William Pugh (game designer) explained

William Pugh
Birth Date:[1]
Known For:The Stanley Parable
Awards:Saxxy Award, IGF Audience Award
Occupation:Game designer

William Pugh (born 1994/1995) is a British game designer best known for his work on The Stanley Parable, and for founding the game development studio Crows Crows Crows.

Early life and career

See also: The Stanley Parable.

William Pugh's parents are art teachers. He developed an interest in video games after playing a Nintendo 64 during a hospital visit when he was six. He studied at the Leeds College of Art for two weeks, but dropped out to work on video games. Pugh taught himself video game environment design[2] through working on modifications, or mods, of video games by Valve. He made levels for Team Fortress 2, campaigns for Left 4 Dead 2, and puzzles in Portal. His work earned him a Saxxy Award, a fan-voted award for Team Fortress 2-based creations.[3]

Pugh first heard of the Source engine mod of Half-Life 2 known as The Stanley Parable from Minecraft creator Markus Persson's Twitter feed. Pugh wanted to work on a larger project and so contacted the mod's creator, Davey Wreden. They decided to work on a remastered, standalone version of The Stanley Parable together. Development of the full game took two years, mainly through remote collaboration software Dropbox and Skype. Pugh started an unnamed development studio following the game's release to work on several projects, saying that "we've got the money and freedom to just go wild, so we've been doing exactly that".[4] Pugh presented on The Stanley Parable development at the 2015 Game Developers Conference.[5] Reflecting on the game's release, he said he was less interested in the technical work of sound and texture editing, and would instead prefer to outsource those jobs to focus on writing.[6]

Crows Crows Crows

Pugh founded the independent video game studio Crows Crows Crows in October 2015.[7] [8] The studio's first game was , a free title released in December 2015. The meta-fictional game, in which the player explores and interacts with the backstage elements of a video game demonstration while waiting to play it, includes voice work from Justin Roiland, of Rick and Morty, and Simon Amstell.[9]

Crows Crows Crows has released two other games using the itch.io platform. The Magpie Collection is a series of ten short games by various developers including Pugh, compiled by the studio, which were developed following an IndieGoGo to raise money to help replace equipment stolen from several developers at the 2015 A Maze event in Berlin.[10] The Temple of No, released in June 2016, is a text-based adventure game using the Twine platform.[11]

Roiland announced in September 2015 that he would be working on a virtual reality game for the HTC Vive with Pugh.[12] The collaboration, called Accounting, was released as a free download on Microsoft Windows in 2016. Pugh and Roiland's collaboration began after a chance Twitter conversation in September 2015. Roiland, who was in the proximity of the offices of Respawn Entertainment in California, called out on Twitter if anyone at Respawn was a fan of Rick and Morty and could give him a tour. Pugh reached out to reply, lying about working at Respawn as he was still in the United Kingdom, and offering him a tour. Pugh sent further messages to Roiland feigning that he just missed him, but eventually fessed up. Roiland recognized Pugh's name from The Stanley Parable and was impressed by the whole "weird switcheroonie". Pugh then flew out to Los Angeles where he and Justin spent a week performing a game jam to develop the basics of Accounting, which was then developed into a full game through remote collaboration.[13]

Works

YearTitleDeveloper
2013The Stanley ParableGalactic Cafe
2015Dr. LangeskovCrows Crows Crows
The Magpie Collection
2016The Temple of No
AccountingCrows Crows Crows/Squanch Games
2017Accounting+
2017Eat[14]
2022The Stanley Parable: Ultra DeluxeCrows Crows Crows

