Global Effect Explained

Publisher:Millennium Interactive Ltd.
Developer:Millennium Interactive Ltd.
Platforms:Acorn 32-bit, Amiga, Amiga CD32, Atari ST, DOS
Genre:Strategy
Released:1992

Global Effect is a 1992 video game published by EA/Millennium Interactive.

Gameplay

Global Effect is a game in which world construction and maintenance is simulated, and multiple scenarios are included for creating worlds, saving worlds, and ruling worlds. Services available to the player include waste disposal, fuel sources, power stations, and supplies of food and water. The player must keep the world environmentally clean while opposing an adversary trying to destroy it. The player must build a thriving civilization by developing the natural resources of the world. The game also allows the player to wage a thermonuclear war against neighboring civilizations. The world is generated by the computer, with its continents, oceans, and ice caps, and mineral deposits beneath the land.

Reception

M. Evan Brooks reviewed the game for Computer Gaming World, and stated that "A lifetime member of the Sierra Club with a Ph.D. in ecological engineering might have the drive and stamina to delve into the mechanics and playability of this product. As for the rest of us, Global Effect is closer to SimChernobyl than to SimCity."[1]

Scott A. May for Compute! said that while "Tenacious players might eventually enjoy this complex model of environmental cause and effect", other players would not find it rewarding.[2]

Steve White for Amiga Action called the game "probably the best planet simulator around".[3]

Dan Slingsby for CU Amiga found that while it can be fun to create and nurture an environment, "It's just that I can think of many better games to spend my money."[4]

Neil Jackson for Amiga Format quipped that "Unless you're intending to use it as a demonstration tool at the Earth Summit, give it a miss."[5]

Martin Pond for Zero found the game "great fun to play" and that it would be just as fun to play as "a bit of a fascist meathead" as to play with the goal of protecting the environment.[6]

Reviews

Notes and References

  1. Brooks . M. Evan . Global Effect = PC2: Political Correctness for the Personal Computer . Computer Gaming World . October 1992 . 1 . 99 . 28–29.
  2. Web site: Compute! Magazine Issue 151 . April 1993 .
  3. Web site: Global Effect review from Amiga Action 32 (May 1992) - Amiga Magazine Rack .
  4. Web site: Global Effect review from CU Amiga (May 1992) - Amiga Magazine Rack .
  5. Web site: Global Effect review from Amiga Format 36 (Jul 1992) - Amiga Magazine Rack .
  6. Web site: Zero 32 . 15 June 2022 . 15 June 2022 . https://web.archive.org/web/20220615192604/https://amr.abime.net/amr_popup_picture.php?src=zero/magscans/zero32_1992_06/032.jpg&c=30551&n=1&filesize=309381 . dead .
  7. Web site: Le site des anciennes revues informatiques. www.abandonware-magazines.org. 8 June 2024. 4 June 2024. https://web.archive.org/web/20240604174031/https://www.abandonware-magazines.org/. dead.
  8. Web site: Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!. www.kultboy.com. 12 January 2024.
  9. https://archive.org/details/Amiga_Power_Issue_13_1992-05_Future_Publishing_GB/page/n65/mode/2up Amiga Power Issue 13 1992
  10. Web site: Global Effect review from Amiga Power 48 (Apr 1995) - Amiga Magazine Rack .