Isophote Explained

In geometry, an isophote is a curve on an illuminated surface that connects points of equal brightness. One supposes that the illumination is done by parallel light and the brightness is measured by the following scalar product:

b(P)=\vecn(P)\vecv=\cos\varphi

where is the unit normal vector of the surface at point and the unit vector of the light's direction. If, i.e. the light is perpendicular to the surface normal, then point is a point of the surface silhouette observed in direction Brightness 1 means that the light vector is perpendicular to the surface. A plane has no isophotes, because every point has the same brightness.

In astronomy, an isophote is a curve on a photo connecting points of equal brightness.[1]

Application and example

In computer-aided design, isophotes are used for checking optically the smoothness of surface connections. For a surface (implicit or parametric), which is differentiable enough, the normal vector depends on the first derivatives. Hence, the differentiability of the isophotes and their geometric continuity is 1 less than that of the surface. If at a surface point only the tangent planes are continuous (i.e. G1-continuous), the isophotes have there a kink (i.e. is only G0-continuous).

In the following example (s. diagram), two intersecting Bezier surfaces are blended by a third surface patch. For the left picture, the blending surface has only G1-contact to the Bezier surfaces and for the right picture the surfaces have G2-contact. This difference can not be recognized from the picture. But the geometric continuity of the isophotes show: on the left side, they have kinks (i.e. G0-continuity), and on the right side, they are smooth (i.e. G1-continuity).

Determining points of an isophote

On an implicit surface

For an implicit surface with equation

f(x,y,z)=0,

the isophote condition is \frac
= c \ .That means: points of an isophote with given parameter are solutions of the nonlinear system \begin f(x,y,z) &= 0, \\[4pt] \nabla f (x,y,z)\cdot \vec v -c\;|\nabla f(x,y,z)| &= 0,\endwhich can be considered as the intersection curve of two implicit surfaces. Using the tracing algorithm of Bajaj et al. (see references) one can calculate a polygon of points.

On a parametric surface

\vecx=\vecS(s,t)

the isophote condition is

\frac

=c\ .

which is equivalent to \ (\vec S_s\times\vec S_t)\cdot\vec v- c\;|\vec S_s\times\vec S_t|=0 \ .This equation describes an implicit curve in the s-t-plane, which can be traced by a suitable algorithm (see implicit curve) and transformed by

\vecS(s,t)

into surface points.

See also

References

  1. J. Binney, M. Merrifield: Galactic Astronomy, Princeton University Press, 1998,, p. 178.

External links