Visceral Games Explained

Visceral Games
Former Name:EA Redwood Shores (1998–2009)
Type:Division
Industry:Video games
Location City:Redwood City, California
Location Country:US
Parent:Electronic Arts
Num Employees:80
Num Employees Year:2017

Visceral Games (formerly EA Redwood Shores)[1] was an American video game developer studio owned by Electronic Arts. The studio is best known for creating and principally developing the Dead Space series, and was also involved in making Tiger Woods PGA Tour games between 1999 and 2006.

History

EA Redwood Shores (1998–2009)

In 1998, Electronic Arts (EA) moved from San Mateo, California to a new corporate headquarters building that they had constructed in Redwood Shores, California.[2] In this move, they founded a studio at this location, named EA Redwood Shores, which operated under the general "EA Games" division.

EA Redwood Shores's initial title was , released in 1998. Subsequent games through 2008 were generally licensed tie-ins with movies and other properties.[3] According to designers Ben Wanat and Wright Bagwell, EA had not been keen on producing original intellectual property (IP) during this time, but the studio was pursuing an idea of making a second sequel to System Shock and Vice President and General Manager Glen Schofield had been trying to coax EA's executives to let them pursue this. While they had some gameplay and ideas set for this game, the title changed upon the release of Capcom's Resident Evil 4 in 2005, which received high critical praise and commercial success. According to Wanat and Bagwell, not only did Resident Evil 4 alter their ideas for the System Shock game, but it also helped Schofield to convince EA's management to let them pursue a new title. The game became known as Dead Space.[4]

Redwood Shores becomes Visceral Games

Dead Space was a critical success, leading the studio to be rebranded to Visceral Games in 2009.[3] Along with this, the studio was moved out from EA Games and became its own division under EA, being the first "genre" studio within the company, with the focus of developing third-person action games in the same vein as Dead Space.[5] Alongside the rebranding, two sister studios, Visceral Montreal in Montreal, Quebec alongside EA Montreal, and Visceral Melbourne in Melbourne, Australia were established.[6]

Alongside its work for Dante's Inferno, inspired by the Divine Comedy, Visceral had announced plans in 2009 for a title called The Ripper, which was inspired by Jack the Ripper.[3] The Ripper was confirmed to have been cancelled, potentially as early as 2009,[7] but industry rumors suggested that a spin-out of that title Blood Dust had been at work at the Visceral Melbourne studio before the project was cancelled. The Visceral Melbourne studio was closed down on September 19, 2011.[8]

On its release in 2010, Dante's Inferno received mixed reviews, and the studio subsequently returned to Dead Space with its sequel Dead Space 2, released in 2011.[3] The sequel has similar critical success, but in 2017, it was revealed that the game was considered a financial disappointment with EA; following the studio's closure, former level design Zach Wilson estimated that with development costs around $47M and an equivalent marketing budget, EA did not recoup enough costs on 4 million in sales.[9] [3]

Visceral continued working on the next title, Dead Space 3, which they wanted to make in the same vein as the first title, but according to Wanat, there was concern from EA about this approach, and among other large changes, had the team introduce co-operative play into the game.[10] Wanat described that there was pressure to make the game play faster and appeal to a broader audience, an approach that was at odds with the roots of the series in the horror genre.[4] Though the game still had generally positives on its release in 2013, it sold far less than Dead Space 2.[4] EA's VP Patrick Söderlund said in a July 2013 interview, following Dead Space 3s that while they still valued the franchise, Visceral was not working on a fourth title, and instead had been assigned to two new projects.[11]

Visceral had also been developing with the Visceral Montreal studio. Upon its completion, EA let go of the whole of Visceral Montreal on February 21, 2013.[12] One of the two projects that Visceral started working on in 2013 was Battlefield Hardline, a "Cops and Robbers" variation on the previous Battlefield games.[3] A smaller team then started working on a project called Jamaica, a pirate-themed game.[13]

Final years

See main article: Project Ragtag. In early 2013, Disney had acquired Lucasfilm and shut down its game development studio LucasArts. EA quickly made a deal to help develop lucrative Star Wars games through three of its studios, including Visceral.[13] Furthermore, Ubisoft had announced , which also was based on a pirate theme.[13] EA cancelled the Jamaica project in favor of a Star Wars game. The studio opted to pitch a third-person action game that maintained the spirit of Jamaica, having players play as "space scoundrels" in an open-world-style Star Wars universe, and code-named this project as Yuma.[13] Amy Hennig, the writer for the first three Uncharted games from Naughty Dog, was brought into EA for Visceral as creative lead and to help write the story for Yuma.[13] The concept was later changed, making it about a large-scale heist and renaming it Ragtag.

EA made the decision to close down Visceral on October 17, 2017.[13] EA reassigned the Star Wars game to its EA Worldwide Studios, led by EA Vancouver, and said they will revamp the gameplay.[14] The closure of Visceral was seen as a sign of the waning interest in publishers in making games that are strictly single player, as many of Visceral's games had been.[3] [15] [16] [17] In light of these concerns, EA's CEO Andrew Wilson stated that the reason for Visceral's closure wasn't a single-player versus multiplayer game issue, but instead one based on listening to player feedback and following marketplace trends. The company felt that the current design of Ragtag wasn't fitting these changes and that the closure of Visceral and reassignment to another studio was because "we needed to pivot the design".[18]

