Design Explained

A design is the concept of or proposal for an object, process, or system. The word, design, refers to something that is or has been intentionally created by a thinking agent, although it is sometimes used to refer to the inherent nature of something – its design. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design (such as in arts and crafts). A design is expected to have a purpose within a certain context, usually having to satisfy certain goals and constraints and to take into account aesthetic, functional, economic, environmental, or socio-political considerations. Traditional examples of designs include architectural and engineering drawings, circuit diagrams, sewing patterns, and less tangible artefacts such as business process models.[1] [2]

Designing

People who produce designs are called designers. The term 'designer' generally refers to someone who works professionally in one of the various design areas. Within the professions, the word 'designer' is generally qualified by the area of practice (for example: a fashion designer, a product designer, a web designer, or an interior designer), but it can also designate others such as architects and engineers (see below: Types of designing). A designer's sequence of activities to produce a design is called a design process with some employing designated processes such as design thinking and possibly design methods. The process of creating a design can be brief (a quick sketch) or lengthy and complicated, involving considerable research, negotiation, reflection, modeling, interactive adjustment, and re-design.

Designing is also a widespread activity outside of the professions of those formally recognized as designers. In his influential book The Sciences of the Artificial the interdisciplinary scientist Herbert A. Simon proposed that "Everyone designs who devises courses of action aimed at changing existing situations into preferred ones".[3] And according to the design researcher Nigel Cross "Everyone can – and does – design," and "Design ability is something that everyone has, to some extent, because it is embedded in our brains as a natural cognitive function".[4]

History of design

See main article: Design history. The study of design history is complicated by varying interpretations of what constitutes 'designing'. Many design historians, such as John Heskett, start with the Industrial Revolution and the development of mass production.[5] Others subscribe to conceptions of design that include pre-industrial objects and artefacts, beginning their narratives of design in prehistorical times. Originally situated within art history, the historical development of the discipline of design history coalesced in the 1970s, as interested academics worked to recognize design as a separate and legitimate target for historical research.[6] Early influential design historians include German-British art historian Nikolaus Pevsner and Swiss historian and architecture critic Sigfried Giedion.

Design education

Institutions for design education date back to the nineteenth century. The Norwegian National Academy of Craft and Art Industry was founded in 1818, followed by the United Kingdom's Government School of Design (1837), Konstfack in Sweden (1844), and Rhode Island School of Design in the United States (1877). Polish "Towarzystwo Polska Sztuka Stosowana" (1901) and Warsztaty Krakowskie (1913). The German art and design school Bauhaus, founded in 1919, greatly influenced modern design education.[7]

Design education covers the teaching of theory, knowledge, and values in the design of products, services, and environments, and focuses on the development of both particular and general skills for designing. Its primary orientation is to prepare students for professional design practice, based around project work and studio or atelier teaching methods.

There are also broader forms of higher education in design studies and design thinking. Design also features as a part of general education, for example within Design and Technology. The development of design in general education in the 1970s created a need to identify fundamental aspects of 'designerly' ways of knowing, thinking, and acting, resulting in the establishment of design as a distinct discipline of study.[8]

Design process

Substantial disagreement exists concerning how designers in many fields, whether amateur or professional, alone or in teams, produce designs.[9] Design researchers Dorst and Dijkhuis acknowledged that "there are many ways of describing design processes", and compare and contrast two dominant but different views of the design process: as a rational problem-solving process and as a process of reflection-in-action. They suggested that these two paradigms "represent two fundamentally different ways of looking at the world positivism and constructionism".[10] The paradigms may reflect differing views of how designing should be done and how it actually is done, and they both have a variety of names. The problem-solving view has been called "the rational model", "technical rationality" and "the reason-centric perspective". The alternative view has been called "reflection-in-action", "co-evolution", and "the action-centric perspective".

