Zool: Majū Tsukai Densetsu Explained

Zool: Majū Tsukai Densetsu should not be confused with Zool.

Zool: Majū Tsukai Densetsu
Developer:Pandora Box
Publisher:Imagineer
Producer:Kōichirō Sakurai
Director:Masahiro Uramoto
Takanori Kasai
Keiko Wada
Designer:Toshinori Kawakami
Programmer:Hiroki Igarashi
Composer:Ichirō Nemoto
Genre:Role-playing game
Modes:Single-player
Platforms:Nintendo 64

is a role-playing video game for the Nintendo 64. It was released in 1999 in Japan only.[1]

The gameplay is similar to Pokémon in that it shares the same concept of catching monsters. The player's character finds a monster and raises it to battle evil. The towns are presented in a top down view. The houses, inns, bars, dungeons and shops are fixed points the players can put a cursor over. The battle system features a bar of musical notes that the player uses to command the monsters. The players can carry up to four monsters at a time.[2]

Story

The lush green land had nurtured many lives. Humans and demons are just some of them. The demon beasts do not attack people unless their territory is invaded. Humans who know this have lived quietly in the walled city and coexisted with the demon beasts. That is the relationship between humans and demons, but it is said that there are some who love the demon beasts and adventure together as friends. People call them demon masters and watch over them with curiosity and a little respect. A little demon master boy is born and begins his adventure.

Notes and References

  1. https://www-ign-com.translate.goog/articles/2001/05/12/the-ultimate-n64-import-guide?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=ja&_x_tr_pto=nui IGN
  2. https://gamefaqs.gamespot.com/n64/576673-zool-majuu-tsukai-densetsu/reviews/173663 GameFAQs