WarioWare: Touched! explained

Developer:Nintendo SPD
Intelligent Systems
Publisher:Nintendo
Director:Ryuichi Nakada
Producer:Yoshio Sakamoto
Ryoichi Kitanishi
Designer:Yoshio Sakamoto
Artist:Ko Takeuchi
Composer:Masanobu Matsunaga
Yasuhisa Baba
Masaru Tajima
Series:Wario
Platforms:Nintendo DS
Genre:Action
Modes:Single-player

WarioWare: Touched! is a minigame compilation party video game released by Nintendo for the Nintendo DS. The fourth installment of the WarioWare series, and the first of three on the Nintendo DS, the game involves rapidly completing "microgames" — simple minigames lasting extremely short periods of time — as quickly as possible. The microgames are exclusively controlled with the Nintendo DS's touchscreen and microphone.

Developed by Intelligent Systems and Nintendo SPD and published worldwide by Nintendo, the game was developed simultaneously with The game was created to utilize the touchscreen functions of the Nintendo DS. WarioWare: Touched! was released in December 2004 in Japan, in February 2005 in both North America and Australia and in March of the same year in Europe. Touched! was a launch title for the Japanese, Australian, and European markets.

The game was positively received upon its release, with reviewers praising it for its fast-paced gameplay akin to other WarioWare titles, but disappointed by its brevity. Touched! introduced recurring character Ashley to the series and used the touchscreen and microphone for the first time. Many of the microgames in Touched! reappeared in WarioWare Gold. The game was re-released on the Wii U Virtual Console service in 2015 and briefly on the Nintendo 3DS the following year. The North American and Australian box arts are colored orange, while the box art for all the other regions are colored yellow.

Plot

In the game's opening cutscene, Wario finds a two-screened console and decides to develop games for it to make money. The rest of the game features self-contained stories for every character in their stages: Wario gets a toothache after eating chocolate, Jimmy T. gets a bug in his hair while dancing, Mona plays in a concert, Ashley sends her demon, Red, to capture Orbulon, Kat and Ana try to locate their stolen bananas, Dr. Crygor upgrades himself with a new invention, Mike does karaoke for a planet of alien bunnies, and 9-Volt and 18-Volt play a video game. In the game's final level, Wario eats some "nasty garlic" and turns into a superhero, Wario-Man.

Each unlocked character (aside from 4) has their own collection of short minigames, referred to as "microgames". These often use character specific control methods, such as Dr. Crygor's collection, referred to as "Slightly Unscrewed", being based on circular motions, like reeling in a fish or swimming, and Mike's collection being based on microphone use, such as blowing bubbles in a drink or using an animal shaped whistle. Completing the story mode for Jimmy T reveals he has 2 siblings, Jamie and James T, both of which can be unlocked as playable characters. However, instead of having special gimmicks like the others, they reuse existing games in a compilation. The later unlocked "Monster" and "Hardcore" mix are the same, however these use every character, instead of James and Jamie's usage of only 3 each. Wario and his superhero form lacks the gimmick driven nature of the other characters and instead uses a variety of touch control styles, such as drawing a fuse or tapping to pet a cat, compared to just one method with the others.

Competing a story mode quest or gaining above a certain number of points in any given character's collection awards the player another game. These are referred to as "Souvenirs" and range from a Yo-yo to a "Grandma Simulator", in which you blow on tea using the mic and a grandma gives you advice based on your method of blowing on her tea.

Gameplay

The game uses the same type of gameplay as in past WarioWare titles; the player must complete "microgames", a variation of "minigames".[1] The player is given brief instructions before each microgame, such as "Find!", "Rotate!" or "Shoot!".[2] Beating a microgame results in the game continuing to the next one, while losing causes the player to lose a life.[3] If four lives are lost, the game ends in a game over, with the player's three previous highest scores being displayed.[2] The game speeds up as it progresses. After every fifteen points scored, the player must complete a "boss stage"; a longer, typically more difficult microgame.[4]

Touched! introduced touchscreen and microphone controls to the WarioWare series; all microgames can only be controlled with either of the two.[5] The game has 180 microgames, not including boss stages. The game's nine stages have 20 microgames in each. Each level has a different theme, character, stage intermission and input style.[6] All input styles use the stylus to interact with the touch screen in various ways, such as poking or dragging. Some microgames use the system's microphone; the player controls the game by blowing into it.[7]

In addition to the main stages, the player can access "toys" by completing a stage. These toys are simple minigames, sometimes based on microgames from the main stage.

