When Worlds Collide (role-playing game) explained

When Worlds Collide
Designer:John Fountain, Alistair Dandy
Publisher:When Worlds Collide
Date:2010 (1st edition)
System:Custom
Genre:multi-genre

When Worlds Collide is a Multi-Versal role-playing game that uses Rifts to transfer players to parallel and new worlds.

Game system

The role playing game works on a basic dice system called T.H.E. System or Tri Hexahedral Engine System, using three 6 sided dice for most decision rolls.

Modules for WWC

The following modules have been created for the When Worlds Collide RPG