Artificial life explained

Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry.[1] The discipline was named by Christopher Langton, an American theoretical biologist, in 1986.[2] In 1987, Langton organized the first conference on the field, in Los Alamos, New Mexico.[3] There are three main kinds of alife,[4] named for their approaches: soft,[5] from software; hard,[6] from hardware; and wet, from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena.[7] [8]

Overview

Artificial life studies the fundamental processes of living systems in artificial environments in order to gain a deeper understanding of the complex information processing that define such systems. These topics are broad, but often include evolutionary dynamics, emergent properties of collective systems, biomimicry, as well as related issues about the philosophy of the nature of life and the use of lifelike properties in artistic works.

Philosophy

The modeling philosophy of artificial life strongly differs from traditional modeling by studying not only "life as we know it" but also "life as it could be".[9]

A traditional model of a biological system will focus on capturing its most important parameters. In contrast, an alife modeling approach will generally seek to decipher the most simple and general principles underlying life and implement them in a simulation. The simulation then offers the possibility to analyse new and different lifelike systems.

Vladimir Georgievich Red'ko proposed to generalize this distinction to the modeling of any process, leading to the more general distinction of "processes as we know them" and "processes as they could be".[10]

At present, the commonly accepted definition of life does not consider any current alife simulations or software to be alive, and they do not constitute part of the evolutionary process of any ecosystem. However, different opinions about artificial life's potential have arisen:

Software-based ("soft")

Techniques

Program-based

Program-based simulations contain organisms with a "genome" language. This language is more often in the form of a Turing complete computer program than actual biological DNA. Assembly derivatives are the most common languages used. An organism "lives" when its code is executed, and there are usually various methods allowing self-replication. Mutations are generally implemented as random changes to the code. Use of cellular automata is common but not required. Another example could be an artificial intelligence and multi-agent system/program.

Module-based

Individual modules are added to a creature. These modules modify the creature's behaviors and characteristics either directly, by hard coding into the simulation (leg type A increases speed and metabolism), or indirectly, through the emergent interactions between a creature's modules (leg type A moves up and down with a frequency of X, which interacts with other legs to create motion). Generally, these are simulators that emphasize user creation and accessibility over mutation and evolution.

Parameter-based

Organisms are generally constructed with pre-defined and fixed behaviors that are controlled by various parameters that mutate. That is, each organism contains a collection of numbers or other finite parameters. Each parameter controls one or several aspects of an organism in a well-defined way.

Neural net–based

These simulations have creatures that learn and grow using neural nets or a close derivative. Emphasis is often, although not always, on learning rather than on natural selection.

Complex systems modeling

Mathematical models of complex systems are of three types: black-box (phenomenological), white-box (mechanistic, based on the first principles) and grey-box (mixtures of phenomenological and mechanistic models). In black-box models, the individual-based (mechanistic) mechanisms of a complex dynamic system remain hidden. Black-box models are completely nonmechanistic. They are phenomenological and ignore a composition and internal structure of a complex system. Due to the non-transparent nature of the model, interactions of subsystems cannot be investigated. In contrast, a white-box model of a complex dynamic system has ‘transparent walls’ and directly shows underlying mechanisms. All events at the micro-, meso- and macro-levels of a dynamic system are directly visible at all stages of a white-box model's evolution. In most cases, mathematical modelers use the heavy black-box mathematical methods, which cannot produce mechanistic models of complex dynamic systems. Grey-box models are intermediate and combine black-box and white-box approaches. Creation of a white-box model of complex system is associated with the problem of the necessity of an a priori basic knowledge of the modeling subject. The deterministic logical cellular automata are necessary but not sufficient condition of a white-box model. The second necessary prerequisite of a white-box model is the presence of the physical ontology of the object under study. The white-box modeling represents an automatic hyper-logical inference from the first principles because it is completely based on the deterministic logic and axiomatic theory of the subject. The purpose of the white-box modeling is to derive from the basic axioms a more detailed, more concrete mechanistic knowledge about the dynamics of the object under study. The necessity to formulate an intrinsic axiomatic system of the subject before creating its white-box model distinguishes the cellular automata models of white-box type from cellular automata models based on arbitrary logical rules. If cellular automata rules have not been formulated from the first principles of the subject, then such a model may have a weak relevance to the real problem.

Notable simulators

This is a list of artificial life and digital organism simulators:

List of notable simulators
Name Driven By Started Ended
neural net 1990 ongoing
evolvable code 1991 2004
evolvable code 1993 ongoing
modules 1995
evolvable code 1996 ongoing
neural net and simulated biochemistry & genetics 1996–2001 Fandom still active to this day, some abortive attempts at new products
GenePool evolvable code 1997 ongoing
Aevol[12] 2006 ongoing
neural net 2008 NA
Fuzzy Cognitive Map 2009 ongoing
Geppetto 2011 ongoing
The Bibites [13] neural net 2015 ongoing
continuous cellular automata 2019 ongoing

Hardware-based ("hard")

Hardware-based artificial life mainly consist of robots, that is, automatically guided machines able to do tasks on their own.

Biochemical-based ("wet")

Biochemical-based life is studied in the field of synthetic biology. It involves research such as the creation of synthetic DNA. The term "wet" is an extension of the term "wetware". Efforts toward "wet" artificial life focus on engineering live minimal cells from living bacteria Mycoplasma laboratorium and in building non-living biochemical cell-like systems from scratch.