Further reading

Notes and References

  1. Web site: Peel . Jeremy . The Big Interview: William Pugh closes the book on The Stanley Parable . PCGamesN . 20 January 2015 . en-GB . 20 September 2020 . 12 August 2022 . https://web.archive.org/web/20220812055200/https://www.pcgamesn.com/the-stanley-parable/the-big-interview-william-pugh-closes-the-book-on-the-stanley-parable . live .
  2. Web site: Parkin . Simon . 11 January 2016 . William Pugh: from elaborate pranks to the award-winning Stanley Parable . . 21 June 2016 . 29 April 2016 . https://web.archive.org/web/20160429162749/https://www.theguardian.com/technology/2016/jan/11/video-game-makers-william-pugh-stanley-parable . live .
  3. Web site: Walker . John . 28 March 2014 . Davey Wreden & William Pugh: Life After The Stanley Parable . 28 March 2014 . . 29 July 2016 . https://web.archive.org/web/20160729164039/https://www.rockpapershotgun.com/2014/03/28/davey-wreden-william-pugh-the-stanley-parable-interview/ . live .
  4. Web site: A PC developer's tale - William Pugh on making The Stanley Parable . https://web.archive.org/web/20160630133513/www.mcvuk.com/news/read/a-pc-developer-s-tale-william-pugh-on-making-the-stanley-parable/0149263 . 30 June 2016 . Alex . Calvin . 11 May 2015 . 21 June 2016 . MCV.
  5. Web site: 8 June 2015 . Video: How to make your game just completely hilarious . live . https://web.archive.org/web/20150609183252/http://www.gamasutra.com/view/news/245473/Video_How_to_make_your_game_just_completely_hilarious.php . 9 June 2015 . 21 June 2016 . Gamasutra.
  6. Web site: The Big Interview: William Pugh closes the book on The Stanley Parable . Jeremy . Peel . 10 January 2015 . 21 June 2016 . . 1 July 2016 . https://web.archive.org/web/20160701104149/http://www.pcgamesn.com/the-stanley-parable/the-big-interview-william-pugh-closes-the-book-on-the-stanley-parable . live .
  7. 7 October 2015 . Stanley Parable designer opens new studio . . 21 June 2016 . 13 August 2016 . https://web.archive.org/web/20160813065347/http://www.develop-online.net/news/stanley-parable-designer-opens-new-studio/0212109 . live .
  8. Web site: Dale . Laura . 8 October 2015 . William Pugh announces new studio Crows Crows Crows . . 21 June 2016 . 13 August 2016 . https://web.archive.org/web/20160813053522/https://www.destructoid.com/william-pugh-announces-new-studio-crows-crows-crows-314525.phtml . live .
  9. Web site: The Stanley Parable co-creator's new game is out today and has the voice of Rick and Morty . . 4 December 2015 . 7 December 2015 . Jed . Whitaker . 7 December 2015 . https://web.archive.org/web/20151207015150/http://www.destructoid.com/the-stanley-parable-co-creator-s-new-game-is-out-today-and-has-the-voice-of-rick-and-morty-324273.phtml . live .
  10. Web site: The Magpie Collection features 10 games, helps indie devs replace stolen equipment . Phil . Savage . 10 May 2015 . 21 June 2016 . . 13 August 2016 . https://web.archive.org/web/20160813221821/http://www.pcgamer.com/the-magpie-collection-raising-funds-to-replace-stolen-equipment/ . live .
  11. Web site: Crows Crows Crows' new game is the most fun 10 minutes you'll have today . Allegra . Frank . 20 June 2016 . 21 June 2016 . . 21 June 2016 . https://web.archive.org/web/20160621131352/http://www.polygon.com/2016/6/20/11982668/crows-crows-crows-the-temple-of-no-free-game . live .
  12. Web site: Rick and Morty creator shares first look at virtual reality game . Allegra . Frank . 23 September 2015 . 21 June 2016 . . 24 June 2016 . https://web.archive.org/web/20160624113155/http://www.polygon.com/2015/9/23/9388631/rick-and-morty-justin-roiland-virtual-reality-htc-vive . live .
  13. Web site: The Stanley Parable's designer lied to Rick and Morty's creator — and now they're making a game together . Nick . Robinson . 13 September 2016 . 13 September 2016 . . 14 September 2016 . https://web.archive.org/web/20160914165243/http://www.polygon.com/2016/9/13/12900168/squanchtendo-accounting-rick-and-morty-creator-justin-roiland-the-stanley-parable-william-pugh . live .
  14. https://www.polygon.com/2017/12/1/16725270/eat-game-ios-android-download-crows-crows-crows