Wing Commander Academy (video game) explained

Wing Commander Academy
Developer:Origin Systems
Publisher:Origin Systems
Producer:Thomas Blom
Dallas Snell
Programmer:Jeff Everett
Brent Allen Thale
Artist:Whitney Ayres
Glen Johnson
Composer:John Tipton
Kirk Winterrowd
Released:August 1993
Genre:Space combat simulation
Modes:Single player
Platforms:DOS

Wing Commander Academy is a spin-off of , published in 1993.

Reception

Computer Gaming World in 1993 stated of Wing Commander Academy that "if you enjoy space combat simulations, you must have this game. Period". The magazine approved of the "absolute ball to play" game's improved graphics, and the mission builder, and concluded that "Academy is a tremendously exciting game, one which provides many, many hours of play and replay".[1] The 1994 survey gave the game three stars out of five, stating that it was "for those who don't need a plot".[2]

Reviews

External links

Notes and References

  1. Get Your Blasters Degree . Computer Gaming World . November 1993 . 28 March 2016 . Schuytema, Paul C. . 162–163.
  2. Brooks . M. Evan . May 1994 . Never Trust A Gazfluvian Flingschnogger! . Computer Gaming World . 42–58.
  3. Web site: PC Player forever - History Spieletests .