Warship (video game) explained

Warship
Publisher:Strategic Simulations
Designer:Gary Grigsby
Released:1986
Genre:Computer wargame
Platforms:Apple II, Atari 8-bit, Atari ST, Commodore 64
Modes:Single-player, multiplayer

Warship is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It covers naval conflict during the Pacific War.

In 1987, Grigsby followed Warship with Battle Cruiser, which reuses the gameplay system but expands the scope to cover both World War I and World War II.

Gameplay

Warship is a computer wargame that simulates Asiatic-Pacific Theater naval surface combat during World War II. It is set between 1941 and 1945, and focuses on the conflict between Imperial Japan and the United Kingdom, United States and Netherlands. The game contains a "construction kit" that allows the player to create custom scenarios.

Development

Warship was designed by Gary Grigsby and was released in 1986, the same year he launched Battle Group.[1] It was published by Strategic Simulations.[2]

Reception

Bob Proctor reviewed the game for Computer Gaming World, and stated that "there's not much wrong with this game. The subject may not be of interest to everyone but this game recreates the feel of nighttime surface combat better than any other game of any kind."[3]

In a 1988 Page 6 survey of wargames for Atari computers, writer M. Evan Brooks found that Warships poor documentation limited its appeal to "to true naval aficionados and not to those with a marginal interest."[4] In his similar 1989 computer wargame survey, J. L. Miller of Computer Play called the game "historically accurate and recommended for the naval buff."

Sequel

Gary Grigsby designed a sequel to Warship entitled Battle Cruiser (1987), which carries over large parts of Warships system but covers both World War II and World War I.[5]

Reviews

External links

Notes and References

  1. Emrich, Alan . The Pioneering Spirit of a Wargame Guru . September 1995 . 134 . . 201, 202, 204 .
  2. Katz, Arnie . Waging World War II: Military Simulations for Computers and Video Games . February 1989 . . 76–82 .
  3. Proctor . Bob . Warship . Computer Gaming World . January–February 1987 . 1 . 34 . 52–54.
  4. Brooks, M. Evan . Wargames . . 31 . January–February 1988 . 12–16 .
  5. Proctor, Bob . Battle Cruiser . 38 . June–July 1987 . . 30, 31 .
  6. Web site: Ludotique | Article | RPGGeek.
  7. Web site: Jeux & stratégie 54 . December 1988 .