Walls of Rome (video game) explained

Walls of Rome
Developer:Mindcraft
Publisher:Action Sixteen
Released:1993
Platforms:DOS

Walls of Rome is a video game developed by Mindcraft in 1993 for DOS. It is set in the Roman Empire and focuses on siege warfare.

Plot

Walls of Rome is a tactical wargame featuring siege warfare set in the era of the Roman Empire. The player can be either the attacker or defender as part of a siege assault against a fortification. Each side can utilize an assortment of weapons, troops, and techniques from various historical ancient civilizations and time periods. The player can also design scenarios and can play them or trade with other players who own the game.

Development

Walls of Rome uses an improved version of the game engine employed by Mindcraft's previous game, Siege (1992). The game was designed by Ali Atabek, Scott Baker, Paul Kellner, and James Thomas, with Kellner also serving as the project coordinator and Thomas as the lead programmer. The game featured art by Scott Baker, Steve Beam, Steve Burke, and Juan L. Galceran.

Reception

In 1994, Computer Gaming World stated that Walls of Rome "vastly improved" on Sieges game engine and AI. The magazine concluded that it "is not only a solid extension of the original Siege engine, it offers loads of replay value as well".[1] The game was reviewed in 1994 in Dragon #207 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.[2]

Walls of Rome was a runner-up for Computer Gaming Worlds Wargame of the Year award in June 1994, losing to Clash of Steel. The editors wrote of the game, "In this sequel to Siege, the AI is less predictable than in the previous releases, the historical research is extremely solid (including many obscure battles that you can't find anywhere else and historical uniforms/banners which are something of a miniaturist's dream), and a multi-player modem capacity that takes the game up another notch in our opinion".[3]

Reviews

External links

Notes and References

  1. Dille . H.E. . February 1994 . And The Walls Come Tumbling Down . Computer Gaming World . 200, 202.
  2. Eye of the Monitor. Petersen, Sandy. Dragon. 207. July 1994. 59–62. Sandy Petersen.
  3. Announcing the New Premier Awards . . 119 . June 1994 . 51–54, 56–58 .
  4. Web site: Aktueller Software Markt - Ausgabe 1994/03 . March 1994 .
  5. Web site: Computer Game Review and CD-ROM Entertainment - January 1994 . January 1994 .
  6. Web site: Computer Games Strategy Plus - Issue 39 February 1994 . February 1994 .
  7. Web site: Electronic Entertainment 04 April 1994 . April 1994 .
  8. Web site: Joystick (France) 040 . July 1993 .
  9. Web site: PC Player German Magazine 1994-02 . February 1994 .
  10. Web site: Secret Service 1995 20-30 .
  11. Web site: Software Gids Nr. 25 May Jun 1994 . May 1994 .
  12. Web site: Top Secret 23 . February 1994 .
  13. Web site: Videogame & Computer World 1994-01/2 . January 1994 .