Development and release

The game, developed by Intelligent Systems and Nintendo SPD, began its development during the development of .[3] The team working on Twisted! was split in two; one to continue work on Twisted! and the other to begin Touched!.[8] In the game's inception, the development team wanted to use the technology of the Nintendo DS in the next iteration of the series like how Twisted! uses game cartridge's vibrating structure gyroscope as a key game mechanic.[9] The game was first revealed alongside the first Nintendo DS public demonstration in the form of a short demo.[6]

Touched! was produced by Yoshio Sakamoto and Ryoichi Kitanishi and directed by Goro Abe, Taku Sugioka and Teruyuki Hirosawa. The game's music was composed by Masanobu Matsunaga and Yashuhisa Baba.[10]

Published worldwide by Nintendo, it was released as a launch title for the Nintendo DS in Japan on December 2, 2004, alongside Super Mario 64 DS and other titles.[3] [2] [11] It was released two months later in North America on February 14, 2005, and in Australia on February 24, as the second first-party title published on the system for the regions.[12] It was released on March 11 in Europe in the same year, as a launch title for the region.[13] [14] It is the third installment of the series, and the first of three to be released on the Nintendo DS.[2]

The game was re-released on the Wii U as part of its Virtual Console service in Europe and Australia on April 2, 2015, on April 9 in North America and on April 15 in Japan in the same year.[15] It was released on the Nintendo 3DS as a limited-time reward for My Nintendo members on March 17, 2016, in Japan and March 31 of the same year in North America, Europe and Australia.[16]

Reception

WarioWare: Touched! received generally favorable reviews, receiving a score of 81 on review aggregator Metacritic. The game was praised for its visual style, microgame-based gameplay and callbacks to retro Nintendo games, as it was criticized for its brevity and enjoyability in comparison to past titles in its series.

Touched!s use of touchscreen mechanics was polarized amongst reviewers. Ben Kosmina writing for Nintendo World Report found that the stylus and microphone controlled the game "flawlessly", and applauded the inclusion of a mode for left-handed people. Other reviewers also applauded the game for its touchscreen controls.[2] [6] [7] However, other reviewers criticized the control scheme.[4] Jeff Gerstmann reviewing the game for GameSpot stated that the game "leans way too heavily on the touchscreen for its own good", citing that many of the methods to complete the game's microgames are too similar.[1] Despite this, critics praised the game's use of the Nintendo DS' dual display.[6] [7]

The game's visual style was commonly lauded by critics. Kosmina described the game as having "a potpourri of different styles", referencing the non-conforming nature of the game's artstyle. Craig Harris, writing for IGN, stated that "the variety of styles and graphic techniques work to the game's advantage".[6]

Another common point of praise amongst critics was the game's references to past Nintendo games and systems in the character 9-Volt's stage "Retro Action" in its microgames and its sound effects. The game references Super Mario Bros., The Legend of Zelda, Metroid and the Game & Watch series, among other classic titles. The game's soundtrack was also praised, specifically "Ashley's Song" and "Mike's Song" for its full localization to English.

The microgame-based gameplay in Touched! was commended for its unique nature,[6] but many reviewers found that the game was less enjoyable in comparison to the series' past iterations, and WarioWare: Twisted!. In addition, Kosmina expressed concern about the future gameplay possibilities of touchscreen controls as the microgames "Pro Bowling" and "Galaxy Bounce" were similar to that of other minigames in and Super Mario 64 DS, other early titles for the Nintendo DS. Another common point of criticism for Touched! was its short length.[16] [4] [6] Kosmina called the game a "fairly short version of the GBA game [''WarioWare, Inc.: Mega Microgames''] with not much replay value".

The game's Wii U re-release was applauded for its variability in its display options, with critics stating that the vertical GamePad-only display was the best choice.[16] In contrast, James Charlton writing for Nintendo World Report wrote that the game's touchscreen controls had aged poorly, citing that "in the era of capacitive touch screens, the sluggishness of using a stylus [can make] these touch microgames frustrating".

Legacy

The touchscreen and microphone-based gameplay first implemented in Touched! has become a recurring mechanic in the WarioWare series and is present in most subsequent titles.[17] Many microgames featured in Touched! make appearances in WarioWare Gold.[17]

Touched! also marks the first appearance of the recurring WarioWare character Ashley, who has since appeared in , WarioWare D.I.Y., Game & Wario and WarioWare Gold.

