Wing Nuts: Battle in the Sky explained

Wing Nuts: Battle in the Sky
Developer:Rocket Science Games
Publisher:BMG Interactive Entertainment
Platforms:DOS
Genre:1995

Wing Nuts: Battle in the Sky is a game published by BMG Interactive Entertainment and developed by Rocket Science Games for DOS in 1995.

Gameplay

The game is told by FMV cutscenes. It is an FMV rail shooter, like Loadstar, but in 2 missions the player must use bombs and balloons to destroy a bridge.

Plot

The game is set in 1914. The player character is a young pilot whose base was attacked by Germans, out of the blue. To find the source of the planes, he shoots any German planes in sight.[1]

Development

In early 1995, Rocket Science Games' Mike Backes noted that the company was working on a fighter aircraft title set during World War I. He told Wired at the time, "The nice thing about Rocket Science is that we developed all these nifty graphics and great production resources, and now we're starting to look at how storytelling can change."[2] Following the commercial failure of its early action-oriented titles, the developer restructured to focus primarily on the adventure game Obsidian, and cancelled several other projects in development. However, company head Peter Barrett confirmed in July that "we still have Wing Nuts, a World War I dogfight game, in the works" despite these new plans.[3]

Release

A 3DO Interactive Multiplayer version of Wing Nuts: Battle in the Sky was announced to be in development during E3 1995 and slated to be published by BMG Interactive, however, this version was never released for unknown reasons.[4] [5] [6]

Reception

In 1997, Jeff Sengstack of NewMedia wrote that Wing Nuts "bombed miserably." Its sales by that point were below 20,000 units. He blamed this poor performance on the low quality of the game, which he described as "heavy on eye candy and devoid of game play."[7]

A reviewer for Next Generation described Wing Nuts as "a basic rail-type shooter ... with humor making up for the lack of gameplay." He compared the game to , and gave it three out of five stars.[8]

Notes and References

  1. Web site: Wing Nuts: Battle in the Sky for DOS (1997) - MobyGames. MobyGames. 2016-11-18.
  2. https://web.archive.org/web/20000920062455/http://www.wired.com:80/wired/archive/3.04/backes_pr.html . Shape Shifter . April 1995 . 3 . 4 . Martinez, Rod . . September 20, 2000 . dead .
  3. https://web.archive.org/web/20160210032937/https://www.wired.com/1995/07/updata-41/ . Updata . July 1, 1995 . February 10, 2016 . . Wired Staff . live .
  4. E-3 The Biggest And Best Electronic Entertainment Show Ever! – '95 Next Generation Software Listing. GameFan. 7. July 1995. 3 . 41. 2019-08-31. https://web.archive.org/web/20181129120834/https://archive.org/stream/Gamefan_Vol_3_Issue_07#page/n42/mode/1up. 2018-11-29. live. mdy-all.
  5. Preview – Coming Soon. 3DO Magazine. 10. Paragon Publishing. May 1996. 33–34.
  6. Preview – Coming Soon. 3DO Magazine. 12. Paragon Publishing. July 1996. 33–34.
  7. Web site: https://web.archive.org/web/19970414221456/http://newmedia.com:80/NewMedia/97/05/rw/Making_Obsidian.html. The Making of Obsidian: Maybe It Does Take a Rocket Scientist . April 14, 1997 . NewMedia . April 14, 1997 . Sengstack, Jeff . dead .
  8. January 1996. Wing Nuts. Next Generation. Imagine Media. 13. 164.