Mecha Explained

In science fiction, or mechs are giant robots or machines typically depicted as piloted and as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or, but the meaning in Japanese is more inclusive, and or 'giant robot' is the narrower term.

Fictional mecha vary greatly in size and shape, but are distinguished from vehicles by their humanoid or biomorphic appearance, although they are bigger, often much bigger, than human beings. Different subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples found in Japanese anime and manga.

Real-world piloted humanoid or non-humanoid robotic platforms, existing or planned, may also be called "mecha". In Japanese, "mecha" may refer to mobile machinery or vehicles (including aircraft) in general, piloted or otherwise.

Characteristics

'Mecha' is an abbreviation, first used in Japanese, of 'mechanical'. In Japanese, mecha encompasses all mechanical objects, including cars, guns, computers, and other devices, and 'robot' or 'giant robot' is used to distinguish limbed vehicles from other mechanical devices. Outside of this usage, it has become associated with large humanoid machines with limbs or other biological characteristics. Mecha differ from robots in that they are piloted from a cockpit, typically located in the chest or head of the mech.[1]

While the distinction is often hazy, mecha typically does not refer to form-fitting powered armor such as Iron Man's suit. They are usually much larger than the wearer, like Iron Man's enemy the Iron Monger, or the mobile suits depicted in the Gundam franchise.

In most cases, mecha are depicted as fighting machines, whose appeal comes from the combination of potent weaponry with a more stylish combat technique than a mere vehicle. Often, they are the primary means of combat, with conflicts sometimes being decided through gladiatorial matches. Other works represent mecha as one component of an integrated military force, supported by and fighting alongside tanks, fighter aircraft, and infantry, functioning as a mechanical cavalry. The applications often highlight the theoretical usefulness of such a device, combining a tank's resilience and firepower with infantry's ability to cross unstable terrain and a high degree of customization. In some continuities, special scenarios are constructed to make mecha more viable than current-day status. For example, in Gundam the fictional Minovsky particle inhibits the use of radar, making long-range ballistic strikes impractical, thus favouring relatively close-range warfare of Mobile Suits.[2]

However, some stories, such as the manga/anime franchise Patlabor and the American wargame BattleTech universe, also encompass mecha used for civilian purposes, such as heavy construction work, police functions, or firefighting. Mecha also have roles as transporters, recreation, advanced hazmat suits, and other research and development applications.

Mecha have been used in fantasy settings, for example in the anime series Aura Battler Dunbine, The Vision of Escaflowne, Panzer World Galient, and Maze. In those cases, the mecha designs are usually based on some alternative or "lost" science-fiction technology from ancient times. In case of anime series Zoids, the machines resemble dinosaurs and animals, and have been shown to evolve from native metallic organisms.[3] [4]

A chicken walker is a fictional type of bipedal robot or mecha, distinguished by its rear-facing knee joint. This type of articulation resembles a bird's legs, hence the name.[5] However, birds actually have forward-facing knees; they are digitigrade, and what most call the "knee" is actually the ankle.[6]

Early history

The 1868 Edward S. Ellis novel The Steam Man of the Prairies featured a steam-powered, back-piloted, mechanical man.The 1880 Jules Verne novel The Steam House (La Maison à Vapeur) featured a steam-powered, piloted, mechanical elephant. One of the first appearances of such machines in modern literature was the tripod (or "fighting-machine", as they are known in the novel) of H. G. Wells' famous The War of the Worlds (1897). The novel does not contain a fully detailed description of the tripods' mode of locomotion, but it is hinted at: "Can you imagine a milking stool tilted and bowled violently along the ground? That was the impression those instant flashes gave. But instead of a milking stool, imagine it a great body of machinery on a tripod stand."

