Audiokinetic Wwise Explained

Audiokinetic Wwise
Audiokinetic Wwise
Author:Audiokinetic
Developer:Audiokinetic
Discontinued:No
Latest Release Version:2023.1[1]
Programming Language:C++
Platform:Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One Xbox Series X/S
Genre:

Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[2] [3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]

Description

The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:

Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

Wwise also includes the following components:

Supported operating systems

Wwise supports the following platforms:[5]

Adoption by video games

Titles[6] [7] which have used Audiokinetic include:

Commercial game engine integration

Wwise is intended to be compatible with proprietary and commercial engines.[8]

Theatre

One play has used Wwise and its Interactive Music capabilities for live performance:

See also

External links

Notes and References

  1. Web site: Wwise 2023.1 What's New. Audiokinetic Blog. 2023-07-06.
  2. Web site: Review: Wwise For Game Audio. ask.audio.
  3. Web site: Wwise Free for Indies Too!. designingsound.org.
  4. Web site: Wwise: Smart audio. Audiokinetic. 9 July 2015.
  5. Web site: Audiokinetic | Supported Platforms. Audiokinetic. 2 November 2023.
  6. Web site: Powered by WWise. Audiokinetic. 15 August 2024.
  7. Web site: Hall of Fame Audiokinetic. 2021-04-21. www.audiokinetic.com.
  8. Web site: Wwise Integration - Audiokinetic. www.audiokinetic.com.
  9. Web site: Implementing Audio using Wwise - CRYENGINE 3 Manual - Documentation. docs.cryengine.com.