Facade pattern explained

The facade pattern (also spelled façade) is a software design pattern commonly used in object-oriented programming. Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can:

Developers often use the facade design pattern when a system is very complex or difficult to understand because the system has many interdependent classes or because its source code is unavailable. This pattern hides the complexities of the larger system and provides a simpler interface to the client. It typically involves a single wrapper class that contains a set of members required by the client. These members access the system on behalf of the facade client and hide the implementation details.

Overview

The Facade[1] design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

What problems can the Facade design pattern solve?[2]

Clients that access a complex subsystem directly refer to (depend on) many different objects having different interfaces (tight coupling), which makes the clients hard to implement, change, test, and reuse.

What solution does the Facade design pattern describe?

Define a Facade object that

This enables to work through a Facade object to minimize the dependencies on a subsystem.
See also the UML class and sequence diagram below.

Usage

A Facade is used when an easier or simpler interface to an underlying object is desired.[3] Alternatively, an adapter can be used when the wrapper must respect a particular interface and must support polymorphic behavior. A decorator makes it possible to add or alter behavior of an interface at run-time.

Pattern Intent
Converts one interface to another so that it matches what the client is expecting
Dynamically adds responsibility to the interface by wrapping the original code
Facade Provides a simplified interface

The facade pattern is typically used when

Structure

UML class and sequence diagram

In this UML class diagram, the Client class doesn't access the subsystem classes directly.Instead, the Client works through a Facade class that implements a simple interface in terms of (by delegating to) the subsystem classes (Class1, Class2, and Class3).The Client depends only on the simple Facade interfaceand is independent of the complex subsystem.[4]

The sequence diagram shows the run-time interactions: The Client object works through a Facade object that delegates the request tothe Class1, Class2, and Class3instances that perform the request.

UML class diagram

Facade
  • The facade class abstracts Packages 1, 2, and 3 from the rest of the application.
    Clients
  • The objects are using the Facade Pattern to access resources from the Packages.

    Example

    This is an abstract example of how a client ("you") interacts with a facade (the "computer") to a complex system (internal computer parts, like CPU and HardDrive).

    C++

    struct CPU ;

    struct HardDrive ;

    struct Memory ;

    class ComputerFacade ;

    int main

    See also

    External links

    Notes and References

    1. Book: Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software. 1994. Addison Wesley. 0-201-63361-2. 185ff. registration.
    2. Web site: The Facade design pattern - Problem, Solution, and Applicability. w3sDesign.com. 2017-08-12.
    3. Book: Freeman . Eric . Freeman . Elisabeth . Sierra . Kathy . Bates . Bert . Hendrickson . Mike . Loukides . Mike . 2004 . Head First Design Patterns . 1 . 243, 252, 258, 260 . O'Reilly . paperback . 978-0-596-00712-6 . 2012-07-02 .
    4. Web site: The Facade design pattern - Structure and Collaboration. w3sDesign.com. 2017-08-12.