Rational model

The rational model was independently developed by Herbert A. Simon,[11] [12] an American scientist, and two German engineering design theorists, Gerhard Pahl and Wolfgang Beitz.[13] It posits that:

  1. Designers attempt to optimize a design candidate for known constraints and objectives.
  2. The design process is plan-driven.
  3. The design process is understood in terms of a discrete sequence of stages.

The rational model is based on a rationalist philosophy and underlies the waterfall model, systems development life cycle, and much of the engineering design literature.[14] According to the rationalist philosophy, design is informed by research and knowledge in a predictable and controlled manner.[15]

Typical stages consistent with the rational model include the following:[16]

Each stage has many associated best practices.[18]

Criticism of the rational model

The rational model has been widely criticized on two primary grounds:

  1. Designers do not work this way – extensive empirical evidence has demonstrated that designers do not act as the rational model suggests.
  2. Unrealistic assumptions – goals are often unknown when a design project begins, and the requirements and constraints continue to change.[19]

Action-centric model

The action-centric perspective is a label given to a collection of interrelated concepts, which are antithetical to the rational model. It posits that:

  1. Designers use creativity and emotion to generate design candidates.
  2. The design process is improvised.
  3. No universal sequence of stages is apparent – analysis, design, and implementation are contemporary and inextricably linked.

The action-centric perspective is based on an empiricist philosophy and broadly consistent with the agile approach and methodical development. Substantial empirical evidence supports the veracity of this perspective in describing the actions of real designers. Like the rational model, the action-centric model sees design as informed by research and knowledge.[20]

At least two views of design activity are consistent with the action-centric perspective. Both involve these three basic activities:

The concept of the design cycle is understood as a circular time structure,[21] which may start with the thinking of an idea, then expressing it by the use of visual or verbal means of communication (design tools), the sharing and perceiving of the expressed idea, and finally starting a new cycle with the critical rethinking of the perceived idea. Anderson points out that this concept emphasizes the importance of the means of expression, which at the same time are means of perception of any design ideas.[22]

Philosophies

Philosophy of design is the study of definitions, assumptions, foundations, and implications of design. There are also many informal 'philosophies' for guiding design such as personal values or preferred approaches.

Approaches to design

Some of these values and approaches include:

Relationship with the arts

The boundaries between art and design are blurry, largely due to a range of applications both for the term 'art' and the term 'design'. Applied arts can include industrial design, graphic design, fashion design, and the decorative arts which traditionally includes craft objects. In graphic arts (2D image making that ranges from photography to illustration), the distinction is often made between fine art and commercial art, based on the context within which the work is produced and how it is traded.

