WingNuts: Temporal Navigator explained

WingNuts: Temporal Navigator
Developer:Freeverse Software
Publisher:Freeverse Software
Genre:Shooter game
Modes:Single-player
Platforms:Classic Mac OS, Mac OS X, Windows
Released:2001

WingNuts: Temporal Navigator is a 2001 top-down multi-directional shooter for Macintosh made by Freeverse Software. It was inspired by arcade games Time Pilot and 1942.[1] [2]

In WingNuts, the player navigates an aircraft around a two-dimensional map, and travels through time to fight robot planes and defeat the game's antagonist, Baron Von Schtopwatch. To progress, the player must destroy hostile aircraft and ground vehicles, while avoiding hazards and picking up "goodies". At the end of each level, a final boss appears, whose defeat unlocks the next level.[3]

Freeverse released a sequel, WingNuts 2: Raina's Revenge in mid-2006,[4] and subsequently made the original game available on their website for free.[5] [6]

Gameplay

The player controls a pilot in a series of airborne missions, hopping to different geographical locations and time periods in search of the villainous Baron von Schtopwatch. The player's objective is to destroy enemy fleets, bomb ground installations, and reach level-specific objectives. Floating power-ups grant extra guns, or boosts to the player's s fuel and shields. The game features a variety of vintage and modern aircraft for the player to use, with the ability to collect and upgrade them as the player progresses through the game. The player is supported by an airborne aircraft carrier where they can land to swap their plane with any other unlocked plane. Once a player has destroyed all enemy fleet and ground weaponry, a boss character appears, whose defeat unlocks the next level. There are 30 levels in total.

Development

WingNuts was originally released for Windows and classic Mac OS. On Mac OS X, the game's support for game controllers was non-functional until Freeverse released a patch in 2002, making WingNuts officially compatible with Mac OS X.[7] WingNuts's game engine was coded by Freeverse employee Mark Andersson.[8]

Reception

MacAddict's Ian Sammis said WingNuts was "the sort of game you can easily play through the night, regaining awareness only when the glare from the rising sun finally causes you to lose a life." Macworld's Peter Cohen said the game was "fun and extraordinarily well executed", and praised its graphics, sound effects and gameplay.

Awards

WingNuts won Macworlds 2002 Best Old-School Arcade Game award, and was the only game in Macworld's 2002 Hall of Fame to receive a five-mouse rating.[9]

External links

Notes and References

  1. October 2001 . Time Flies: WingNuts Provides Classic Arcade Action . . 62 . 65.
  2. Da Cruz . Carlos . September 2002 . Wingnuts . À Vos Mac . 22 . 44.
  3. Web site: Hiner . Kirk . 2001-12-09 . Review - Wingnuts . dead . https://web.archive.org/web/20011210134245/http://www.applelinks.com/reviews/wingnuts.shtml . December 10, 2001 . 2011-02-28 . Applelinks.
  4. Cohen . Peter . February 2007 . WingNuts 2: Raina's Revenge . . 66.
  5. Web site: 2006-11-17 . Freeverse Offers Wingnuts Game for Free . dead . https://web.archive.org/web/20071231003820/http://www.macobserver.com/gamingnews/2006/11/17.1.shtml . December 31, 2007 . 2011-02-28 . MacObserver .
  6. February 2007 . WingNuts Goes Free . . 32.
  7. Cohen . Peter . July 2002 . New Life for Old Games: Moving to Mac OS X . . 46.
  8. Cohen . Peter . March 2002 . The Game Room . . 71.
  9. Cohen . Peter . January 2003 . Macworld's 2002 Game Hall of Fame — Best Old-School Arcade Game: Wingnuts: Temporal Navigator . Macworld.