Eurogame Explained

A Eurogame, also called a German-style board game, German game, or Euro-style game (generally just referred to as board games in Europe), is a class of tabletop games that generally has complex rules, indirect player interaction, and multiple ways to score points.[1] Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama.[2] They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as Pictionary or Trivial Pursuit.

History

Due in part to postwar aversion to products which glorified conflict, the 3M series of strategy and economic games, including Acquire, became popular in Germany and provided a template for a new form of gameplay without direct conflict or warfare.[3] [4]

German family board games

The genre developed as a more concentrated design movement in the late 1970s and early 1980s in Germany. The genre has spread to other European countries such as France, the Netherlands, and Sweden. The Settlers of Catan, first published in 1995, paved the way for the genre outside Europe.[5] Though neither the first Eurogame nor the first such game to find an audience outside Germany, it became much more popular than any of its predecessors. It quickly sold millions of copies in Germany, and in the process brought money and attention to the genre as a whole.

21st century

Residents of Germany purchased more board games per capita than any other country .[6] While many Eurogames are published and played in Anglophone markets such as the United States and the United Kingdom, they occupy a niche status there. Other games in the genre to achieve widespread popularity include Carcassonne, Puerto Rico, Ticket to Ride, and Alhambra.

Characteristics

Eurogames tend to be focused on presenting a complex challenge to players. They feature economics and the acquisition of resources rather than direct conflict,[7] and have a limited amount of luck.[8] They also differ from abstract strategy games like chess by using themes tied to specific locales, and emphasize individual development and comparative achievement rather than direct conflict.[3] Eurogames also emphasize the mechanical challenges of their systems over having the systems match the theme of the game. They are generally simpler than the wargames that flourished in the 1970s and 1980s from publishers such as SPI and Avalon Hill, but nonetheless often have a considerable depth of play.

One consequence of the increasing popularity of this genre has been an expansion upwards in complexity. Games such as Puerto Rico that were considered quite complex when Eurogames proliferated in the U.S. after the turn of the millennium are now the norm, with newer high-end titles like Terra Mystica and Tzolkin being significantly more difficult to master.

Incentive for social play

While many titles (especially the strategically heavier ones) are enthusiastically played by gamers as a hobby, Eurogames are, for the most part, well-suited to social play. In keeping with this social function, various characteristics of the games tend to support that aspect well, and these have become quite common across the genre. In contrast to games such as Risk or Monopoly, in which a close game can extend indefinitely, Eurogames usually have a mechanism to stop the game within its stated playing time. Common mechanisms include a pre-determined winning score, a set number of game turns, or depletion of limited game resources. Playing time varies from a half-hour to a few hours, with one to two hours being typical. Generally Eurogames do not have a fixed number of players like chess or bridge; although there is a sizeable body of German-style games that are designed for exactly two players, most games can accommodate anywhere from two to six players (with varying degrees of suitability). Six-player games are somewhat rare, with Power Grid and Caverna (the latter supporting seven player games) being two examples, or require expansions, as with The Settlers of Catan or Carcassonne. Players usually play for themselves individually, rather than in a partnership or team.

A growing number of Eurogames support solo play with modified rulesets.[9] To win, the player either has to achieve specific single-player campaign goals or beat the score of a simulated opponent that takes actions according to special rules outlined in the scenario. Recent Eurogames suitable for solo play include Wingspan,[10] Terraforming Mars, and Spirit Island.

No player elimination

Another prominent characteristic of these games is the lack of player elimination.[11] Eliminating players before the end of the game is seen as contrary to the social aspect of such games. Most of these games are designed to keep all players in the game as long as possible, so it is rare to be certain of victory or defeat until relatively late in the game. Related to no-player-elimination, Eurogame scoring systems are often designed so that hidden scoring or end-of-game bonuses can catapult a player who appears to be in a lagging position at end of play into the lead. A second-order consequence is that Eurogames tend to have multiple paths to victory (dependent on aiming at different end-of-game bonuses) and it is often not obvious to other players which strategic path a player is pursuing. Balancing mechanisms are often integrated into the rules, giving slight advantages to lagging players and slight hindrances to the leaders. This helps to keep the game competitive to the very end, an example of which is Power Grid, where the turn order is determined by number of cities (and biggest power plant as the tie-breaker), such that players further ahead are handicapped in their option of plays.

Game mechanics

A wide variety of often innovative mechanisms or mechanics are used, and familiar mechanics such as rolling dice and moving, capture, or trick taking are avoided. If a game has a board, the board is usually irregular rather than uniform or symmetric (such as Risk rather than chess or Scrabble). The board is often random (as in The Settlers of Catan) or has random elements (such as Tikal). Some boards are merely mnemonic or organizational and contribute only to ease of play, such as a cribbage board; examples of this include Puerto Rico and Princes of Florence. Random elements are often present but do not usually dominate the game. While rules are light to moderate, they allow depth of play, usually requiring thought, planning, and a shift of tactics through the game and featuring a chess- or backgammon-like opening game, middle game, and end game.

