Zero Latency (company) explained

Zero Latency VR
Industry:Free Roam Virtual Reality
Founded:2013
Hq Location:Melbourne, Australia
Num Employees:+100

Zero Latency VR is a technology company that develops free-roam virtual reality systems.[1] It was founded by Tim Ruse, Scott Vandonkelaar, Kyel Smith, who are currently directors of the company, with Dean Dorrell as the chairman.[2]

History

The founders' idea to develop a free-roam virtual reality experience first emerged in 2012 following the success of Oculus Rift's kickstarter campaign,[3] and was initially tested as a single-player game called Inversion VR, in early 2013.[4] [5] A prototype of Zero Latency VR's multiplayer free-roam virtual reality system was first demonstrated to the public at Pausefest, a digital innovation conference, in early 2014.[6] [7] Following this, Zero Latency VR secured almost $30,000 from a crowdfunding campaign,[8] as well as a $60,000 grant from Film Victoria.[9] The company subsequently received $1 million in funding from Carthona Capital, a venture capital firm.[10] [11] [12] In February 2015, Zero Latency VR partnered with Dell's gaming division, Alienware, to provide high-performance computer hardware for use in Zero Latency VR's operations.[13] In August 2015, Zero Latency VR opened a VR entertainment venue in North Melbourne, Australia.[14] [15] This was touted as the first such virtual reality facility to be publicly available.[16]

Free-roam

Free-roam virtual reality allows users to move freely in an open space and not be constrained by cables and other immobile equipment.[17] Perceptual tricks such as "Change Blindness Redirection" are used in free-roam virtual reality to create the illusion of a virtual environment larger than what is physically available.[17] Zero Latency VR employs these perceptual tricks at its 400m2 venue in North Melbourne to allow players to travel between 700m and 1 km during a standard game session.[3]

Motion capture technology is used to track the physical location of players, which allows the in-game virtual location of players' avatars to be generated accurately.[7] It took several years to develop the software and hardware allowing players' physical movements to be instantly replicated by their in-game avatars.[18] [19] Proximity sensors are used to warn players of hazards and prevent players from leaving the physical play area.[16]

Products

, Zero Latency VR has 97 venues in 26 countries.[20]

The company also sells its systems to businesses requiring free-roam virtual reality applications.[9] Due to their cost and complexity, Zero Latency VR's systems are not ideal for private use.[21] [22] Instead, they are intended to be used as public virtual gaming spaces or theme park attractions.[10] [21] [23] Zero Latency VR has also partnered with a real estate group to offer virtual house inspections.[24]

External links

Notes and References

  1. Web site: Fightings zombies with Zero Latency VR is virtual reality gaming at its best. Mashable. 2016-02-21. Ariel BogleAustralia2015-11-04 06:00:44. UTC. 4 November 2015 .
  2. Web site: This Is Zero Latency VR, The Future Of Immersive Gaming. www.gizmodo.com.au. 2016-02-21. Campbell. Simpson. 4 August 2015 .
  3. Web site: Good Game Stories - Zero Latency VR. www.abc.net.au. 2016-02-21.
  4. Web site: Meet Zero Latency VR: The Future Of Immersive Gaming, Built In Australia. www.gizmodo.com.au. 2016-02-21. Luke. Hopewell. 22 May 2014 .
  5. Web site: Inversion Project: 'Pop-up' VR Environment, Zombie Game Demo Video. Road to VR. 2016-02-21. en-US. Ben. Lang. 24 September 2013 .
  6. Web site: Fighting Zombies Just Got Intense With This Virtual Reality System. Huffington Post. 2014-07-02. 2016-02-21. Tyler. McCarthy.
  7. Web site: Holodeck-style virtual reality gets a step closer with the Inversion VR system. TechSpot. 5 February 2014 . 2016-02-21. en-us.
  8. Web site: Zero Latency VR - Inversion VR by Zero Latency VR. Pozible. 2016-02-21.
  9. Web site: Zero Latency: The VR revolution begins in Melbourne, Australia. CNET. 2016-02-21.
  10. Web site: Zero Latency VR. Fast Company. 2016-02-21. en-US.
  11. Web site: Zero Latency VR: The VR revolution begins in Melbourne, Australia. CNET. 2016-02-21.
  12. Web site: Zombie virtual reality Melbourne: Zero Latency VR's city warehouse brings the undead 'to life'.
  13. Web site: Press Releases. Dell. 2016-02-21. Dell. au.
  14. Web site: Kill Zombies at Melbourne's Virtual Reality Game Centre The Creators Project. The Creators Project. 17 August 2015 . 2016-02-21.
  15. Web site: Australia just opened the first ever virtual reality entertainment facility. Business Insider. 2016-02-21.
  16. Web site: Virtual reality offers tantalising taste of brave new world. The Sydney Morning Herald. 22 August 2015 . 2016-02-21.
  17. Web site: Forget the joysticks — let's push the boundaries of virtual reality. news.usc.edu. 14 September 2015 . 2016-02-21.
  18. Web site: Fightings zombies with Zero Latency VR is virtual reality gaming at its best. Mashable. 2016-02-21. Ariel BogleAustralia2015-11-04 06:00:44. UTC. 4 November 2015 .
  19. Web site: Immersive Virtual Reality gaming center opens in Australia. Engadget. 16 August 2015 . 2016-02-21.
  20. Web site: Zero Latency Locations. Zero Latency. 2024-07-05. UTC.
  21. Web site: this. Virtual reality: games. this.. 2016-02-21. en-US.
  22. Web site: World's first VR entertainment facility opens in Australia. Digital Trends. 14 August 2015 . 2016-02-21. en-US.
  23. Web site: Zero Latency is igniting conversations about the future of VR technology in Australia - Startup Daily. Startup Daily. 2016-02-21. en-US.
  24. Web site: Zero Latency VR uses Oculus Rift to kill zombies and help REA Group sell properties.