War in Russia (computer game) explained

War in Russia
Developer:Strategic Simulations
Publisher:Strategic Simulations
Designer:Gary Grigsby
Genre:Computer wargame
Platforms:Apple II, Atari 8-bit

War in Russia is a 1984 computer wargame developed and published by Strategic Simulations for the Apple II and Atari 8-bit computers. It was designed by Gary Grigsby.[1]

Grigsby later built on War in Russia with his project (1990), initially planned as a remake of the game. Second Front then supplied the foundation for Gary Grigsby's War in Russia (1993), another successor product.

Gameplay

War in Russia is a computer wargame that simulates the Eastern Front during World War II at the division scale.[2] It covers the conflict from 1941 to 1945. Because of its scope and complexity, it is classified as a monster wargame.

Development

War in Russia was designed by Gary Grigsby and released in 1984, the same year he launched and Reforger '88.[3]

Reception

In a 1985 survey of computer wargames for Current Notes, M. Evan Brooks called War in Russia the definitive monster wargame and "another essential addition to the Wargamer's Library", despite noting the challenge of its large scope and the flaws with its artificial intelligence.

In his 1989 survey of computer wargames, J. L. Miller of Computer Play recommended War in Russia, which he found highly detailed and "much more complex" than Strategic Studies Group's competing product . However, he said that it contained "more flaws as well" and noted that "the AI does not handle the later stages of the war well".

Legacy

According to Computer Gaming Worlds Alan Emrich, War in Russia "was the first monster wargame for the computer, a triumph of scale, subject matter and head-to-head play via e-email." War in Russia was among the first inductees into Computer Gaming Worlds "Hall of Fame" section in 1988.[4] In 1996, Computer Gaming World declared War in Russia the 126th-best computer game ever released.[5] The magazine's wargame columnist Terry Coleman named it his pick for the 14th-best computer wargame released by late 1996.[6]

Gary Grigsby built on War in Russia in ,[7] [8] which was at first planned as a straight remake of the game. He subsequently built on Second Front with Gary Grigsby's War in Russia.[9]

Reviews

External links

Notes and References

  1. Brooks' Book Of Wargames: 1900-1950, R-Z . Computer Gaming World . October 1993 . 26 March 2016 . Brooks, M. Evan . 144–148.
  2. Katz, Arnie . Waging World War II: Military Simulations for Computers and Video Games . February 1989 . . 76–82 .
  3. Alan Emrich . Emrich . Alan . The Pioneering Spirit of a Wargame Guru . September 1995 . 134 . . 201, 202, 204 .
  4. Staff . The CGW Hall of Fame . 45 . March 1988 . . 44 .
  5. Staff . 150 Best (and 50 Worst) Games of All Time . . November 1996 . 148 . 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98 .
  6. Coleman, Terry . Command Decisions . 148 . November 1996 . . 277, 280 .
  7. Book: High Score! Expanded: The Illustrated History of Electronic Games . Opportunity Knocks: The Story of SSI . 3rd. DeMaria, Rusel . December 2018 . CRC Press. 978-0-429-77139-2 . 166–171 .
  8. Staff . Entertainment Software 'On The Pass Line' . . 68 . February 1990 . 34, 38, 39, 42, 47, 71 .
  9. Dille, Ed . The New Face of War . . 2 . 2 . November 1993 . 60–62 .
  10. Web site: Ludotique | Article | RPGGeek.
  11. Web site: Jeux & stratégie 31 . February 1985 .
  12. Web site: Jeux & stratégie HS 3 . 1986 .