Worms Crazy Golf Explained

Worms Crazy Golf
Developer:Team17
Publisher:Team17
Series:Worms
Released:iOS, Microsoft WindowsPlayStation 3Mac OS XAmazon Luna
Genre:Sports (Golf)

Worms Crazy Golf is a 2011 action game developed by Team17. A sequel to the mobile-exclusive Worms Golf, the game uses the basic framework of the Worms series as the foundation for a 2D golf title.

Gameplay

The game utilizes a side-on two-dimensional playfield, as in the core Worms series. The goal is to putt a ball from the starting point on the map to the hole in as few turns (or strokes) as possible. There are also coins to be collected on each map which can be used to purchase unlockables including costumes, golf clubs and balls. Additionally, there are greenskeeper worms and sheep on the field that can explode when hit by the ball, and weapon crates containing perks and utilities. For some reason, the game does not feature online play of any kind.

Aesthetically, the game draws from the third 2D generation of the Worms series, specifically and Worms Reloaded. To celebrate the release of Worms Crazy Golf, a golf-themed terrain style was added to the Microsoft Windows version of Worms Reloaded via update.

Reception

Worms Crazy Golf was met with mixed to positive reviews. It holds Metacritic scores of 85/100 and 61/100 for iOS and the PlayStation 3, and 81% and 64% for iOS and the PlayStation 3 respectively on GameRankings. Keza MacDonald of IGN gave the iPad version of a game a 9 out of 10 score praising its unique game layouts and humor. GamingLives gave the game an 8 out of 10 score criticizing its camera but praising its beautiful art style.[1]

Notes and References

  1. Web site: Worms Crazy Golf – Review. GamingLives. 14 December 2011. 26 May 2018.