Winged Samurai Explained

Winged Samurai
Designer:David Wesely
Programmer:Stephen Goss
Publisher:Discovery Games
Platforms:Apple II, PET, TRS-80, Atari 8-bit
Released:1980

Winged Samurai is a 1980 video game designed by David Wesely and published by Discovery Games for the Apple II, Commodore PET, TRS-80, and Atari 8-bit computers.

Gameplay

Winged Samurai is a game in which the player is in command of 16 Japanese fighter aircraft and must destroy bombers on their way to Rabaul.

Reception

Forrest Johnson reviewed Winged Samurai in The Space Gamer No. 33.[1] Johnson commented that "Unfortunately, in creating this historical authenticity, the programmer sacrificed the game to the simulation. The display is purely two-dimensional, and the graphics are unimpressive. ... The game is not real time. You can take all day to make your combat decisions. ... Recommended to historical aviation gamers."[1]

Reviews

External links

Notes and References

  1. Johnson . Forrest . November 1980 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 33. 36–37.
  2. https://strategyandtacticspress.com/library-files/Moves%20Issue56.pdf