WCW SuperBrawl Wrestling explained

WCW SuperBrawl Wrestling
Developer:Beam Software
Publisher:FCI, Inc.
Producer:Steve French
Designer:Steve French
Programmer:Jason Bell
Andrew Davie
David Pentecost
Graeme Scott
Artist:Steve French
Peter Commins
Justin Muir
Composer:Marshall Parker[1]
Platforms:Super Nintendo Entertainment System
Genre:Fighting
Modes:Single-player, multiplayer

WCW SuperBrawl Wrestling is a professional wrestling video game published by FCI, Inc. for the Super Nintendo Entertainment System in 1994. The third World Championship Wrestling (WCW) video game, it is named after the pay-per-view SuperBrawl. It was the only WCW game to be released on the Super NES, and the last to be produced by FCI, Inc. A Sega Genesis version was planned but never released.[2] [3]

Roster

The roster consists of the top WCW superstars of that time each with their own signature move. The lineup includes:

Gameplay

The gameplay takes place from a overhead perspective.[4] Each wrestler shares a moveset in the game, with the exception of their signature moves. Every character performs a variety of suplexes, a backbreaker, a tombstone piledriver, an atomic drop, various diving attacks, and a variety of kicks, punches, elbow, and forearm shots.[4] Several finishing moves have a similar appearance to "weak" moves that are done in the beginning of a wrestling match; like Dustin Rhodes' Bulldog and Johnny B. Badd's basic left hook.

Modes of play include singles, tag team, an eight-man singles tournament, a tag team tournament between four teams, and the "Ultimate Challenge", where a player must defeat every other wrestler in the game. Different stipulations can be selected for matches; bouts can either be contested under one fall, first to three falls, or a time limit of differing lengths where the most falls within the time limit wins the match. During the course of a match, boxes pop up showing the referee counting, Tony Schiavone providing minimal commentary, and wrestlers saying a catchphrase after performing their signature move.[4] The wrestlers will also pop out and say their catchphrase on the wrestler select menu.

Reception

GamePro gave the game a generally negative review. They praised several game features and licensing tie-ins such as digitized images and sound bites of popular wrestlers, but were critical of its "stiff" animation and "mediocre" gameplay. They particularly noted that the stiff animations make it difficult to line a wrestler up in order to execute a move.[5] Allgame gave the game a score of 2 stars out of a possible 5.[6] The Allgame website noted the similarity of WCW SuperBrawl Wrestling to its rival games WWF Raw and WWF Royal Rumble, which featured WCW's main rival, the WWF.

See also

Notes and References

  1. http://www.snesmusic.org/v2/profile.php?selected=3207&profile=set WCW SuperBrawl Wrestling
  2. News - Front Page: TimeLine. Game Players. 45. Signal Research. October 1994. 8–12.
  3. Web site: Product Catalogue - Platform: Genesis - World Championship Wrestling. Beam Software. 1997. https://web.archive.org/web/19970607102040/http://www.beam.com.au/games/wcw.html. 1997-06-07. live.
  4. http://www.mobygames.com/game/snes/wcw-superbrawl-wrestling WCW SuperBrawl Wrestling
  5. ProReview: WCW Superbrawl Wrestling. GamePro. 64. IDG. November 1994. 160.
  6. http://www.allgame.com/game.php?id=15428 Rating of WCW SuperBrawl Wrestling