Wanderer (video game) explained

Wanderer
Developer:Lankhor
Publisher:Pyramide Soft
Genre:Action

Wanderer is a 1986 action video game developed by Lankhor and published by Pyramide Soft. It was released on Amiga, Amstrad CPC, Atari ST, Commodore 64, Sinclair QL, and ZX Spectrum. The game was authored by BĂ©atrice & Jean-Luc Langlois. It has the distinction of being Lankhor's first game. It was edited by Pyramid for QL and Atari ST, and then licensed to Elite.[1] Wanderer 3D was released by Encore in 1990.[2]

Plot

Set in a future where cats have become very valuable, the protagonist's cat has been kidnapped and the kidnapper is asking for an 8000 cat ransom. The player has to visit planets, barter cats, and play a card game to win cats. Visiting new planets engages a straight action sequence of shooting all enemy ships.

Reception

The Games Machine felt that gameplay was slow and repetitious, and relied too heavily on an average 3D effect.[3] Computer and Video Games felt the overused 3D effect didn't make up for the vacuous gameplay.[4] ZZap!64 criticised the boring gameplay and underused 3D.[5]

External links

Notes and References

  1. Web site: Lankhor.net. 2002-01-20. https://web.archive.org/web/20020120222122/http://www.lankhor.net:80/jeux/jeux.php3?jeu=35&menu=presentation. 2018-03-13. 2002-01-20.
  2. Book: CVG Magazine Issue 107. October 1990.
  3. Book: The Games Machine Issue 18.
  4. Book: CVG Magazine Issue 091. May 1989.
  5. Book: ZZap!64 Magazine Issue 048. April 1989.