Yasuhisa Yamamura | |
Native Name: | 山村 康久 |
Native Name Lang: | ja |
Birth Date: | 10 December 1964[1] |
Birth Place: | Hyōgo Prefecture |
Nationality: | Japanese |
Employer: | Nintendo |
Other Names: | Yamahem, Yamahen |
Occupation: | Video game designer |
is a Japanese video game designer working for Nintendo. He was involved as a level designer in the development of numerous games in the Super Mario and The Legend of Zelda series.[2] [3] Speaking about his work on the action-adventure , he specified his contributions as the conception of routes, the placement of enemies and the creation of environments. Yamamura's level design philosophy takes into account experienced players skipping areas, with him stressing "the importance of omission and its effects".[4] A regular visitor of amusement arcades, he collects used circuit boards. He is also referred to by the nickname . In 2006, his work on the map and level design of New Super Mario Bros. was nominated for the National Academy of Video Game Trade Reviewers Award in the category "Game Design".[5] The pigeon character Yamamura that debuted in the platform game Super Mario Maker is named after Yasuhisa Yamamura.
Year | Title | Role | |
---|---|---|---|
1985 | Soccer | ||
1987 | Director | ||
Course design | |||
1988 | Super Mario Bros. 2 | ||
1991 | Assistant director | ||
1993 | Dungeon design | ||
1995 | Yoshi's Island | Course design | |
1996 | Super Mario 64 | Course director | |
1997 | Star Fox 64 | Course design | |
2001 | Map director | ||
2002 | |||
2003 | |||
2005 | Yoshi Touch & Go | Map & level design[6] | |
2006 | Yoshi's Island DS | Supervisor | |
New Super Mario Bros. | Map & level design | ||
2009 | New Super Mario Bros. Wii | ||
2012 | New Super Mario Bros. U | Level design | |
2013 | New Super Luigi U | ||
Field planning | |||
2015 | Super Mario Maker | Artbook design | |
2016 | Super Mario Maker for Nintendo 3DS | Level design lead | |
2019 | Super Mario Maker 2 | Game design | |
2023 | Super Mario Bros. Wonder | Course level design |