The chessboard paradox[1] [2] or paradox of Loyd and Schlömilch[3] is a falsidical paradox based on an optical illusion. A chessboard or a square with a side length of 8 units is cut into four pieces. Those four pieces are used to form a rectangle with side lengths of 13 and 5 units. Hence the combined area of all four pieces is 64 area units in the square but 65 area units in the rectangle, this seeming contradiction is due an optical illusion as the four pieces don't fit exactly in the rectangle, but leave a small barely visible gap around the rectangle's diagonal. The paradox is sometimes attributed to the American puzzle inventor Sam Loyd (1841–1911) and the German mathematician Oskar Schlömilch (1832–1901).
Upon close inspection one can see that the four pieces don't fit quite together but leave a small barely visible gap around the diagonal of the rectangle. This gap
DEBF
\begin{align} \angleFDE&=90\circ-\angleFDG-\angleEDI\\[6pt] &=90\circ-\arctan\left(
|EI| | |
|DI| |
\right)-\arctan\left(
|FG| | |
|DG| |
\right)\\[6pt] &=90\circ-\arctan\left(
5 | |
2 |
\right)-\arctan\left(
3 | |
8 |
\right)\\[6pt] &=90\circ-\arctan\left(
|FJ| | |
|BJ| |
\right)-\arctan\left(
|EH| | |
|BH| |
\right)\\[6pt] &=90\circ-\angleFBJ-\angleEBH\\[6pt] &=\angleFBE ≈ 1.24536\circ \end{align}
\begin{align} \angleDEB&=360\circ-\angleDEI-\angleIEH-\angleEBH\\[6pt] &=360\circ-\arctan\left(
|DI| | |
|EI| |
\right)-90\circ-\arctan\left(
|DG| | |
|FG| |
\right)\\[6pt] &=360\circ-\arctan\left(
2 | |
5 |
\right)-90\circ-\arctan\left(
8 | |
3 |
\right)\\[6pt] &=360\circ-\arctan\left(
|BJ| | |
|FJ| |
\right)-90\circ-\arctan\left(
|BH| | |
|EH| |
\right)\\[6pt] &=360\circ-\angleBFJ-\angleJFG-\angleGFD\\[6pt] &=\angleDFB ≈ 178.75464\circ \end{align}
An exact fit of the four pieces along the rectangle's requires the parallelogram to collapse into a line segments, which means its need to have the following sizes:
\angleFBE=\angleFDE=0\circ
\angleDFB=\angleDEB=180\circ
The side length and diagonals of the parallelogram are:
|DE|=|FB|=\sqrt{22+52}=\sqrt{29}
|DF|=|EB|=\sqrt{32+82}=\sqrt{73}
|EF|=\sqrt{12+32}=\sqrt{10}
|DB|=\sqrt{52+132}=\sqrt{194}
Using Heron's formula one can compute the area of half of the parallelogram (
\triangleDFG
s= | |EF|+|DE|+|DF| | = |
2 |
\sqrt{10 | |
+\sqrt{29}+\sqrt{73}}{2} |
\begin{align} F&=2 ⋅ \sqrt{s ⋅ (s-|EF|) ⋅ (s-|DE|) ⋅ (s-|DF|)}\\[5pt] &=2 ⋅
1 | |
4 |
⋅ \sqrt{(\sqrt{10}+\sqrt{29}+\sqrt{73}) ⋅ (-\sqrt{10}+\sqrt{29}+\sqrt{73}) ⋅ (\sqrt{10}-\sqrt{29}+\sqrt{73}) ⋅ (\sqrt{10}+\sqrt{29}-\sqrt{73})}\\[5pt] &=2 ⋅
1 | |
4 |
⋅ 2\\[5pt] &=1 \end{align}
So the area of the gap accounts exactly for the additional area of the rectangle.
The line segments occurring in the drawing of the last chapters are of length 2, 3, 5, 8 and 13. These are all sequential Fibonacci numbers, suggesting a generalization of the dissection scheme based on Fibonacci numbers. The properties of the Fibonacci numbers also provide some deeper insight, why the optical illusion works so well. A square whose side length is the Fibonacci number
fn
fn,fn-1,fn-2
Cassini's identity states:[4]
fn+1 ⋅ fn-1-
2=(-1) | |
f | |
n |
n
13 ⋅ 5-82=f7 ⋅ f5-
2=(-1) | |
f | |
6 |
6=1
n
\varphi
fn | |
fn-2 |
=
fn | |
fn-1 |
⋅
fn-1 | |
fn-2 |
→ \varphi2,
fn-2 | |
fn |
=
fn-2 | |
fn-1 |
⋅
fn-1 | |
fn |
→ \varphi-2
For the four cut-outs of the square to fit together exactly to form a rectangle the small parallelogram
DEBF
\angleIDE=\angleHEB
\angleDEI=\angleEBH
\angleFDG=\angleBFJ
\angleGFD=\angleJBF
\triangleIED
\triangleHBE
\triangleDFG
\triangleFBJ
Due to the quick convergence stated above the according ratios of Fibonacci numbers in the assembled rectangle are almost the same:[4]
fn | |
fn-2 |
≈
fn-1 | |
fn-3 |
,
fn-2 | |
fn |
≈
fn-3 | |
fn-1 |
One can also look at the angles of the parallelogram as in the original chessboard analysis. For those angles the following formulas can derived:[4]
n\geq4: \angleFBE=\angleFDE=\arctan\left(
1 | |
f2n-3+2fn-3fn-2 |
\right) → 0\circ
n\geq4: \angleDFB=\angleDEB=180\circ-\arctan\left(
1 | |
f2n-3+2fn-3fn-2 |
\right) → 180\circ
It is however possible to use the dissection scheme without a creating an area mismatch, that is the four cut-outs will assemble exactly into a rectangle of the same area as the square. Instead of using Fibonacci numbers one bases the dissection directly on the golden ratio itself (see drawing). For a square of side length
a
(\varphi-1)a ⋅ (\varphia)=(\varphi2-\varphi)a2=a2,
\varphi2-\varphi=1
Hooper's paradox can be seen as a precursor to chess paradox. In it you have the same figure of four pieces assembled into a rectangle, however the dissected shape from which the four pieces originate is not a square yet nor are the involved line segments based on Fibonacci numbers. Hooper published the paradox now named after him under the name The geometric money in his book Rational Recreations. It was however not his invention since his book was essentially a translation of the Nouvelles récréations physiques et mathétiques by Edmé Gilles Guyot (1706–1786), which had been published in France in 1769.'[1]
The first known publication of the actual chess paradox is due to the German mathematician Oskar Schlömilch. He published in 1868 it under title Ein geometrisches Paradoxon ("a geometrical Paradox") in the German science journal Zeitschrift für Mathematik und Physik. In the same journal Victor Schlegel published in 1879 the article Verallgemeinerung eines geometrischen Paradoxons ("a generalisation of a geometrical paradox"), in which he generalised the construction and pointed out the connection to the Fibonacci numbers. The chessboard paradox was also a favorite of the British mathematician and author Lewis Carroll, who worked on generalization as well but without publishing it. This was later discovered in his notes after his death. The American puzzle inventor Sam Loyd claimed to have presented the chessboard paradox at the world chess congress in 1858 and it was later contained in Sam Loyd's Cyclopedia of 5,000 Puzzles, Tricks and Conundrums (1914), which was posthumously published by his son of the same name. The son stated that the assembly of the four pieces into a figure of 63 area units (see graphic at the top) was his idea. It was however already published in 1901 in the article Some postcard puzzles by Walter Dexter.'[1] [6]