Notes and References

  1. Web site: WarioWare: Touched! Review. Gerstmann. Jeff. Jeff Gerstmann. 11 February 2005. GameSpot. https://web.archive.org/web/20180105201351/https://www.gamespot.com/reviews/warioware-touched-review/1900-6118483/. 2018-01-05. live. 21 March 2018.
  2. Web site: Review: WarioWare Touched! (DS). Reddick. Stuart. 14 June 2006. Nintendo Life. https://web.archive.org/web/20170721215512/http://www.nintendolife.com/reviews/ds/warioware_touched. 2017-07-21. live. 20 March 2018.
  3. Web site: Wario Ware Touched!. Bramwell. Tom. 4 January 2005. Eurogamer. https://web.archive.org/web/20160625160755/http://www.eurogamer.net/articles/r_wariowaretouched_ds. 2016-06-25. live. 21 March 2018.
  4. Web site: WarioWare Touched!. Reed. Kristan. 23 March 2005. Eurogamer. https://web.archive.org/web/20160624183901/http://www.eurogamer.net/articles/r_warioware-touched_ds. 2016-06-24. live. 21 March 2018.
  5. Web site: WarioWare Touched! Hands-On. Schneider. Peer. 18 November 2004. IGN. https://web.archive.org/web/20180523091858/http://www.ign.com/articles/2004/11/18/wario-ware-touched-hands-on. 2018-05-23. live. 25 March 2018.
  6. Web site: WarioWare Touched!. Harris. Craig. 11 February 2005. IGN. https://web.archive.org/web/20160724072208/http://www.ign.com/articles/2005/02/11/wario-ware-touched. 2016-07-24. live. 20 March 2018.
  7. Web site: Test: WarioWare Touched!. Romendil. 10 March 2005. Jeuxvideo.com. https://web.archive.org/web/20170302155044/http://www.jeuxvideo.com/articles/0000/00005161_test.htm. 2017-03-02. live. 22 March 2018.
  8. Web site: Iwata Asks: WarioWare: Smooth Moves. Iwata Asks (Nintendo). https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0. 2015-07-25. live. 19 May 2018.
  9. Web site: Nintendo R&D1 Interview. 7 April 2006. Kiziko Archives. https://web.archive.org/web/20180523091858/http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp. 2018-05-23. live. 19 May 2018.
  10. WarioWare: Touched. Intelligent Systems. Nintendo SPD. Nintendo. 2 December 2004. Nintendo DS. Credits.
  11. Web site: Nintendo DS Japanese Box Art. Harris. Craig. 27 October 2004. IGN. https://web.archive.org/web/20180523091858/http://www.ign.com/articles/2004/10/27/nintendo-ds-japanese-box-art. 2018-05-23. live. 18 May 2018.
  12. Web site: WarioWare Touched!. Harris. Craig. 9 February 2005. IGN. https://web.archive.org/web/20180523091900/http://www.ign.com/articles/2005/02/09/warioware-touched. 2018-05-23. live. 25 March 2018.
  13. Web site: WarioWare Touched!. Nintendo Life. 9 April 2015. https://web.archive.org/web/20170806062049/http://www.nintendolife.com/games/ds/warioware_touched. 2017-08-06. live. 22 March 2018.
  14. Web site: Nintendo DS launches in Europe. Bramwell. Tom. 11 March 2005. Eurogamer. https://web.archive.org/web/20150129094812/http://www.eurogamer.net/articles/a_nintendodslaunch. 2015-01-29. live. 18 May 2018.
  15. Web site: Video: WarioWare Touched! Arrives On Wii U Virtual Console. Garbutt. Lee. 5 April 2015. Nintendo Life. https://web.archive.org/web/20170721210323/http://www.nintendolife.com/news/2015/04/video_warioware_touched_arrives_on_wii_u_virtual_console. 2017-07-21. live. 22 March 2018.
  16. Web site: Review: WarioWare Touched! (Wii U eShop / DS). Jones. Thomas. 8 April 2015. Nintendo Life. https://web.archive.org/web/20170721231209/http://www.nintendolife.com/reviews/wiiu-eshop/warioware_touched_ds. 2017-07-21. live. 20 March 2018.
  17. Web site: WarioWare Gold brings back the microgames — to 3DS this time. Allegra. Frank. 8 March 2018. Polygon. https://web.archive.org/web/20180612141003/https://www.polygon.com/2018/3/8/17098022/warioware-gold-trailer-release-date-nintendo-3ds. 2018-06-12. live. 25 March 2018.