Stewart Woods' Eurogames cites six examples of mechanics common to eurogames:[3]

Low randomness

Eurogame designs tend to de-emphasize luck and random elements.[12] Often, the only random element of the game will be resource or terrain distribution in the initial setup, or (less frequently) the random order of a set of event or objective cards. The role played by deliberately random mechanics in other styles of game is instead fulfilled by the unpredictability of the behavior of other players.

Themes

Examples of themes are:

Game designer as author

Although not relevant to actual play, the name of the game's designer is often prominently mentioned on the box, or at least in the rule book. Top designers enjoy considerable following among enthusiasts of Eurogames. For this reason, the name "designer games" is often offered as a description of the genre. Recently, there has also been a wave of games designed as spin-offs of popular novels, such as the games taking their style from the German bestsellers Der Schwarm and Tintenherz.

Ambiguity

Many tabletop games that contain simplicity, high randomness, luck, or direct conflict—such as Munchkin or King of Tokyo—while containing some elements attributed to Eurogames, are not considered by some hobbyists to be Eurogames. King of Tokyo, for example, has more in common with the American game Yahtzee than any German-inspired design.

Some hobbyists make the further distinction that games with exceptionally simple rules (such as Ticket to Ride) are too light to be categorized as a Eurogame, when compared to Eurogames with exceptionally heavy rules, such as Terra Mystica.

Industry

Designers

Designers of Eurogames include:

Events

The Internationale Spieltage, also known as Essen Spiel, or the Essen Games Fair, is the largest non-digital game convention in the world,[3] [28] and the place where the largest number of Eurogames are released each year. Founded in 1983 and held annually in Essen, Germany, the fair was founded with the objective of providing a venue for people to meet and play board games, and show gaming as an integral part of German culture.

A "World Boardgaming Championships" is held annually in July in the U.S. state of Pennsylvania. The event is nine days long and includes tournament tracks of over a hundred games; while traditional wargames are played there, the most popular tournaments are Eurogames and it is generally perceived as a Eurogame-centered event. Attendance is international, though players from the U.S. and Canada predominate.

Awards

The most prestigious German board game award is the Spiel des Jahres ("Game of the Year").[29] The award is very family-oriented, with shorter, more approachable games such as Ticket to Ride and Elfenland usually preferred by the award committee.

In 2011, the jury responsible for the Spiel des Jahres created the Kennerspiel des Jahres, or connoisseur's game of the year, for more complex games.

The Deutscher Spiele Preis ("German game prize") is also awarded to games that are more complex and strategic, such as Puerto Rico. A few games have had broad enough appeal to win both awards: The Settlers of Catan (published 1995), Carcassonne (published 2000), and Dominion (published 2008).

Influence

Xbox Live Arcade has included popular games from the genre, with Catan being released to strong sales[30] on May 13, 2007, Carcassonne being released on June 27, 2007.[31] Lost Cities and Ticket to Ride soon followed. Alhambra was due to follow later in 2007 until being cancelled.[32] [33]

The iPhone received versions of The Settlers of Catan and Zooloretto in 2009. Carcassonne was added to the iPhone App Store in June 2010. Later, Ticket to Ride was developed for both the iPhone and the iPad, significantly boosting sales of the board game.[34]