Further reading

Notes and References

  1. Dictionary meanings in the [//dictionary.cambridge.org/dictionary/english/design Cambridge Dictionary of American English], at [//www.dictionary.com/browse/design Dictionary.com] (esp. meanings 1–5 and 7–8) and at [//en.oxforddictionaries.com/definition/design AskOxford] (especially verbs).
  2. Web site: The greatest designs of modern times . 2024-03-16 . Fortune . en.
  3. Book: Simon . Herbert A. . The Sciences of the Artificial . 1969 . first . M.I.T. Press . Cambridge, Massachusetts . 54 .
  4. Book: Cross, Nigel . Design Thinking: Understanding How Designers Think and Work . 2011 . Berg . 978-1-84788-846-4 . 3 & 140 . en.
  5. Heskett, John (1963) Industrial Design. Thames & Hudson.
  6. Margolin . Victor . April 1, 2009 . Design in History . Design Issues . 25 . 2 . 94–105 . 10.1162/desi.2009.25.2.94 . 57562456 . 0747-9360 . 1531-4790. free .
  7. Book: Naylor, Gillian . The Bauhaus Reassessed . 1985 . Herbert Press . 0906969301.
  8. Cross . Nigel . Design as a Discipline: Designerly Ways of Knowing . Design Studies . 1982 . 3 . 4 . 221–227 . 10.1016/0142-694X(82)90040-0 .
  9. Coyne . Richard . 1990 . Logic of design actions . Knowledge-Based Systems . 3 . 4 . 242–257 . 10.1016/0950-7051(90)90103-o . 0950-7051 . 2020-10-01 . 2022-08-27 . https://web.archive.org/web/20220827204830/https://www.sciencedirect.com/science/article/abs/pii/095070519090103O?via%3Dihub . live.
  10. 10.1016/0142-694X(94)00012-3 . Comparing paradigms for describing design activity . Design Studies . 16 . 2 . 261–274 . 1995 . Dorst . Kees . Dijkhuis . Judith .
  11. Newell, A., and Simon, H. (1972) Human problem solving, Prentice-Hall, Inc.
  12. Simon, H.A. (1996) The sciences of the artificial, MIT Press, Cambridge, MA, USA. p. 111. .
  13. Pahl, G., and Beitz, W. (1996) Engineering design: A systematic approach, Springer-Verlag, London. .
  14. Pahl, G., Beitz, W., Feldhusen, J., and Grote, K.-H. (2007) Engineering design: A systematic approach, (3rd ed.), Springer-Verlag, .
  15. Book: Mielnik, Anna . Under the power of reason . Krakow University of Technology . 2022-08-27 . 2022-08-27 . https://web.archive.org/web/20220827204829/https://suw.biblos.pk.edu.pl/downloadResource%26mId%3D2650996 . live.
  16. Condrea . Ionut . Elaboration of the initial requirements in the design activities . Botezatu . C. . Slătineanu . L. . Oroian . B. . IOP Conference Series: Materials Science and Engineering . February 2021 . 1037 . 1 . 012002 . 10.1088/1757-899X/1037/1/012002 . 2021MS&E.1037a2002S . 234019940. free .
  17. Cross, N., (2006). T211 Design and Designing: Block 2, p. 99. Milton Keynes: The Open University.
  18. Ullman, David G. (2009) The Mechanical Design Process, Mc Graw Hill, 4th edition
  19. 10.1145/1005937.1005943 . Life cycle concept considered harmful . McCracken, D.D. . Jackson, M.A. . ACM SIGSOFT Software Engineering Notes . 7 . 2 . 1982 . 29–32 . 9323694 . 2012-03-25 . 2012-08-12 . https://web.archive.org/web/20120812035944/http://www.deepdyve.com/lp/association-for-computing-machinery/life-cycle-concept-considered-harmful-WXRCv45NVM . live. free .
  20. Web site: Faste . Trygve . Faste . Haakon . 2012-08-15 . Demystifying "design research": design is not research, research is design . 2022-08-19 . Industrial Designers Society of America . 2022-08-19 . https://web.archive.org/web/20220819163610/https://www.idsa.org/sites/default/files/Faste.pdf . live.
  21. Fischer, Thomas "Design Enigma. A typographical metaphor for enigmatic processes, including designing", in: T. Fischer, K. De Biswas, J.J. Ham, R. Naka, W.X. Huang, Beyond Codes and Pixels: Proceedings of the 17th International Conference on Computer-Aided Architectural Design Research in Asia, p. 686
  22. Anderson, Jane (2011) Architectural Design, Basics Architecture 03, Lausanne, AVA academia, p. 40. .
  23. Web site: Lab . MIT Media . 16 July 2015 . Introducing the Media Lab Award .
