When Worlds Collide | |
Designer: | John Fountain, Alistair Dandy |
Publisher: | When Worlds Collide |
Date: | 2010 (1st edition) |
System: | Custom |
Genre: | multi-genre |
When Worlds Collide is a Multi-Versal role-playing game that uses Rifts to transfer players to parallel and new worlds.
The role playing game works on a basic dice system called T.H.E. System or Tri Hexahedral Engine System, using three 6 sided dice for most decision rolls.
The following modules have been created for the When Worlds Collide RPG