Virtual Reality (journal) explained

Virtual Reality
Abbreviation:Virtual Real.
Discipline:Computer science
Editor:Daniel Ballin, Robert D. Macredie
Publisher:Springer Science+Business Media
History:1995–present
Frequency:Continuous
Openaccess:Yes
License:CC BY
Impact:4.4
Impact-Year:2023
Issn:1359-4338
Eissn:1434-9957
Lccn:2004255103
Oclc:265417354
Website:https://link.springer.com/journal/10055
Link2:https://link.springer.com/journal/10055/updates
Link2-Name:Online archive

Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications.[1] The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie (Brunel University London).[2] The founding editors were Rae E. Earnshaw (University of Bradford and Glyndwr University) and John A. Vince (Bournemouth University) who established the journal in 1995.

Abstracting and indexing

The journal is abstracted and indexed in:

According to the Journal Citation Reports, the journal has a 2023 impact factor of 4.4.[8]

Notes and References

  1. Web site: Virtual Reality . 2024-03-09 . SpringerLink . en.
  2. Web site: Virtual Reality . 2024-03-09 . SpringerLink.
  3. Web site: Web of Science Master Journal List . . Intellectual Property & Science . 2024-03-09.
  4. Virtual Reality . 1359-4338 . 2024-03-09.
  5. Web site: Content/Database Overview - Compendex Source List . . Engineering Village . 2024-03-09.
  6. Web site: Inspec list of journals . . Inspec . 2024-03-09.
  7. Web site: Source details: Virtual Reality . . Scopus Preview . 2024-03-09.
  8. Book: 2024 . Virtual Reality . 2023 Journal Citation Reports . . Science . . Journal Citation Reports.