 . 234–48 . 10.1037/h0100083. 23372459 . 3558524 .
  21. Book: Schacter DL, Gilbert DT, Wegner DM . Chapter 7: Learning . Psychology . 2nd . Worth Publishers . New York . 2011 . 284–85 . 978-1-4292-3719-2 . https://archive.org/details/psychology0000scha/page/284 .
  22. Ghaemmaghami . Mahshid . Hanley . Gregory P. . Jessel . Joshua . Landa . Robin . 2018-05-14 . Shaping complex functional communication responses . Journal of Applied Behavior Analysis . 51 . 3 . 502–520 . 10.1002/jaba.468 . 29761485 . 0021-8855.
  23. Book: Tarbox and Lanagan Bermudez, Jonathan and Taira . Treating Feeding Challenges in Autism . Academic Press . 2017 . 978-0-12-813563-1 . San Diego . 1–6.
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  25. 2020-07-24 . CORRIGENDUM to "Further Evaluations of Functional Communication Training and Chained Schedules of Reinforcement to Treat Multiple Functions of Challenging Behavior" . Behavior Modification . 46 . 1 . 254 . 10.1177/0145445520945810 . 32706269 . 241136859 . 0145-4455. free .
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  28. Book: Edwards S . Neuroscience for Addiction Medicine: From Prevention to Rehabilitation - Constructs and Drugs . Reinforcement principles for addiction medicine; from recreational drug use to psychiatric disorder . Progress in Brain Research . 223 . 63–76 . 2016 . 26806771 . 10.1016/bs.pbr.2015.07.005 . Abused substances (ranging from alcohol to psychostimulants) are initially ingested at regular occasions according to their positive reinforcing properties. Importantly, repeated exposure to rewarding substances sets off a chain of secondary reinforcing events, whereby cues and contexts associated with drug use may themselves become reinforcing and thereby contribute to the continued use and possible abuse of the substance(s) of choice. ...
    An important dimension of reinforcement highly relevant to the addiction process (and particularly relapse) is secondary reinforcement (Stewart, 1992). Secondary reinforcers (in many cases also considered conditioned reinforcers) likely drive the majority of reinforcement processes in humans. In the specific case of drug [addiction], cues and contexts that are intimately and repeatedly associated with drug use will often themselves become reinforcing ... A fundamental piece of Robinson and Berridge's incentive-sensitization theory of addiction posits that the incentive value or attractive nature of such secondary reinforcement processes, in addition to the primary reinforcers themselves, may persist and even become sensitized over time in league with the development of drug addiction (Robinson and Berridge, 1993). ...
    Negative reinforcement is a special condition associated with a strengthening of behavioral responses that terminate some ongoing (presumably aversive) stimulus. In this case we can define a negative reinforcer as a motivational stimulus that strengthens such an “escape” response. Historically, in relation to drug addiction, this phenomenon has been consistently observed in humans whereby drugs of abuse are self-administered to quench a motivational need in the state of withdrawal (Wikler, 1952). . 9780444635457 .
  29. Berridge KC . From prediction error to incentive salience: mesolimbic computation of reward motivation . The European Journal of Neuroscience . 35 . 7 . 1124–43 . April 2012 . 22487042 . 3325516 . 10.1111/j.1460-9568.2012.07990.x . When a Pavlovian CS+ is attributed with incentive salience it not only triggers ‘wanting' for its UCS, but often the cue itself becomes highly attractive – even to an irrational degree. This cue attraction is another signature feature of incentive salience. The CS becomes hard not to look at (Wiers & Stacy, 2006; Hickey et al., 2010a; Piech et al., 2010; Anderson et al., 2011). The CS even takes on some incentive properties similar to its UCS. An attractive CS often elicits behavioral motivated approach, and sometimes an individual may even attempt to ‘consume' the CS somewhat as its UCS (e.g., eat, drink, smoke, have sex with, take as drug). ‘Wanting' of a CS can turn also turn the formerly neutral stimulus into an instrumental conditioned reinforcer, so that an individual will work to obtain the cue (however, there exist alternative psychological mechanisms for conditioned reinforcement too). .
  30. Berridge KC, Kringelbach ML . Pleasure systems in the brain . Neuron . 86 . 3 . 646–64 . May 2015 . 25950633 . 4425246 . 10.1016/j.neuron.2015.02.018 . An important goal in future for addiction neuroscience is to understand how intense motivation becomes narrowly focused on a particular target. Addiction has been suggested to be partly due to excessive incentive salience produced by sensitized or hyper-reactive dopamine systems that produce intense ‘wanting' (Robinson and Berridge, 1993). But why one target becomes more ‘wanted' than all others has not been fully explained. In addicts or agonist-stimulated patients, the repetition of dopamine-stimulation of incentive salience becomes attributed to particular individualized pursuits, such as taking the addictive drug or the particular compulsions. In Pavlovian reward situations, some cues for reward become more ‘wanted' more than others as powerful motivational magnets, in ways that differ across individuals (Robinson et al., 2014b; Saunders and Robinson, 2013). ... However, hedonic effects might well change over time. As a drug was taken repeatedly, mesolimbic dopaminergic sensitization could consequently occur in susceptible individuals to amplify ‘wanting' (Leyton and Vezina, 2013; Lodge and Grace, 2011; Wolf and Ferrario, 2010), even if opioid hedonic mechanisms underwent down-regulation due to continual drug stimulation, producing ‘liking' tolerance. Incentive-sensitization would produce addiction, by selectively magnifying cue-triggered ‘wanting' to take the drug again, and so powerfully cause motivation even if the drug became less pleasant (Robinson and Berridge, 1993). .
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