Working Designs Explained

Working Designs
Type:Defunct
Successor:Gaijinworks
Foundation:1986
Defunct:2005
Location:18135 Clear Creek Road, Redding, CA 96001
Key People:Victor Ireland, Todd Mark, Sylvia Schmitt
Industry:Video games
Homepage:http://www.workingdesigns.com/

Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the Lunar series. The company was one of the few game publishers that attempted to bridge the cultural gap between the Japanese and American video game industries during the 1990s with an eclectic selection of releases from various genres, and was also one of the earliest American publishers to make use of the CD-ROM format for full, spoken English dialogue in their titles at a time when voice acting was not a common feature in most mainstream games.

On December 12, 2005, Victor Ireland, President of Working Designs, announced via the company's message board that it was closing its doors. He later started a new company called Gaijinworks in 2006.

History

Working Designs was initially founded as a software company focusing on logging management software for the IBM PC.[1] After lead programmer Todd Mark's death in 1988, Victor Ireland was hired to complete Mark's unfinished work before transitioning the company to a game publisher in 1990.[2]

Working Designs published games for the Sega CD and TurboGrafx-CD due to the appeal of the CD medium, instead of the more popular cartridge-based Super Nintendo Entertainment System and Sega Genesis. The company released some of their games with premium packaging for higher prices. They applied foil stamps and extensive artwork to their packaging and supplied games with full color manuals with anime artwork and concept art at a time when many game manuals for Western releases were in greyscale. Also, every manual came with notes describing the translation process and procedure of their games, usually found on the last page of the manual. Every edition of these notes closed with the signature phrase, "We're nothing without you!"

Working Designs became known for their incorporating quirky, distinctively American humor in their translations. President Victor Ireland maintained that the company has always adhered as closely to the original Japanese text as they could while making it understandable to U.S. audiences, and said the addition of American-style humor was necessary to replace Japanese jokes which most Americans would not be able to understand.[3]

When the Sony PlayStation and Sega Saturn were released, Working Designs met with Sony Computer Entertainment America (SCEA, whose president at the time was Bernie Stolar). SCEA said they had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led them to begin publishing exclusively for the Sega Saturn.[4] Working Designs had also built a strong working relationship with Sega by this time.[3]

The final Sega Saturn game released in the US, Magic Knight Rayearth, was delayed for over two years. Following Stolar's departure from Sony, Working Designs began working on games for the PlayStation, for which they released the most single titles on a console (10 titles) in their history, and continued to branch out by introducing their "Spaz" label of arcade-style shoot 'em ups.[5] Following E3 1997, where Ireland complained that Sega of America assigned them an out-of-the-way booth and was giving away information about the upcoming Dreamcast console to the detriment of the Saturn market, Working Designs announced they would publish no more Saturn games beyond the four that were then in progress.[6]

Due to a series of delays, approval snags, and sagging sales, Working Designs announced on December 12, 2005 that all existing staff had been laid off and the company was effectively defunct. In a public statement posted on the message board hosted at Working Designs' official site, President Victor Ireland, though expressing much gratitude for strong core fan support over the years, stated that a series of complications related to the approval of upcoming games for the PlayStation 2 had created a loss of revenue from which the company would not be able to recover.[7]

Games published

TitleRelease dateSystemDeveloper
CadashTurboGrafx-16Taito
Parasol StarsTurboGrafx-16Taito
ExileTurboGrafx-CDTelenet Japan
Cosmic Fantasy 2TurboGrafx-CDTelenet Japan
VasteelTurboGrafx-CDHuman Entertainment
TurboGrafx-CDTelenet Japan
Sega CDGame Arts
VaySega CDHertz
Popful MailSega CDNihon Falcom
Sega CDGame Arts
Iron StormSega SaturnSega
Shining WisdomSega SaturnSonic! Software Planning
RayStormPlayStationTaito
Dragon ForceSega SaturnSega, J-Force
Sega SaturnSunsoft
Sega Ages Volume 1Sega SaturnSega
AlundraPlayStationMatrix Software
Elemental GearboltPlayStationAlfa System
Thunder Force VSega SaturnTechnosoft
Magic Knight RayearthSega SaturnSega
PlayStationGame Arts
Silhouette MiragePlayStationTreasure
Vanguard BanditsPlayStationHuman Entertainment
RayCrisisPlayStationTaito
Gungriffon BlazePlayStation 2Game Arts
Lunar 2: Eternal Blue CompletePlayStationGame Arts
PlayStation 2Game Arts, Treasure
Arc the Lad CollectionPlayStationARC Entertainment
Growlanser II/Growlanser III
(As Growlanser Generations)
PlayStation 2Career Soft

External links

Notes and References

  1. Web site: WD Trivia/Storytime Thread - Page 17. www.gaijinworks.com. 2019-05-09.
  2. Web site: Working Designs Company Profile. https://web.archive.org/web/20051230103953/http://www.workingdesigns.com/About_Nav.htm. dead. 2005-12-30. 2005-01-11. Working Designs. 2019-05-09.
  3. Working Designs: Sega's RPG Workhorse. Electronic Gaming Monthly. 88 . Ziff Davis. November 1996 . 134, 138.
  4. Behind the Screens . . 85. . August 1996 . 61.
  5. In the Studio . . 30. . June 1997. 19 .
  6. Working Designs to End Publishing for Sega . . 98. Ziff Davis. September 1997. 73.
  7. Web site: https://web.archive.org/web/20070927195408/http://www.1up.com/do/newsStory?cId=3146301 . Working Designs Officially Dead . 2007-09-27 . 1up.com. Kennedy, Sam . December 13, 2005.