Generative science explained

Generative science is an area of research that explores the natural world and its complex behaviours. It explores ways "to generate apparently unanticipated and infinite behaviour based on deterministic and finite rules and parameters reproducing or resembling the behavior of natural and social phenomena". By modelling such interactions, it can suggest that properties exist in the system that had not been noticed in the real world situation. An example field of study is how unintended consequences arise in social processes.

Generative sciences often explore natural phenomena at several levels of organization.[1] [2] Self-organizing natural systems are a central subject, studied both theoretically and by simulation experiments. The study of complex systems in general has been grouped under the heading of "general systems theory", particularly by Ludwig von Bertalanffy, Anatol Rapoport, Ralph Gerard, and Kenneth Boulding.

Scientific and philosophical origins

The development of computers and automata theory laid a technical foundation for the growth of the generative sciences. For example:

One of the most influential advances in the generative sciences as related to cognitive science came from Noam Chomsky's (1957) development of generative grammar, which separated language generation from semantic content, and thereby revealed important questions about human language. It was also in the early 1950s that psychologists at the MIT including Kurt Lewin, Jacob Levy Moreno and Fritz Heider laid the foundations for group dynamics research which later developed into social network analysis.

External links

Notes and References

  1. Farre . G. L. . The Energetic Structure of Observation: A Philosophical Disquisition . 10.1177/0002764297040006004 . American Behavioral Scientist . 40 . 6 . 717–728 . 1997 . 144764570 .
  2. J. Schmidhuber. (1997) A computer scientist's view of life, the universe, and everything. Foundations of Computer Science: Potential – Theory – Cognition, Lecture Notes in Computer Science, pages 201–208, Springer
  3. 10.1037/0033-295X.110.1.3 . Kenrick . DT . Li . NP . Butner . J . Dynamical evolutionary psychology: individual decision rules and emergent social norms . Psychological Review . 110 . 1 . 3–28 . 2003 . 12529056 . 10.1.1.526.5218 . 43306158 .
  4. Book: Joshua M.. Epstein. Joshua M. Epstein. Robert L.. Axtell. Robert Axtell. 1996. Growing Artificial Societies: Social Science From the Bottom Up. MIT/Brookings Institution. Cambridge MA. 224. 978-0-262-55025-3. registration.
  5. http://www.bitstorm.org/gameoflife/ John Conway's Game of Life