Virtual Realities Explained

Virtual Realities is a 1991 role-playing supplement for Shadowrun published by FASA.

Contents

Virtual Realities is a supplement in which cyberdecking rules are provided for use with the Matrix.

Reception

Matthew Gabbert reviewed Virtual Realities in White Wolf #29 (Oct./Nov., 1991), rating it a 3 out of 5 and stated that "If deckers aren't your favorite flavor of archetype, this sourcebook might change your mind. If you already feel the call of cyberspace, then slot a copy of Virtual Realities today."[1]

Reviews

Notes and References

  1. Gabbert . Matthew . October–November 1991 . Capsule Reviews . . 29 . 55.
  2. Web site: Dragon Magazine .
  3. Web site: FASA Reviews | Article | RPGGeek .
  4. Web site: Anmeldelser | Article | RPGGeek .