Ōgon Bat, a kamishibai that debuted in 1931 (later adapted into an anime in 1967), featured the first piloted humanoid giant robot,,[7] but as an enemy rather than a protagonist. In 1934, Gajo Sakamoto launched on a metal creature that becomes a battle machine.[8]

The first humanoid giant robot piloted by the protagonist appeared in the manga in 1948.[9] The manga and anime Tetsujin 28-Go, introduced in 1956, featured a robot, Tetsujin, that was controlled externally by an operator by remote control. The manga and anime Astro Boy, introduced in 1952, with its humanoid robot protagonist, was a key influence on the development of the giant robot genre in Japan. The first anime featuring a giant mecha being piloted by the protagonist from within a cockpit was the Super Robot show Mazinger Z, written by Go Nagai and introduced in 1972.[10] Mazinger Z introduced the notion of mecha as pilotable war machines, rather than remote-controlled robots. Ken Ishikawa and Go Nagai, later, introduced the concept of 'combination', where several units slot together to form a super robot, with Getter Robo (1974 debut).[11]

An early use of mech-like machines outside Japan is found in "The Invisible Empire", a Federal Men's story arc by Jerry Siegel and Joe Shuster (serialized 1936 in New Comics #8–10).[12] Other examples include the Mexican comic Invictus by Leonel Guillermo Prieto and Victaleno León; the Brazilian comic Audaz, o demolidor, by Álvaro "Aruom" Moura and Messias de Mello (1938–1949), inspired by Invictus, created for the supplement A Gazetinha from the newspaper A Gazeta;[13] Kimball Kinnison's battle suit in E. E. "Doc" Smith's Lensman novel Galactic Patrol (1950);[14] the French animated film The King and the Mockingbird (first released 1952),[15] and Robert Heinlein's waldo in his 1942 short story, "Waldo" and the Mobile Infantry battle suits in Heinlein's Starship Troopers (1958).

A transforming mech can transform between a standard vehicle (such as a fighter plane or transport truck) and a fighting mecha robot. This concept of transforming mecha was pioneered by Japanese mecha designer Shōji Kawamori in the early 1980s, when he created the Diaclone toy line in 1980 and then the Macross anime franchise in 1982. In North America, the Macross franchise was adapted into the Robotech franchise in 1985, and then the Diaclone toy line was adapted into the Transformers franchise in 1986. Some of Kawamori's most iconic transforming mecha designs include the VF-1 Valkyrie from the Macross and Robotech franchises, and Optimus Prime (called Convoy in Japan) from the Transformers and Diaclone franchises.[16] [17]

In various media

Anime and manga

See main article: Mecha anime and manga.

In Japan, "robot anime" (known as "mecha anime" outside Japan) is one of the oldest genres in anime.[18] Robot anime is often tied in with toy manufacturers. Large franchises such as Gundam, Macross, Transformers, and Zoids have hundreds of different model kits.

The size of mecha can vary according to the story and concepts involved. Some of them may not be considerably taller than a tank (Armored Trooper Votoms,Yatterman, Megazone 23, Code Geass), some may be a few stories tall (Gundam, Escaflowne, Bismark, Gurren Lagann), others can be titan sized as tall as a skyscraper (Space Runaway Ideon, Genesis of Aquarion, Science Ninja Team Gatchaman, Neon Genesis Evangelion), some are big enough to contain an entire city (Macross), some the size of a planet (Diebuster), galaxies (Getter Robo, Tengen Toppa Gurren Lagann), or even as large as universes (Tengen Toppa Gurren Lagann: Lagann-hen, Demonbane, Transformers: Alternity).

The first titan robots seen were in the 1948 manga [9] and Mitsuteru Yokoyama's 1956 manga Tetsujin 28-go. However, it was not until the advent of Go Nagai's Mazinger Z that the genre was established. Mazinger Z innovated by adding the inclusion of futuristic weapons, and the concept of being able to pilot from a cockpit (rather than via remote control, in the case of Tetsujin). According to Go Nagai:

Mazinger Z featured giant robots that were "piloted by means of a small flying car and command center that docked inside the head." It was also a pioneer in die-cast metal toys such as the Chogokin series in Japan and the Shogun Warriors in the U.S., that were (and still are) very popular with children and collectors.

Robot/mecha anime and manga differ vastly in storytelling and animation quality from title to title, and content ranges from children's shows to ones intended for an older teen or adult audience.

