Memory card explained

A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices, such as digital cameras as well as in many early games consoles such as the Nintendo Wii. They allow adding memory to such devices using a card in a socket instead of protruding USB flash drives.[1]

Common types of flash memory card include SD cards (including microSD), Sony's Memory Stick and CompactFlash., SD cards are the most common type of memory cards.

History

The basis for memory card technology is flash memory.[2] It was invented by Fujio Masuoka at Toshiba in 1980[3] and commercialized by Toshiba in 1987.[4] [5]

The development of memory cards was driven in the 1980s by the need for an alternative to floppy disk drives that had lower power consumption, had less weight and occupied less volume in laptops. Some were also marketed as a lower cost alternative to ROM cartridges.[6] Several competing and incompatible memory card formats were developed by several vendors,[7] such as for example the Bee Card, Astron SoftCards,[8] Sega Cards, NEC UltraLite memory cards,[9] [10] and the Mitsubishi Melcard which came in variants using 60 and 50 connector pins. The Sega Card was developed as a cheaper alternative to game cartridges.[11] Some memory cards were used for memory expansion in laptops.[12] [13] [14]

JEIDA, the Japan Electronic Industry Development Association, began to work on a standard for memory cards in 1985, and developed the JEIDA memory card in 1986.[15] The Personal Computer Memory Card International Association (PCMCIA) was an industry association created in 1989 to promote a standard for memory cards in PCs, and worked closely with JEIDA, adopting their 68 pin connector design. The specification for PCMCIA type I cards, later renamed PC Cards, was first released in 1990, and unified the JEIDA memory card standard with the PC Card standard.[16] This format later included support for other devices besides memory cards. PC Card was among the first commercial memory card formats to come out, but is mainly used in industrial applications and to connect I/O devices such as modems.

Some early memory cards used SRAM as a storage medium, which required a lithium battery to keep the contents in the SRAM. These cards were faster than their flash counterparts. Some of the first PCMCIA cards had capacities of 1 to 5 MB and cost US$100 per MB.[17] Other early cards such as the Bee Card contained non-modifiable ROM, Write once read many EPROM or rewriteable EEPROM memory.[18] In 1992, SanDisk introduced FlashDisk, a PCMCIA card and one of the first memory cards that did not require battery power to retain its contents, as it used flash memory.[19]

In 1994, memory card formats smaller than the PC Card arrived. The first one was CompactFlash and later SmartMedia and Miniature Card. The desire for smaller cards for cell-phones, PDAs, and compact digital cameras drove a trend that left the previous generation of "compact" cards looking big. In 2000 the SD card was announced. SD was envisioned as a single memory card format for several kinds of electronic devices, that could also function as an expansion slot for adding new capabilities for a device.[20] In 2001, SmartMedia alone captured 50% of the digital camera market and CF had captured the professional digital camera market.

However, by 2005, SD and similar MMC cards had nearly taken over SmartMedia's spot, though not to the same level and with stiff competition coming from Memory Stick variants, as well as CompactFlash. In industrial and embedded fields, even the venerable PC card (PCMCIA) memory cards still manage to maintain a niche, while in mobile phones and PDAs, the memory card has become smaller.

Initially memory cards were expensive, costing US$3 per megabyte of capacity in 2001;[21] this led to the development of miniaturized rotating disk memory devices such as the Microdrive, PocketZip and Dataplay. The Microdrive had higher capacities than memory cards at the time. All three concepts became obsolete once flash memory prices became lower and their capacities became higher by 2006.

New products of Sony (previously only using Memory Stick) and Olympus (previously only using XD-Card) have been offered with an additional SD-Card slot beginning in 2010.[22] Effectively the format war has turned in SD-Card's favor.[23] [24] [25]