In May 2019, researchers reported a new milestone in the creation of a new synthetic (possibly artificial) form of viable life, a variant of the bacteria Escherichia coli, by reducing the natural number of 64 codons in the bacterial genome to 59 codons instead, in order to encode 20 amino acids.[14] [15]

Open problems

How does life arise from the nonliving?[16] [17]
What are the potentials and limits of living systems?
How is life related to mind, machines, and culture?

Related subjects

  1. Agent-based modeling is used in artificial life and other fields to explore emergence in systems.
  2. Artificial intelligence has traditionally used a top down approach, while alife generally works from the bottom up.[18]
  3. Artificial chemistry started as a method within the alife community to abstract the processes of chemical reactions.
  4. Evolutionary algorithms are a practical application of the weak alife principle applied to optimization problems. Many optimization algorithms have been crafted which borrow from or closely mirror alife techniques. The primary difference lies in explicitly defining the fitness of an agent by its ability to solve a problem, instead of its ability to find food, reproduce, or avoid death. The following is a list of evolutionary algorithms closely related to and used in alife:
  5. Multi-agent system – A multi-agent system is a computerized system composed of multiple interacting intelligent agents within an environment.
  6. Evolutionary art uses techniques and methods from artificial life to create new forms of art.
  7. Evolutionary music uses similar techniques, but applied to music instead of visual art.
  8. Abiogenesis and the origin of life sometimes employ alife methodologies as well.
  9. Quantum artificial life applies quantum algorithms to artificial life systems.

History

See main article: History of artificial life.

Criticism

Artificial life has had a controversial history. John Maynard Smith criticized certain artificial life work in 1994 as "fact-free science".[19]

External links

Notes and References

  1. Web site: Dictionary.com definition. 2007-01-19.
  2. https://books.google.com/books?id=-wt1aZrGXLYC&pg=PA37 The MIT Encyclopedia of the Cognitive Sciences
  3. The Game Industry's Dr. Frankenstein . Next Generation. 35. . November 1997. 10.
  4. Web site: Artificial life: organization, adaptation and complexity from the bottom up. Mark A. Bedau . November 2003. 2007-01-19. Trends in Cognitive Sciences. https://web.archive.org/web/20081202185445/http://www.reed.edu/~mab/publications/papers/BedauTICS03.pdf. 2008-12-02. dead.
  5. Book: Artificial Life Models in Software . Maciej Komosinski and Andrew Adamatzky. 2009. Springer . New York. 978-1-84882-284-9.
  6. Book: Artificial Life Models in Hardware. Andrew Adamatzky and Maciej Komosinski. 2009. Springer. New York. 978-1-84882-529-1 .
  7. Web site: What is Artificial Life?. Christopher. Langton. 2007-01-19 . https://web.archive.org/web/20070117220840/http://zooland.alife.org/. 2007-01-17. dead.
  8. Aguilar, W., Santamaría-Bonfil, G., Froese, T., and Gershenson, C. (2014). The past, present, and future of artificial life. Frontiers in Robotics and AI, 1(8). https://dx.doi.org/10.3389/frobt.2014.00008
  9. See Langton, C. G. 1992. Artificial Life . Addison-Wesley. ., section 1
  10. See Red'ko, V. G. 1999. Mathematical Modeling of Evolution. in: F. Heylighen, C. Joslyn and V. Turchin (editors): Principia Cybernetica Web (Principia Cybernetica, Brussels). For the importance of ALife modeling from a cosmic perspective, see also Vidal, C. 2008.The Future of Scientific Simulations: from Artificial Life to Artificial Cosmogenesis. In Death And Anti-Death, ed. Charles Tandy, 6: Thirty Years After Kurt Gödel (1906–1978) p. 285-318. Ria University Press.)
  11. Ray. Thomas. Thomas S. Ray. Taylor. C. C.. Farmer. J. D.. Rasmussen. S. An approach to the synthesis of life. Artificial Life II, Santa Fe Institute Studies in the Sciences of Complexity. 1991. XI. 371–408. en. The intent of this work is to synthesize rather than simulate life.. https://web.archive.org/web/20150711051305/http://life.ou.edu/pubs/alife2/tierra.tex. 2015-07-11. 24 January 2016. live.
  12. http://aevol.fr/
  13. https://www.youtube.com/channel/UCjJEUMnBFHOP2zpBc7vCnsA
  14. News: Zimmer . Carl . Carl Zimmer . Scientists Created Bacteria With a Synthetic Genome. Is This Artificial Life? – In a milestone for synthetic biology, colonies of E. coli thrive with DNA constructed from scratch by humans, not nature. . 15 May 2019 . . 16 May 2019 .
  15. Fredens, Julius . et al. . Total synthesis of Escherichia coli with a recoded genome . 15 May 2019 . . 10.1038/s41586-019-1192-5 . 31092918 . 7039709 . 569 . 7757 . 514–518 . 2019Natur.569..514F .
  16. Web site: Libarynth. 2015-05-11.
  17. Web site: Caltech . 2015-05-11.
  18. Web site: AI Beyond Computer Games . 2008-07-04 . https://web.archive.org/web/20080701040911/http://www.lggwg.com/wolff/aicg99/stern.html . 2008-07-01 . dead .
  19. Web site: Horgan . J. . 1995 . From Complexity to Perplexity . Scientific American . 107 .