Pseudo-transparency is a term used for X Window System clients that simulate the appearance of translucency or transparency by manipulating the same pixmap that has been drawn on the root window, or by instructing the X Server that the Background Pixmap should be inherited from the window's parent.[1]
Traditionally, the X Window System has lagged behind other windowing systems in adding purely eye candy or aesthetic features, such as window translucency. This has encouraged developers to develop kludges to overcome this limitation.
This pseudo-transparency, so called as the background pixmap of the root window is visible (analogous to desktop wallpaper) rather than any obscured windows, allows users to make windows look less imposing (such as Terminal emulators, which usually comprise large chunks of text), and to integrate the appearance of windows with their desktop themes.
There are three common methods for achieving pseudo-transparency using Xlib, each with its own advantages and drawbacks.
The "parental-relative" method uses XSetWindowBackgroundPixmap
to inherit the parent window's background image. Unfortunately, using this method, the X server permits very few operations to be performed on the background pixmap (such as XOR), preventing clients from implementing any sort of advanced image filtering.
These properties are used to inform the window where it can find the pixmap used on the root window. Using this information, a client can paint a section of the image (corresponding to the size and position of the window) onto its background, achieving the effect of transparency. This method uses the most memory, but has the advantage of allowing clients to perform any operation, such as tinting or shading, on the image data.
XCopyArea can achieve a more realistic transparency effect in that it can include obscured windows, but with the significant disadvantage that it is only usable with modal windows. This method simply uses the XCopyArea
function to take a partial screenshot for use as the window's background pixmap.
Recent technologies such as DirectFB, Direct Rendering Infrastructure, and hardware compositing via OpenGL allow X client applications to utilize true alpha transparency.