Some of the first mecha featured in manga and anime were super robots. The super robot genre features superhero-like giant robots that are often one-of-a-kind and the product of an ancient civilization, aliens or a mad genius. These robots are usually piloted by Japanese teenagers via voice command or neural uplink, and are often powered by mystical or exotic energy sources.[19]

The later real robot genre features robots that do not have mythical superpowers, but rather use largely conventional, albeit futuristic weapons and power sources, and are often mass-produced on a large scale for use in wars. The real robot genre also tends to feature more complex characters with moral conflicts and personal problems.[20] The genre is therefore aimed primarily at young adults instead of children.[21] Mobile Suit Gundam (1979) is largely considered the first series to introduce the real robot concept and, along with The Super Dimension Fortress Macross (1982), would form the basis of what people would later call real robot anime.[22]

Some robot mecha are capable of transformation (Macross and Zeta Gundam) or combining to form even bigger ones (Beast King GoLion and Tengen Toppa Gurren Lagann), the latter called 'combination'. Go Nagai and Ken Ishikawa are often credited with inventing this in 1974 with Getter Robo.

Not all mecha need to be completely mechanical. Some have biological components with which to interface with their pilots, and some are partially biological themselves, such as in Neon Genesis Evangelion, Eureka Seven, and Zoids.

Mecha based on anime have seen extreme cultural reception across the world. The personification of this popularity can be seen as 1:1-sized Mazinger Z, Tetsujin, and Gundam statues built across the world.

Film

Video games

Mecha are often featured in computer and console video games. Because of their size and fictional power, mecha are quite popular subjects for games, both tabletop and electronic. They have been featured in video games since the 1980s, particularly in vehicular combat and shooter games, including Sesame Japan's side-scrolling shooter game Vastar in 1983, various Gundam games such as in 1984 and Z-Gundam: Hot Scramble in 1986,[23] the run and gun shooters Hover Attack in 1984 and Thexder in 1985, and Arsys Software's 3D role-playing shooters WiBArm in 1986 and Star Cruiser in 1988. Historically mecha-based games have been more popular in Japan than in other countries.[24]

Toys

Tabletop games

Literature

Real mecha

There are a few real prototypes of mecha-like vehicles. Currently almost all of these are highly specialized or just for concept purpose, and as such may not see mass production. Most of these experimental projects were made and first presented in East Asia.

In the Western world, there are few examples of mecha, however, several machines have been constructed by both companies and private figures.

