Virtual Reality | |
Abbreviation: | Virtual Real. |
Discipline: | Computer science |
Editor: | Daniel Ballin, Robert D. Macredie |
Publisher: | Springer Science+Business Media |
History: | 1995–present |
Frequency: | Continuous |
Openaccess: | Yes |
License: | CC BY |
Impact: | 4.4 |
Impact-Year: | 2023 |
Issn: | 1359-4338 |
Eissn: | 1434-9957 |
Lccn: | 2004255103 |
Oclc: | 265417354 |
Website: | https://link.springer.com/journal/10055 |
Link2: | https://link.springer.com/journal/10055/updates |
Link2-Name: | Online archive |
Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications.[1] The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie (Brunel University London).[2] The founding editors were Rae E. Earnshaw (University of Bradford and Glyndwr University) and John A. Vince (Bournemouth University) who established the journal in 1995.
The journal is abstracted and indexed in:
According to the Journal Citation Reports, the journal has a 2023 impact factor of 4.4.[8]