d20 Future | |
Designer: | Christopher Perkins, Rodney Thompson, J.D. Wiker |
Publisher: | Wizards of the Coast |
Date: | 2004 |
Genre: | Generic futuristic |
System: | d20 System, d20 Modern variant |
d20 Future is an accessory for the d20 Modern role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future, using elements such as cybernetics, mecha, mutations, robotics, space travel, starships, and xenobiology. d20 Future is one of the most extensive of science-fiction d20 games and has its own SRD, which is a source for many other sci-fi d20 games.
d20 Future introduced a number of new elements to d20 Modern, including:
The book presented a number of campaign models, which provided a framework for building a full campaign setting but did not include a full-scale setting. Campaign models introduced include:
d20 Cyberscape | |
Designer: | Owen K.C. Stephens |
Publisher: | Wizards of the Coast |
Date: | 2005 |
Genre: | Generic cybernetic |
System: | d20 System, d20 Modern variant |
d20 Cyberscape is an expansion for the d20 Future supplement of d20 Modern. It adds more Cybernetics to accompany those found in d20 Future, as well as alternate forms of cybernetics, such as cybernetics in fantasy. It also includes a cyberpunk campaign model called CyberRave, in which the world has become a collection of corporation-owned and run countries.
d20 Future Tech | |
Designer: | Rodney Thompson, J.D. Wiker |
Publisher: | Wizards of the Coast |
Date: | 2006 |
Genre: | Generic futuristic technology |
System: | d20 System, d20 Modern variant |
d20 Future Tech is a 96-page supplement for the d20 Modern role-playing game and the d20 Future supplement. This supplement contains rules which expand on various weaponry and gadgets from d20 Future.
The book contains additional material expands of the following topics already established in d20 Future: Weapons/Personal Gear, Starships, Mecha, and Robotics. There is a chapter on how future technology affects life, and one on integrating different types of combat (Mecha vs Vehicle, Starship vs. Mecha, etc.).