See also

External links

Notes and References

  1. Web site: Mech (Object) - Giant Bomb . live . https://web.archive.org/web/20181003221046/https://www.giantbomb.com/mech/3055-21/ . 2018-10-03 . 2018-10-03 . Giant Bomb . en.
  2. Book: Simmons, Mark . Animerica Gundam official guide . 2002 . Viz Communications . Benjamin Wright, Animerica . 1-56931-739-9 . San Francisco, CA . 49661605.
  3. Web site: Zoids (TV) - Anime News Network . 2023-03-19 . www.animenewsnetwork.com.
  4. Book: Ueyama, Michiro . ZOIDS : chaotic century . 2002 . Viz Comics . 1-56931-750-X . San Francisco, CA . 50021886.
  5. Book: Slavicsek, Bill . A Guide to the Star Wars Universe: Third Edition . Del Rey and Lucas Books . 2000 . 0-345-42066-7 . 14 . registration.
  6. Book: Kochan, Jack . Feet & Legs . Stackpole Books . 1994 . 0-8117-2515-4.
  7. means Giant, is the Japanese title of The Master Mystery(1919), and the Japanese name of the Powered exoskeleton appearing in the film.Web site: 人間タンク : 奇蹟の人 . live . https://web.archive.org/web/20180629155048/http://dl.ndl.go.jp/info:ndljp/pid/907163?itemId=info%3Andljp%2Fpid%2F907163&__lang=en . 2018-06-29 . 2018-06-29 . NDL Digital Collections. It was a general Japanese phrase meaning "humanoid tank" too.Book: 日本ロボット戦争記 1939~1945 . 9784757160149 . 2018-07-02 . https://web.archive.org/web/20180702035703/https://books.google.co.jp/books?id=AKjJwuvi7mYC&pg=PA62 . 2018-07-02 . live . 井上晴樹 . August 2007 . NTT出版 .
  8. Web site: 18 July 2011 . Preview: Tank Tankuro . 2020-12-01 . . en-US.
  9. Web site: 原子力人造人間 . live . https://web.archive.org/web/20180325105734/http://dl.ndl.go.jp/info:ndljp/pid/1637344?itemId=info%3Andljp%2Fpid%2F1637344&__lang=en . 2018-03-25 . 2018-03-23 . NDL Digital Collections.
  10. Gilson . Mark . 1998 . A Brief History of Japanese Robophilia . Leonardo . 31 . 5 . 367–369 . 10.2307/1576597 . 1576597 . 191411400.
  11. Book: Clements, Jonathan . Anime: A History . 2017 . . 978-1-84457-884-9 . 150–1.
  12. Book: Carper, Steve . Robots in American Popular Culture . 2019-06-27 . McFarland . 978-1-4766-3505-7 . 11–112 . en.
  13. Book: de Rosa, Franco . Grande Almanaque dos Super-Heróis Brasileiros . Chiaroscuro Studios . 2019 . Prado . Joe . Brazil . 16, 127 . pt . Freitas da Costa . Ivan . 2022-07-16 . 2022-05-16 . https://web.archive.org/web/20220516105906/https://chiaroscuro-studios.com/wp-content/uploads/2022/03/Grande-Almanaque-dos-Super-herois-Brasileiros-Chiaroscuro-Studios-Yearbook-2019.pdf . dead .
  14. Web site: Sofge . Erik . 2010-04-08 . A History of Iron Men: Top 5 Iconic Exoskeletons . 2020-12-01 . . en-US.
  15. Web site: Le Roi et l'Oiseau de Paul Grimault (1980) – commentary ].
  16. News: Barder . Ollie . December 10, 2015 . Shoji Kawamori, The Creator Hollywood Copies But Never Credits . . 16 April 2020.
  17. News: Knott . Kylie . 27 February 2019 . He created Macross and designed Transformers toys: Japanese anime legend Shoji Kawamori . . 16 April 2020.
  18. Web site: Gn-mazingerz01.JPG (1445x2156 pixels) . dead . https://archive.today/20040529091606/http://www.dra-mata.com/manga/nagai/gn-mazingerz01.jpg . 2004-05-29 . 2004-05-29.
  19. Book: Hornyak, Timothy N. . Loving the Machine: the Art and Science of Japanese Robots . Kodansha International . 2006 . 4770030126 . 1st . Tokyo . 57–70 . Chapter 4 . 63472559 . https://archive.org/details/lovingmachineart0000horn/page/57.
  20. Book: Tomino, Yoshiyuki . Mobile Suit Gundam: Awakening, Escalation, Confrontation . Stone Bridge Press . Schodt, Frederik L., 1950– . 2012 . 978-1611720051 . 2nd . Berkeley, CA . 8 . 772711844.
  21. Book: Denison, Rayna . Anime: a Critical Introduction . 2015 . 978-1472576767 . London . Chapter 5 . 879600213.
  22. 10 commandments of Real robot, Gundam Sentinel introduction, Gundam workshop, Format ACG
