Color cycling explained

Color cycling, also known as palette shifting or palette animation, is a technique used in computer graphics in which colors are changed in order to give the impression of animation. This technique was used in early video games, as storing one image and changing its palette requires less memory and processor power than storing multiple frames of animation.[1]

Examples of use

Approach

Color cycling is powered by changing specific colors in a color palette that gives the illusion of animation.[3] To quote Mark Ferrari:

External links

Notes and References

  1. Web site: Ferrari . Mark . 8 Bit & '8 Bitish' Graphics-Outside the Box . YouTube . GDC . 1 October 2022 . Video.
  2. Mickey Mania's "Impossible" 3D Chase - How Was It Done? https://www.youtube.com/watch?v=nt-AxAqlrOo
  3. Web site: Ferrari . Mark . Q & A with Mark J. Ferrari . Effect Games . Effect Games LLC . 1 October 2022 . Interview . At the simplest, most basic level, color cycling creates the illusion of animated movement in pretty much the same way light bulbs on a theater marquee do. When the light bulbs on a theater marquee flash off and on in the right sequence it LOOKS like little dashes of light are chasing one another around the perimeter of the sign. But, as we all know, the individual light bulbs are not moving - only turning off and on in a coordinated sequence that creates the illusion of movement. In color cycling, each affected pixel on screen is holding completely still, like those marquee light bulbs, but changing colors in a looping sequence - which, in coordination with all the adjacent pixels changing colors in their own offset sequences creates the illusion of moving bands of color..