The weapon target assignment problem (WTA) is a class of combinatorial optimization problems present in the fields of optimization and operations research. It consists of finding an optimal assignment of a set of weapons of various types to a set of targets in order to maximize the total expected damage done to the opponent.
The basic problem is as follows:
There are a number of weapons and a number of targets. The weapons are of type
i=1,\ldots,m
Wi
i
j=1,\ldots,n
Vj
pij
Notice that as opposed to the classic assignment problem or the generalized assignment problem, more than one agent (i.e., weapon) can be assigned to each task (i.e., target) and not all targets are required to have weapons assigned. Thus, we see that the WTA allows one to formulate optimal assignment problems wherein tasks require cooperation among agents. Additionally, it provides the ability to model probabilistic completion of tasks in addition to costs.
Both static and dynamic versions of WTA can be considered. In the static case, the weapons are assigned to targets once. The dynamic case involves many rounds of assignment where the state of the system after each exchange of fire (round) is considered in the next round. While the majority of work has been done on the static WTA problem, recently the dynamic WTA problem has received more attention.
In spite of the name, there are nonmilitary applications of the WTA. The main one is to search for a lost object or person by heterogeneous assets such as dogs, aircraft, walkers, etc. The problem is to assign the assets to a partition of the space in which the object is located to minimize the probability of not finding the object. The "value" of each element of the partition is the probability that the object is located there.
The weapon target assignment problem is often formulated as the following nonlinear integer programming problem:
min
n | |
\sum | |
j=1 |
\left(Vj
m | |
\prod | |
i=1 |
xij | |
q | |
ij |
\right)
subject to the constraints
n | |
\sum | |
j=1 |
xij\leqWifori=1,\ldots,m,
xij\ge0andintegerfori=1,\ldots,mandj=1,\ldots,n.
Where the variable
xij
i
j
qij
1-pij
Notice that minimizing the expected survival value is the same as maximizing the expected damage.
An exact solution can be found using branch and bound techniques which utilize relaxation (approximation).[1] Many heuristic algorithms have been proposed which provide near-optimal solutions in polynomial time.[2]
A commander has 5 tanks, 2 aircraft, and 1 sea vessel and is told to engage 3 targets with values 5, 10, and 20. Each weapon type has the following success probabilities against each target:
Weapon Type | V1=5 | V2=10 | V3=20 | |
---|---|---|---|---|
Tank | 0.3 | 0.2 | 0.5 | |
Aircraft | 0.1 | 0.6 | 0.5 | |
Sea Vessel | 0.4 | 0.5 | 0.4 |
20(0.6)(0.5)=6
10(0.4)(0.8)2=2.56
5(0.7)3=1.715
6+2.56+1.715=10.275
5(0.7)3+10(0.5)(0.8)2+20(0.5)2=9.915
. Ravindra K. Ahuja . T. L. Magnanti . J. B. Orlin . 1993 . Network Flows . Prentice Hall . 0-13-617549-X .