Polyhedral terrain explained

In computational geometry, a polyhedral terrain in three-dimensional Euclidean space is a polyhedral surface that intersects every line parallel to some particular line in a connected set (i.e., a point or a line segment) or the empty set.[1] Without loss of generality, we may assume that the line in question is the z-axis of the Cartesian coordinate system. Then a polyhedral terrain is the image of a piecewise-linear function in x and y variables.[2]

The polyhedral terrain is a generalization of the two-dimensional geometric object, the monotone polygonal chain.

As the name may suggest, a major application area of polyhedral terrains include geographic information systems to model real-world terrains.[2]

Representation

A polyhedral model may be represented in terms of the partition of the plane into polygonal regions, each region being associated with a plane patch which is the image of points of the region under the piecewise-linear function in question.[2]

Problems

There are a number of problems in computational geometry which involve polyhedral terrains.

Notes and References

  1. Richard . Cole. Micha . Sharir . Micha Sharir. Visibility problems for polyhedral terrains. Journal of Symbolic Computation. 7. 1. 11–30. 1989. 10.1016/S0747-7171(89)80003-3 . free.
  2. Book: Handbook of Computational Geometry. Jörg-Rüdiger . Sack . Jörg-Rüdiger Sack. Jorge . Urrutia. 2000. 10.1016/B978-0-444-82537-7.X5000-1. 978-0-444-82537-7 . p. 352