See also

External links

Notes and References

  1. Web site: Eurogame. boardgamegeek.com . 4 May 2023 .
  2. News: German recreation: An affinity for rules?. The Economist. 28 August 2008. 9 December 2019.
  3. Book: Woods, Stewart . Eurogames: The Design, Culture and Play of Modern European Board Games . 2009 . . 978-0786467976.
  4. Book: Donovan, Tristan . It's All a Game: The History of Board Games from Monopoly to Settlers of Catan . 2017 . . 978-1250082725.
  5. Web site: Why we still love board games . https://web.archive.org/web/20150503185050/http://www.ft.com/cms/s/2/1aab09a4-8fb2-11df-8df0-00144feab49a.html . 3 May 2015 . subscription . Harford . Tim . 17 July 2010 . ft.com . FT Magazine . 27 May 2015 . bot: unknown.
  6. Web site: Monopoly Killer: Perfect German Board Game Redefines Genre . Curry . Andrew . 23 March 2009 . archive.wired.com . 27 May 2015 . https://web.archive.org/web/20150510075137/http://archive.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers?currentPage=all . 10 May 2015 . dead .
  7. Book: Moriarty, Joan . Your Move . 2019 . Sutherland House . 9781999439545.
  8. Book: Litorco, Teri . The Civilized Guide to Tabletop Gaming . 2016 . . 978-1440597961.
  9. Web site: C.. Jess. 5 July 2021. The rise of solo play games. 4 May 2022.
  10. Web site: Zimmerman . Aaron . 2019-03-16 . Wingspan review: A gorgeous birding board game takes flight . 2022-08-15 . Ars Technica . en-us.
  11. News: Faber. Tom. The transformative power of games. Financial Times. London. 2022-01-19. 2021-12-17.
  12. Web site: Stevens. DJ. 13 September 2017. Abandoning the screen for cardboard. 15 August 2021. San Diego Reader.
  13. Web site: Chivers. Kyle. Bruxelles 1893 Review – An Art Nouveau & Architecture Board Game. dead. https://web.archive.org/web/20140528014704/http://www.euroboardgameblog.com/reviews/bruxelles-1893-board-game-review/. 28 May 2014. 25 June 2014. Euro Board Game Blog.
  14. Web site: Law. Keith. Keith Law (baseball writer). 13 August 2018. The Best Games at Gen Con 2018. dead. 30 November 2018. Paste Magazine. 30 September 2019. https://web.archive.org/web/20190930132649/https://www.pastemagazine.com/articles/2018/08/gen-con-2018-the-51st.html.
  15. Web site: Cocagne. Jean-Baptiste. February 22, 2018. Bruno Cathala, auteur de jeux de société en Haute-Savoie. dead. https://web.archive.org/web/20181124054957/https://rcf.fr/actualite/bruno-cathala-auteur-de-jeux-de-societe-en-haute-savoie. 24 November 2018. 23 November 2018. RCF Radio.
  16. Web site: Jolin. Dan. 11 October 2018. The 30 Best Board Games To Play Right Now. 29 June 2019. Empire.
  17. Web site: Law. Keith. Keith Law (baseball writer). 26 January 2017. Citadels Is Still One of the Best Games to Play in Groups of Four or More. dead. 17 December 2019. Paste Magazine. 17 December 2019. https://web.archive.org/web/20191217180036/https://www.pastemagazine.com/articles/2017/01/citadels-review.html.
  18. Web site: Casey. Matt. 2 October 2014. Making better use of dice in games. 26 January 2016. Boing Boing.
  19. Web site: Law. Keith. Keith Law (baseball writer). 13 April 2019. Review: Beloved board game Castles of Burgundy is now an app. 27 June 2019. Ars Technica.
  20. Web site: The Invasion of the German Board Games. Kay . Jonathan . 21 January 2018 . 19 December 2019. The Atlantic.
  21. Web site: 19 January 2018. Concordia, de retour, distribué par Atalia!. 25 September 2019. TricTrac.
  22. Web site: Law. Keith. Keith Law (baseball writer). 28 September 2018. Reiner Knizia's Blue Lagoon Is a Great Addition to Your Board Game Collection. dead. 23 November 2018. Paste Magazine. 24 November 2018. https://web.archive.org/web/20181124055123/https://www.pastemagazine.com/articles/2018/09/reiner-knizias-blue-lagoon-is-a-great-addition-to.html.
  23. Web site: Law. Keith. Keith Law (baseball writer). 24 June 2015. Tigris and Euphrates Boardgame Review. 11 December 2019. Paste Magazine.
  24. Web site: Zimmerman. Aaron. Anderson. Nate. 16 April 2016. Table for two: Our favorite two-player board games. 30 December 2019. Ars Technica.
  25. Web site: Duffy. Owen. 27 October 2014. All aboard – how Ticket To Ride helped save table-top gaming. 2 October 2019. The Guardian.
  26. Web site: Mcnary. Dave. 19 February 2015. 'Settlers of Catan' Movie, TV Project in the Works. 2 October 2019. Variety.
  27. Web site: Davis. Carl. 29 March 2013. 10 Strategy Board Games You Should Be Playing. 2 January 2019. Popular Mechanics.
  28. Web site: Peerutin. Seemy. 21 August 2017. Board games are quietly, nerdily, becoming big business. 15 August 2021. Daily Maverick.
  29. Book: Tinsman, Brian . The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! . 2008 . . 978-1600374470.
  30. Web site: Nelson. Major. 5 May 2007. Xbox Live Activity for week of 4/30. dead. https://web.archive.org/web/20070508043043/http://www.majornelson.com/archive/2007/05/05/xbox-live-activity-for-week-of-4-30.aspx. 8 May 2007. 15 August 2021. Xbox Live's Major Nelson.
  31. Web site: Porcaro. John. 25 June 2007. Build a Medieval Empire on Xbox LIVE Arcade with the Popular German Board Game Carcassonne. dead. https://web.archive.org/web/20070701165045/http://gamerscoreblog.com/team/archive/2007/06/25/551618.aspx. 1 July 2007. 15 August 2021. Gamer Score Blog.
  32. Web site: Tomacco . 2008-01-29 . XBLArcade.com's board game roundup . dead . https://web.archive.org/web/20080303064309/http://www.xblarcade.com/node/1657 . 2008-03-03 . 2008-03-05 . XBLArcade.
  33. https://web.archive.org/web/20090217213937/http://xbox360.ign.com:80/objects/850/850006.html IGN: Alhambra
  34. Web site: Kuchera. Ben. 22 February 2012. Days of Wonder CEO explains how iPad Ticket to Ride boosted sales of the real thing. dead. https://web.archive.org/web/20130327040144/https://www.penny-arcade.com/report/article/days-of-wonder-ceo-explains-how-ipad-ticket-to-ride-boosted-sales-of-the-re. 27 March 2013. 15 August 2021. Penny Arcade.