Games

Year Game Platform(s)
as EA Redwood Shores
1998 Mac OS, Microsoft Windows, PlayStation
1999 CyberTiger PlayStation
Tiger Woods PGA Tour 2000
2000 NASCAR Rumble
F1 Championship Season 2000 PlayStation 2
2001 Tiger Woods PGA Tour 2001
Rumble Racing
GameCube, PlayStation 2, Xbox
2002 Tiger Woods PGA Tour 2002 PlayStation 2
Freekstyle PlayStation 2, GameCube
Tiger Woods PGA Tour 2003 GameCube, PlayStation 2, Xbox
2003 Tiger Woods PGA Tour 2004
The Lord of the Rings: The Return of the King Microsoft Windows, PlayStation 2, GameCube, Xbox
2004 GameCube, PlayStation 2, Xbox
Tiger Woods PGA Tour 2005
2005 Tiger Woods PGA Tour 06 GameCube, PlayStation 2, Xbox, Xbox 360
James Bond 007: From Russia with Love GameCube, PlayStation 2, Xbox, PlayStation Portable
2006 The Godfather Microsoft Windows, PlayStation 2, Xbox, PlayStation Portable, Xbox 360, PlayStation 3, Wii
Tiger Woods PGA Tour 07 Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation 3, Wii
2007 GameCube, PlayStation 2, PlayStation Portable, Wii
MySims Wii, Microsoft Windows
Wii, PlayStation 2, PlayStation Portable
The Simpsons Game PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360
2008 Microsoft Windows
Dead Space Microsoft Windows, PlayStation 3, Xbox 360
MySims Kingdom Wii
2009 MySims Party
The Godfather II Microsoft Windows, PlayStation 3, Xbox 360
as Visceral Games
2009 PlayStation 3, Wii
MySims Agents Wii
2010 Dante's Inferno PlayStation 3, Xbox 360
Microsoft Windows, OS X
2011 Dead Space 2[19] Microsoft Windows, PlayStation 3, Xbox 360
2013 Dead Space 3
Battlefield 3: End Game[20]
PlayStation 3, Xbox 360
2015 Battlefield Hardline Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Cancelled The Ripper PlayStation 3, Xbox 360
Cancelled Blood Dust PlayStation 3, Xbox 360
Cancelled Dante's Purgatory Likely PlayStation 3, Xbox 360
Cancelled "Project Ragtag" - unnamed Star Wars title Microsoft Windows, PlayStation 4, Xbox One

Notes and References

  1. Web site: Dead Space Devs Change Their Name To Visceral Games. Kotaku. McWhertor. Michael. May 4, 2009. December 12, 2009.
  2. Web site: EA Plans To Leave San Mateo / Game company moving to Redwood Shores . Mark . Simon . February 23, 1995 . October 19, 2017 . .
  3. Web site: The Rise and Fall of Visceral Games . Caty . McCarthy . October 19, 2017 . October 20, 2017 . .
  4. Web site: How Resident Evil 4 turned System Shock 3 into Dead Space . Mat . Paget . January 15, 2017 . October 20, 2017 . .
  5. Web site: A Distinct Vision: Nick Earl And Visceral Games . Christopher . Nutt . February 10, 2010 . October 20, 2017 . .
  6. Web site: Interview: Earl Reveals EA's Expansion Of Visceral Label . Leigh . Alexander . October 13, 2010 . October 20, 2017 . .
  7. Web site: All clues point to concept art for Visceral's canned Jack the Ripper title . Jessica . Conduit . February 24, 2012 . October 20, 2017 . .
  8. Web site: Visceral Games Melbourne Shut Down. IGN. Reilly. Luke. September 18, 2011. August 4, 2012.
  9. Web site: Former Visceral designer says Dead Space 2 cost $60 million and 'underperformed' . Andy . Chalk . October 18, 2017 . October 20, 2017 . .
  10. Web site: The Dead Space 3 the developers wanted to make . Chris . Bratt . February 23, 2017 . October 20, 2017 . .
  11. Web site: Dead Space series not killed . Eddie . Makuch . June 18, 2013 . October 20, 2017 . .
  12. Web site: Update #2: Visceral Montreal Employee Confirms Entire Staff Let Go . https://web.archive.org/web/20130224024835/http://www.gameinformer.com/b/news/archive/2013/02/21/report-army-of-two-developer-suffers-layoffs.aspx . dead . February 24, 2013 . Jeff . Marchiafava . February 21, 2013 . October 20, 2017 . .
  13. Web site: The Collapse Of Visceral's Ambitious Star Wars Game . Jason . Schreier . October 27, 2017 . October 28, 2017 . .
  14. Web site: EA has shut down Visceral Games . Matt . Wales . October 17, 2017 . October 17, 2017 . .
  15. Web site: EA's Star Wars 'pivot' is a vote of no confidence in single-player games . Samit . Sarkar . October 18, 2017 . October 20, 2017 . .
  16. Web site: Does Visceral's closure prove AAA single-player games are dying? . Staff . October 19, 2017 . October 20, 2017 . .
  17. Web site: Today's Star Wars News Makes the Future of Single-Player Look Very Messy . Patrick . Klepek . October 17, 2017 . October 20, 2017 . .
  18. Web site: EA CEO says Visceral closure and 'Ragtag' cancellation wasn't about single vs. multiplayer . Andy . Chalk . November 1, 2017 . November 1, 2017 . .
  19. Web site: EA Brings the Terror to Space in Dead Space 2. Electronic Arts. December 7, 2009. December 8, 2009.
  20. Web site: Visceral made the End Game DLC for Battlefield 3. June 3, 2014. Reddit. June 27, 2014.