Metal Masters Explained

Metal Masters
Developer:Bit Managers (Game Boy)
Incal (Amiga)
Publisher:Electro Brain (Game Boy)
Infogrames (Amiga)
Released:Amiga Atari ST MS-DOS Game Boy
Genre:Fighting
Modes:Single-player
Composer:Alberto Jose González

Metal Masters is a 2D fighting video game first released in 1991 for the Atari ST, IBM PC, and Amiga. It was ported to the Nintendo Game Boy in 1993.

Plot

The story starts with a villain called the Baron, the Baron is looking for the parts needed to construct the ultimate robot. The player's job is to destroy the robots, thus destroying the parts needed by the Baron.

Gameplay

The player controls a robot, the starting robot is a very basic model, to which the player can add "improvements" with credits earned during gameplay. There are four areas that each robot is graded on, body, left arm, right arm, and legs. There are several different combinations of various parts that can be added to the player's robot for optimum fighting status. During a fight, each area mentioned above is represented by its own health meter. The objective of the player is to deplete the health meters of each area.

Reception

The One reviewed the home computer versions of Metal Masters in 1991, praising the graphics as "impressively animated and colourful", and expresses that Metal Masters is an "unusual" beat 'em up in that it's more enjoyable in two-player mode, furthermore calling it a game "for which a good deal of practice pays off." The One however criticises the 'clanking' sound effects of robots walking as 'grating' and expresses that the game feels too slow, concluding by stating that "Ultimately however, the slight slowness of robot maneuverability make what could have been a great battle merely a decent one."[1]

Notes and References

  1. Heavy Metal. February 1991. The One. emap Images. Houghton. Gordon. Hamza. Kati. 29. 23.