Mixed reality game explained

A mixed reality game (or hybrid reality game) blends elements of both the real and virtual worlds, allowing players to interact with both reality and virtual reality simultaneously. According to Souza de Silva and Sutko, the defining characteristic of such games is their "lack of primary play space; these games are played simultaneously in physical, digital or represented spaces (such as a game board)".[1]

Based on the virtuality continuum defined by Paul Milgram and Fumio Kishino, virtual reality (VR) games differ from mixed reality (MR) games, as VR games occur entirely in virtual environments without interaction with physical spaces. MR games span entertainment and healthcare applications, with notable examples including Pokémon GO and Harry Potter: Wizards Unite. Souza de Silva and Sutko state that pervasive games are a subset of hybrid reality games.

Virtual Reality vs. Augmented Reality vs. Mixed Reality

VR, AR, and MR are all very similar so it can be hard to tell the difference between them. The easiest way to distinguish between them is how the player interacts with their real life environment while playing the game.

VR games have the player completely immersed in a 360 degree virtual reality with no connection to the outside world. AR games blend reality and allow players to remain grounded in reality with virtual elements such as audio, text, or video graphics superimposed onto their physical environment. However AR overalls cannot interact with their environment. Finally, MR overlays the real world with digital elements in a way that allows them to coexist and interact with each other in real time.[2]

Applications in Healthcare

According to a business survey report conducted by the AR/VR/MR industry in 2020, experts predict that mixed reality technologies could influence healthcare by enabling interactive training and remote diagnostics; however, these benefits are still subject to further empirical validation.[3]

Examples of Mixed Reality Games (A-Z)

External links

Notes and References

  1. Book: Adriana . de Souza e Silva . Daniel M. . Sutko . Digital Cityscapes: merging digital and urban playspaces . Peter Lang Publishing, Inc . New York . 2009.
  2. Web site: lolambean . 2023-01-25 . What is mixed reality? - Mixed Reality . 2024-10-18 . learn.microsoft.com . en-us.
  3. Fu . Yu . Hu . Yan . Sundstedt . Veronica . 2022-03-03 . A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare . ACM Trans. Comput. Healthcare . 3 . 2 . 22:1–22:27 . 10.1145/3472303.
  4. Kerdvibulvech . Chutisant . 2022-02-17 . Yan . Zheng . Geo-Based Mixed Reality Gaming Market Analysis . Human Behavior and Emerging Technologies . en . 2022 . 1–9 . 10.1155/2022/1139475 . free . 2578-1863.
  5. Web site: Mario Kart Live: Home Circuit – How to play . 2024-10-18 . mklive.nintendo.com . en.
  6. Millard . David . Packer . Heather . Jordan . James . Hewitt . Sarah . Malinov . Yoan . Rogers . Neil . 2024-08-30 . The Ethics of Mixed Reality Games . ACM Games . 2 . 3 . 28:1–28:26 . 10.1145/3675806.
  7. Kerdvibulvech . Chutisant . 2022-02-17 . Yan . Zheng . Geo-Based Mixed Reality Gaming Market Analysis . Human Behavior and Emerging Technologies . en . 2022 . 1–9 . 10.1155/2022/1139475 . 2578-1863 . free.
  8. Web site: Ingress: A Worldwide Territory Control AR Game. . 2024-10-18 . Ingress . en.
  9. Web site: Pokémon GO . 2024-10-18 . Pokémon GO . en.
  10. Millard . David . Packer . Heather . Jordan . James . Hewitt . Sarah . Malinov . Yoan . Rogers . Neil . 2024-08-30 . The Ethics of Mixed Reality Games . ACM Games . 2 . 3 . 28:1–28:26 . 10.1145/3675806.
  11. Web site: ZRX - Transform your workout into an adventure! . 2024-10-18 . zrx.app.