Data table of selected memory card formats

Name AbbreviationForm factor (mm)DRM
PC CardPCMCIA85.6 × 54 × 3.3
CompactFlash ICF-I43 × 36 × 3.3
CompactFlash IICF-II43 × 36 × 5.5
CFexpress Type ACFA20 × 28 × 2.8
CFexpress Type BCFX38.5 × 29.8 × 3.8
CFexpress Type C54 × 74 × 4.8
SmartMediaSM/ SMC45 × 37 × 0.76 
Memory StickMS50.0 × 21.5 × 2.8
Memory Stick DuoMSD31.0 × 20.0 × 1.6
Memory Stick Pro DuoMSPD31.0 × 20.0 × 1.6
Memory Stick Pro-HG DuoMSPDX31.0 × 20.0 × 1.6
Memory Stick Micro M2M215.0 × 12.5 × 1.2
Miniature Card37 × 45 × 3.5
Multimedia CardMMC32 × 24 × 1.5
Reduced Size Multimedia CardRS-MMC16 × 24 × 1.5
MMCmicro CardMMCmicro12 × 14 × 1.1
Nintendo SwitchNS 31 × 21 × 3
P2 cardP2 85.6 × 54 × 3.3
PS VitaPSV
SD cardSD32 × 24 × 2.1
SxSSxS75 × 34 × 5
Universal Flash StorageUFS
microSD cardmicroSD15 × 11 × 0.7
xD-Picture CardxD20 × 25 × 1.7
Intelligent StickiStick24 × 18 × 2.8
Serial Flash ModuleSFM45 × 15
μ cardμcard32 × 24 × 1
NT CardNT NT+44 × 24 × 2.5
XQD cardXQD38.5 × 29.8 × 3.8
Nano Memory cardNM Card12.3 × 8.8 × 0.7

Overview of all memory card types

See main article: Comparison of memory cards.

Comparison

StandardSDUFS CardCFastXQDCFexpress
Version3.04.06.07.0[27] 8.01.02.01.02.01.02.01.02.04.0
Launched2010 Q22011 Q12017 Q12018 Q22020 Q12016 Q2?2008 Q32012 Q32011 Q42014 Q12017 Q22019 Q12023 Q3
BusUHS-IUHS-IIUHS-IIIPCIe 3.0 x1PCIe 4.0 x2UFS 2.0UFS 3.0SATA-300SATA-600PCIe 2.0 x1PCIe 2.0 x2PCIe 3.0 x2PCIe 3.0 x1/x2/x4PCIe 4.0 x1/x2/x4
Speed(full-duplex)104 MB/s156 MB/s624 MB/s985 MB/s3938 MB/s600 MB/s1200 MB/s300 MB/s600 MB/s500 MB/s1000 MB/s1970 MB/sup to 4 GB/sup to 8 GB/s

Video game consoles

Many older video game consoles used memory cards to hold saved game data. Cartridge-based systems primarily used battery-backed volatile RAM within each individual cartridge to hold saves for that game. Cartridges without this RAM may have used a password system, or would not save progress at all. The Neo Geo AES, released in 1990 by SNK, was the first video game console able to use a memory card. AES memory cards were also compatible with Neo Geo MVS arcade cabinets, allowing players to migrate saves between home and arcade systems and vice versa.[28] [29] Memory cards became commonplace when home consoles moved to read-only optical discs for storing the game program, beginning with systems such as the TurboGrafx-CD and Sega-CD.

Until the sixth generation of video game consoles, memory cards were based on proprietary formats; Later systems used established industry formats for memory cards, such as FAT32.

Home consoles commonly use hard disk drive storage for saved games and allow the use of USB flash drives or other card formats via a memory card reader to transport game saves and other game information. Though some consoles have implemented cloud storage saving, most portable gaming systems still rely on custom memory cartridges to store program data, due to their low power consumption, smaller physical size and reduced mechanical complexity.