  24. Book: Dunne . Anthony . Speculative Everything: Design, Fiction, and Social Dreaming . Raby . Fiona . 6 December 2013 . MIT Press . 978-0-262-01984-2 . en . 12 December 2021.
  25. Malpass . Matt . Spring 2015 . Criticism and Function in Critical Design Practice . Design Issues . 31 . 2 . 59–71 . 10.1162/DESI_a_00322 . 57571804.
  26. Book: Kanaani, Mitra . The Routledge companion to ecological design thinking : healthful ecotopian visions for architecture and urbanism . 2023 . 978-1-003-18318-1 . New York, NY . 1332789897 . 2022-08-19 . 2022-08-27 . https://web.archive.org/web/20220827204829/https://www.worldcat.org/title/1332789897 . live.
  27. Book: van der Ryn . Sim . An Introduction to Ecological Design . Cowan . Stuart . Island Press . 1996 . 978-1-59726-140-1 . Washington, D.C..
  28. Schäfer M, Löwer M. Ecodesign—A Review of Reviews. Sustainability. 2021; 13(1):315. doi.org/10.3390/su13010315
  29. Lewis . Tania . April 2008 . Transforming citizens? Green politics and ethical consumption on lifestyle television . Continuum: Journal of Media & Cultural Studies . 22 . 2 . 227–240 . 10.1080/10304310701864394 . 144299069.
  30. Sanders . Elizabeth B.-N. . Stappers . Pieter Jan . 2008 . Co-creation and the new landscape of design. 2024-05-27 . CoDesign . 4 . 1 . 5-18 . 10.1080/15710880701875068 . free.
  31. Mitchell . Val . Ross . Tracy . Sims . Ruth . Parker . Christopher J. . 2015 . Empirical investigation of the impact of using co-design methods when generating proposals for sustainable travel solutions . CoDesign . 12 . 4 . 205–220 . 10.1080/15710882.2015.1091894 . free.
  32. Trischler . Jakob . Pervan . Simon J. . Kelly . Stephen J. . Scott . Don R. . 2018 . The Value of Codesign . Journal of Service Research . 21 . 75–100 . 10.1177/1094670517714060 . free.
  33. Cross . Nigel . Science and design methodology: A review . Research in Engineering Design . 1 June 1993 . 5 . 2 . 63–69 . 10.1007/BF02032575 . 110223861 . 16 April 2021 . en . 1435-6066 . 19 April 2021 . https://web.archive.org/web/20210419101156/https://link.springer.com/article/10.1007%2FBF02032575 . live.
  34. News: Face shields, masks with valves ineffective against COVID-19 spread: study . 8 October 2020 . phys.org . en . 17 November 2021 . https://web.archive.org/web/20211117012058/https://phys.org/news/2020-09-shields-masks-valves-ineffective-covid-.html . live.
  35. Verma . Siddhartha . Dhanak . Manhar . Frankenfield . John . Visualizing droplet dispersal for face shields and masks with exhalation valves . Physics of Fluids . 1 September 2020 . 32 . 9 . 091701 . 10.1063/5.0022968 . 32952381 . 7497716 . 2008.00125 . 2020PhFl...32i1701V . 1070-6631 . free.
  36. News: Face masks slow spread of COVID-19; types of masks, length of use matter . 9 December 2020 . phys.org . en . 23 October 2021 . https://web.archive.org/web/20211023065428/https://phys.org/news/2020-11-masks-covid-length.html . live .
  37. Kumar . Sanjay . Lee . Heow Pueh (李孝培) . The perspective of fluid flow behavior of respiratory droplets and aerosols through the facemasks in context of SARS-CoV-2 . Physics of Fluids . 1 November 2020 . 32 . 11 . 111301 . 10.1063/5.0029767 . 33281434 . 7713871 . 2010.06385 . 2020PhFl...32k1301K . 1070-6631.
  38. Web site: Segelström . Fabian . Raijmakers . Bas . Holmlid . Stefan . January 2009 . Thinking and Doing Ethnography in Service Design . 2018-02-27 . Linköping University, Department of Computer and Information Science.
  39. Buur . Jacob . Binder . Thomas . Brandt . Eva . 2000-01-01 . Taking Video beyond 'Hard Data' in User Centred Design . Participatory Design Conference.
  40. Holmlid . Stefan . 2007-05-27 . Creative Arts . Nordes . Nordes 2007: Design Inquiries . 1 . 2 . 10.21606/nordes.2007.031 . 9781912294466 . 1604-9705 . 109110352 . nordes.org in proceedings from Nordic Design Research Conference, Design Inquiries . free.
  41. Sophia . Parker . Heapy . Joe . 2006-07-01 . The Journey to the Interface, how public service design can connect users to reform . Demos.