Melee weapon explained
A melee weapon, hand weapon, close combat weapon or fist-load weapon is any handheld weapon used in hand-to-hand combat, i.e. for use within the direct physical reach of the weapon itself, essentially functioning as an additional (and more effective) extension of the user's limbs. By contrast, a ranged weapon is any other weapon capable of engaging targets at a distance beyond immediate physical contact.[1]
Etymology
The term melee originates in the 1640s from the French word French: mêlée, which refers to disorganized hand-to-hand combat, a close-quarters battle, a brawl, or a confused fight; especially involving many combatants.[2] [3] [4]
The 1812 tabletop war game Kriegsspiel referred to the hand-combat stage of the game as a melee.[5] Later war games would follow this pattern.[6] [7] [8] From there, gamers would eventually begin to call the weapons used in that stage melee weapons.[9] [10]
Categories
Melee weapons can be broadly divided into three categories:
- , which cover swords, daggers, battle axes, and war scythes. These weapons are designed to cause sharp trauma such as laceration, dismemberment, and exsanguination injuries, and are most effective against minimally armoured opponents. These are used to cut, hack, slash, thrust or stab.
- Pointed weapons, which cover spears, pikes, lances, and military forks. They typically have a sharp point designed to inflict penetrating trauma, even against heavily armoured opponents. These weapons vary from short close-quarters weapons, to lengthier weapons with greater range. Certain variants may also hook at enemies to disrupt and disarm them, or pull them from atop horses.
- Blunt weapons, which cover clubs, maces, war hammers, staves, and flails. These weapons are designed to cause blunt trauma, even through armour that would protect against penetration by pointed or edged weapons.
Many weapons fit into multiple categories, or fit in between them; many polearms such as halberds, lucerne hammers, and French: [[guisarme]]s add edged and blunt methods of attack to a spear base, and various hooked weapons such as billhooks, French: [[fauchard]]s, falxes, and French: [[bec de corbin|becs de corbin]] evade simple classification; while flexible weapons such as whips don't fall into any of these categories.
List of melee weapons
See also
Notes and References
- Book: Arms and Armor, Discover the story of weapons and armor-from Stone Age axes to the battledress of samurai warriors. Michele Byam. New York. Dorling Kindersley. 2010-11-30.
- Web site: the definition of melee . Dictionary.com . 10 June 2017 . 2 March 2021 . https://web.archive.org/web/20210302095052/https://www.dictionary.com/browse/melee . live .
- Web site: Definition of MELEE . . 10 June 2017 . 2 March 2021 . https://web.archive.org/web/20210302095052/https://www.merriam-webster.com/dictionary/melee . live .
- [Oxford English Dictionary]
- Book: The American Kriegsspiel. W. R. Livermore. Riverside Press, Cambridge. 1882. 105. "The first point to be considered is the number of combatants on either side and the relative advantages under which they are fighting; the second the losses and duration of the melee". 2019-08-14. 2020-06-04. https://web.archive.org/web/20200604195240/http://lcweb2.loc.gov/service/gdc/scd0001/2013/20130610001am/20130610001am.pdf. live.
- Book: Little Wars. H.G. Wells. Frank Palmer Publishing. 1913. "We did at last contrive to do so ; we invented what we call the melee, and our revised rules in the event of a melee will be found set out upon a later page".
- Web site: Little Wars: How HG Wells created hobby war gaming. Trevor Timpson. August 3, 2013. October 6, 2017. BBC News. October 7, 2017. https://web.archive.org/web/20171007120027/http://www.bbc.com/news/magazine-22777029. live.
- Web site: HG Wells Practically Invented Modern Tabletop Wargaming. Luke Plunkett. September 18, 2012. October 6, 2017. Kotaku. October 7, 2017. https://web.archive.org/web/20171007115803/https://kotaku.com/5944058/hg-wells-practically-invented-modern-tabletop-wargaming. live.
- Web site: Interview with Gary Gygax . Gamebanshee. https://web.archive.org/web/20090203084227/http://www.gamebanshee.com/interviews/garygygax1.php . dead . 2009-02-03 .
- Book: The Evolution of Fantasy Role-Playing Games. Michael J. Tresca. November 10, 2010. McFarland. 9780786460090. October 27, 2020. March 27, 2023. https://web.archive.org/web/20230327030807/https://books.google.com/books?id=8H8bzqj6S4sC&q=melee&pg=PA60. live.