See also

Notes and References

  1. Book: Sahoo, Reeta Sahoo, Gagan . Infomatic Practices . New Saraswati House India Pvt Ltd . 978-93-5199-433-6 . en.
  2. Book: Micheloni . Rino . Crippa . Luca . Marelli . Alessia . Inside NAND Flash Memories . 2010 . Springer Science & Business Media . 9789048194315 . 2 . en.
  3. Web site: Fulford . Benjamin . Unsung Hero . Forbes . 24 June 2002 . 18 March 2008 . live . https://web.archive.org/web/20080303205125/http://www.forbes.com/global/2002/0624/030.html . 3 March 2008 . dmy-all .
  4. Web site: 1987: Toshiba Launches NAND Flash . . April 11, 2012 . 20 June 2019.
  5. Web site: 1971: Reusable Semiconductor ROM Introduced . . 19 June 2019.
  6. Web site: What MSX? (GB). 1985. Internet Archive.
  7. Web site: InfoWorld. InfoWorld Media Group. Inc. February 5, 1990. InfoWorld Media Group, Inc.. Google Books.
  8. Web site: MSX Computing (GB) : Haymarket Publishing : Free Download, Borrow, And Streaming : Internet Archive. 1984 .
  9. Web site: Machrone . Bill . November 15, 1988 . NEC's 4.4-Pound UltraLite Sets a New Standard for Portable Machines . PC Mag . Ziff Davis, Inc. . 33, 35.
  10. Web site: InfoWorld. InfoWorld Media Group. Inc. October 30, 1989. InfoWorld Media Group, Inc.. Google Books.
  11. Book: Service Games: The Rise and Fall of SEGA: Enhanced Edition. Sam. Pettus. David. Munoz. Kevin. Williams. Ivan. Barroso. December 20, 2013. Smashwords Edition. 978-1-311-08082-0 . Google Books.
  12. http://www.bitsavers.org/pdf/mitsubishi/Mitsubishi_VLSI_MOS_Memory_RAM_ROM_and_Memory_Cards_Jan91.pdf
  13. Web site: PC Mag. Ziff Davis. Inc. January 26, 1993. Ziff Davis, Inc.. Google Books.
  14. Book: PCMCIA System Architecture: 16-Bit PC Cards. Don. Anderson. MindShare. Inc. January 25, 1995. Addison-Wesley Professional. 978-0-201-40991-8 . Google Books.
  15. https://www.cqpub.co.jp/hanbai/books/49/49971/49971_1syo.pdf
  16. Web site: PC Mag. Ziff Davis. Inc. December 21, 1993. Ziff Davis, Inc.. Google Books.
  17. Web site: PC Mag. Ziff Davis. Inc. December 21, 1993. Ziff Davis, Inc.. Google Books.
  18. Web site: What MSX? (GB) . 1984 .
  19. Web site: 25 Years of CompactFlash: A Look Back at the Pioneering Format. PCMAG.
  20. Web site: Popular Science. Bonnier. Corporation. May 27, 2000. Bonnier Corporation. Google Books.
  21. Web site: PCWorld.com – DataPlay Shows Breakthrough in Storage Media. https://web.archive.org/web/20010608150545/https://www.pcworld.com/news/article/0,aid,37844,00.asp. dead. June 8, 2001. June 8, 2001.
  22. Web site: Grunin . Lori . Sony Does SD; Panasonic Intros First SDXC Cards | 2010 CES — CNET Blogs . Ces.cnet.com . 2010-01-06 . 2013-01-07 . https://web.archive.org/web/20100324061005/http://ces.cnet.com/8301-31045_1-10426683-269.html . 2010-03-24 . dead .
  23. https://archive.today/20121209113820/http://www.chip.de/news/Format-Krieg-entschieden-SD-Card-setzt-sich-durch_40751686.html "Format-Krieg entschieden: SD-Card setzt sich durch"
  24. https://web.archive.org/web/20140116213125/http://www.nbcnews.com/id/34850031/ "Camera trends come into focus for 2010"
  25. http://www.marketnews.ca/LatestNewsHeadlines/FEATURE:PlayingYourCardsRightatRetail.html "FEATURE: Playing Your Cards Right at Retail"
  26. Web site: SanDisk and Sony Announce SxS Memory Card: Digital Photography Review . Dpreview.com . 2013-01-07.
  27. Web site: SD + PCIe/NVMe Card New Innovations in SD Cards Lead the Way to Mobile Everything. Pinto. Yosi. Flash Memory Summit.
  28. Web site: The Official NEO-GEO Memory Card FAQ by Billy Pitt. NeoGeoProtos.com. 2017-02-10.
  29. This Fall Everything Turns To Gold With Neo-Geo: The Player's Gold Card Keeps Them Coming Back For More . RePlay . November 1990 . 16 . 2 . 26–7 .