  23. Web site: Savorelli . Carlos . October 6, 2017 . Kidō Senshi Z-Gundam: Hot Scramble . live . https://web.archive.org/web/20171116015726/http://hg101.kontek.net/zgundam/zgundam.htm . November 16, 2017 . November 15, 2017 . Hardcore Gaming 101 . mdy-all.
  24. May 1996 . Iron Rain . . . 17 . 86.
  25. Web site: Sabbagh . Michel . December 17, 2015 . Effort Upon Effort: Japanese Influences in Western First-Person Shooters . dead . https://web.archive.org/web/20160101080544/http://users.wpi.edu/~mksabbagh/docs/Sabbagh_IQP_MBJ_1603.pdf . January 1, 2016 . December 29, 2015 . Worcester Polytechnic Institute . mdy-all.
  26. News: Arts . Electronic . 2017-03-22 . Titanfall 2 . en . ea.com . live . 2017-07-20 . https://web.archive.org/web/20170723040031/https://www.ea.com/games/titanfall/titanfall-2 . 2017-07-23.
  27. Web site: Lee . Sam . 2017-09-15 . Heroes of the Storm: Introducing Assault on Volskaya Foundry Battleground . 2019-09-26 . Medium . en.
  28. Web site: Lee . Sam . 2018-01-16 . Heroes of the Storm: New MechaStorm Skins and Animation . 2019-09-26 . Medium . en.
  29. Web site: Chen . Amy . 2019-06-19 . Heroes of the Storm: MechaStorm II now live with exciting new quest chain . 2019-09-26 . Daily Esports . en-US.
  30. Web site: D.Va - Heroes- Overwatch . live . https://web.archive.org/web/20160523021153/https://playoverwatch.com/en-us/heroes/dva/ . May 23, 2016 . April 1, 2019 . mdy-all.
  31. Web site: Marshall . Cass . 2018-06-28 . Overwatch's next hero is a chubby hamster and I love it . 2019-10-22 . Polygon . en.
  32. Web site: Liptak . Andrew . 2018-02-01 . Mecha Samurai Empire imagines that America lost WWII — also there are giant robots . 2020-12-07 . The Verge . en.
  33. Web site: Iron Giant: Up close with Kuratas, the $1.4 million, 4-ton mech robot .
  34. Web site: Hornyak . Tim . Pilots wanted for giant mech robot Kuratas .
  35. Web site: Moon . Mariella . January 1, 2017 . Watch Korea's mech take its first steps with a pilot on board ]. November 26, 2020.
  36. Web site: Sakakibara-Kikai website . live . https://web.archive.org/web/20171201042412/http://www.sakakibara-kikai.co.jp/ . December 1, 2017 . November 19, 2017 . Sakakibara-Kikai . Sakakibara Machinery Co. . ja . mdy-all.
  37. Web site: kiyomasa . April 7, 2006 . Land Walker – Japanese Robot suit . live . https://web.archive.org/web/20171204205101/https://www.youtube.com/watch?v=oVwbUljGs3g . December 4, 2017 . November 19, 2017 . . mdy-all.
  38. Web site: April 13, 2018 . Japanese engineer builds giant robot to realise 'Gundam' dream . live . https://web.archive.org/web/20180414082918/http://www.straitstimes.com/asia/east-asia/japanese-engineer-builds-giant-robot-to-realise-gundam-dream . April 14, 2018 . April 14, 2018 . . mdy-all.
  39. Web site: 2020-11-30 . Life-size moving Gundam statue unveiled to media in Yokohama . 2021-01-24 . The Japan Times . en-US.
  40. Web site: April 2, 2024 . The Yokohama Gundam Factory has closed after just three-plus years . July 1, 2024 . Gundam Factory Yokohama.
  41. Web site: Shimbun . The Yomiuri . 2024-06-27 . Bandai Namco to Display Life-Size Gundam at Expo Pavilion; Company's Pavilion to Showcase World of Popular Anime Series . 2024-07-02 . japannews.yomiuri.co.jp . en.
  42. Web site: Satoshi Sugiyama . Chris Gallagher . Japan startup develops 'Gundam'-like robot with $3 mln price tag . Reuters . 2023-10-02 . 2024-04-14.
  43. Web site: October 17, 2006 . Timberjack Walking Machine . live . https://web.archive.org/web/20171222033048/https://www.youtube.com/watch?v=CD2V8GFqk_Y . December 22, 2017 . November 15, 2017 . . mdy-all.
  44. Web site: Exo-Bionics | Human skill meets advanced technology . furrion-global.
  45. Web site: Prosthesis – The Anti-Robot .
  46. Web site: Largest tetrapod exoskeleton . Guinness World Records.