Wagan Land Explained

Wagan Land
Developer:Namco
Publisher:Namco
Composer:Yoshie Arakawa
Platforms:Family Computer, Game Gear, mobile phone
Genre:Platform
Series:Wagan
Modes:Single-player

is a 1989 platform video game developed and published for the Family Computer by Namco. A port for the Game Gear was released in 1991.

Gameplay

The player character, Wagan, has the ability to temporarily stun his enemies with sound waves shaped like the noises and . Enemies cannot be destroyed with Wagan's sound waves, but the player can stand over one while it is stunned. When the player picks up a Waganizer, the sound effects shot by Wagan will become bigger with each increment, allowing the player to stun enemies for longer periods. When a four Waganizers are collected, Wagan will become invincible for a limited period, increasing his walking speed and allowing him to defeat enemies by touching them. However, Wagan will revert to his initial sound effect attack once the invincibility effect wears off. There is no energy gauge in; if the player touches an enemy or falls into a trap, one life is lost.

The objective of the game is to reach the end of each action scene by making the best use of Wagan's sound wave attacks and jumping ability. The player must confront a boss at the end of certain stages, but instead of actually fighting the boss in battle, the player is challenged to a mini-game where they must score more points than their opponent.

Reception

This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Wagan Land".

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